Player Matchup

Merlin
Merlin
 
Merlin
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Camaleao666
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,201 Elo+
Party 1
Terra
Terra
KITSUNEGENZAI
Terra
Level 127
God Stats
5W - 10L
1,355 SR
Queue Stats
140W - 154L
1,479 Elo+
Party 1
Odin
Odin
hashyru
Odin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Mercury
Mercury
juan24set
Mercury
Level 78
God Stats
0W - 1L
1,366 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 71
1,444 SR
1,436 Elo+

VS

Team Averages
Level 99
1,434 SR
1,432 Elo+
Apollo
Apollo
 
Apollo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
I TNS I SOUL
Ra
Level 116
God Stats
1W - 1L
1,255 SR
Queue Stats
409W - 505L
1,445 Elo+
Party 2
Chaac
Chaac
MrRadagast
Chaac
Level 160
God Stats
1W - 1L
1,337 SR
Queue Stats
84W - 73L
1,477 Elo+
Party 4
Ne Zha
Ne Zha
NINJAbr6651
Ne Zha
Level 22
God Stats
3W - 4L
1,513 SR
Queue Stats
44W - 73L
1,315 Elo+
Party 2
Ravana
Ravana
Sr nice8997
Ravana
Level 129
God Stats
8W - 7L
1,566 SR
Queue Stats
654W - 738L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 0
7,162
448
10,470
10,084
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Camaleao666
Izanami
12
0 / 4 / 1
6,759
422
2,621
10,262
3,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 1
6,002
375
4,889
11,967
12,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
hashyru
Odin
10
0 / 4 / 0
5,861
366
2,883
12,841
9,282
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
juan24set
Mercury
10
0 / 4 / 2
6,633
415
3,297
10,878
4,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
2 / 0 / 2
8,670
542
6,493
10,487
4,132
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 0 / 2
9,666
604
9,410
8,243
3,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
16
6 / 0 / 2
10,066
629
12,918
14,074
15,058
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
13
0 / 1 / 5
7,784
487
2,910
13,828
5,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
12
4 / 2 / 5
8,763
548
4,937
10,509
8,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
16
16
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
W
Apollo
 
Apollo
2
0
2
3
L
Izanami
Camaleao666
Izanami
0
4
1
0.13
W
4
0
2
5
L
1
3
1
0.5
W
Chaac
6
0
2
7
W
Ne Zha
0
1
5
2.5
W
Ravana
4
2
5
3.25
L
Odin
hashyru
Odin
0
4
0
0
L
Mercury
juan24set
Mercury
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,160
Damage
36,668
56,032
Taken
57,141
33,543
Mitigated
37,160
7,672
Healing
29,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,470
1,470
0
470
10,084
4,443
0
4,133
5,504
59,323
0
W
Apollo
 
Apollo
6,493
4,133
0
5,889
10,487
4,132
1,356
3,207
7,198
0
72,114
L
Izanami
Camaleao666
Izanami
2,621
1,721
0
3,557
10,262
3,132
1,088
0
10,262
0
50,186
W
9,410
1,181
594
2,815
8,243
3,710
498
5,179
2,856
70,782
0
L
4,889
583
1,364
1,631
11,967
12,014
0
3,290
8,355
18,729
2,780
W
Chaac
12,918
2,018
0
7,032
14,074
15,058
802
1,050
13,008
0
77,486
W
Ne Zha
2,910
643
0
8,036
13,828
5,417
1,633
1,839
11,945
0
54,172
W
Ravana
4,937
767
1,858
2,811
10,509
8,843
481
3,449
6,910
0
27,046
L
Odin
hashyru
Odin
2,883
938
0
650
12,841
9,282
0
272
12,569
0
23,992
L
Mercury
juan24set
Mercury
3,297
753
0
0
10,878
4,672
0
1,086
9,670
0
42,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,417
Gold Earned
44,949
306
Minions Killed
521
0
Camps Cleared
0
1,515,683
Distance Traveled
1,622,697
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,162
448
98
6
0
290,652
3
W
Apollo
8,670
542
118
7
0
265,854
6
L
Izanami
6,759
422
72
5
0
275,902
5
W
Ra
9,666
604
143
9
0
372,726
0
L
Terra
6,002
375
33
2
0
307,763
1
W
Chaac
10,066
629
131
8
0
333,890
0
W
Ne Zha
7,784
487
92
6
0
326,558
4
W
Ravana
8,763
548
37
2
0
323,669
2
L
Odin
5,861
366
40
3
0
281,229
1
L
Mercury
6,633
415
63
4
0
360,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role