Player Matchup

Ymir
Ymir
ANEEBRA
Ymir
Level 97
God Stats
0W - 5L
1,379 SR
Queue Stats
7W - 17L
1,352 Elo+
Party 1
The Morrigan
The Morrigan
Mojly2
The Morrigan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Loki
Loki
RuleBreakerMedea
Loki
Level 155
God Stats
3W - 5L
1,508 SR
Queue Stats
41W - 64L
1,405 Elo+
Party 1
Fenrir
Fenrir
Subhani00
Fenrir
Level 129
God Stats
0W - 2L
1,300 SR
Queue Stats
25W - 55L
1,338 Elo+
Party 1
Guan Yu
Guan Yu
Wazit2u
Guan Yu
Level 29
God Stats
0W - 1L
994 SR
Queue Stats
1W - 2L
1,499 Elo+
Party 1
Team Averages
Level 83
1,336 SR
1,419 Elo+

VS

Team Averages
Level 49
1,544 SR
1,428 Elo+
Agni
Agni
GameTame
Agni
Level 17
God Stats
5W - 3L
1,394 SR
Queue Stats
9W - 9L
1,418 Elo+
Solo
Bellona
Bellona
MontanaGrizzly
Bellona
Level 38
God Stats
2W - 1L
1,389 SR
Queue Stats
100W - 116L
1,459 Elo+
Solo
Ne Zha
Ne Zha
NotEclipse
Ne Zha
Level 43
God Stats
2W - 2L
1,523 SR
Queue Stats
13W - 14L
1,331 Elo+
Solo
Cabrakan
Cabrakan
epiclad
Cabrakan
Level 104
God Stats
2W - 0L
1,676 SR
Queue Stats
134W - 135L
1,517 Elo+
Party 2
Jing Wei
Jing Wei
freakingMIAowt
Jing Wei
Level 43
God Stats
3W - 1L
1,736 SR
Queue Stats
57W - 71L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ANEEBRA
Ymir
13
1 / 5 / 6
8,240
687
5,390
16,295
16,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
Mojly2
The Morrigan
15
1 / 10 / 5
8,727
727
8,464
12,167
5,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
6 / 6 / 5
9,847
821
11,075
15,639
7,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Subhani00
Fenrir
15
5 / 6 / 5
9,492
791
5,308
14,770
12,902
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Guan Yu
Wazit2u
Guan Yu
15
1 / 8 / 3
8,184
682
6,477
19,068
17,752
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
4 / 3 / 17
9,832
819
12,683
8,435
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 4 / 15
10,357
863
13,318
15,319
14,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
NotEclipse
Ne Zha
19
10 / 3 / 15
11,108
926
13,274
15,071
7,583
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
epiclad
Cabrakan
17
4 / 2 / 21
10,966
914
11,984
15,391
20,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
17
10 / 2 / 19
10,420
868
15,467
7,841
3,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
122
14
Kills
35
35
Deaths
14
24
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Ymir
ANEEBRA
Ymir
1
5
6
0.8
W
Agni
4
3
17
4.17
L
The Morrigan
Mojly2
The Morrigan
1
10
5
0.35
W
7
4
15
3.63
W
Ne Zha
NotEclipse
Ne Zha
10
3
15
5.83
L
6
6
5
1.42
L
Fenrir
Subhani00
Fenrir
5
6
5
1.25
L
Guan Yu
Wazit2u
Guan Yu
1
8
3
0.31
W
Cabrakan
epiclad
Cabrakan
4
2
21
7.25
W
Jing Wei
10
2
19
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,714
Damage
66,726
77,939
Taken
62,057
59,411
Mitigated
50,253
6,391
Healing
15,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ANEEBRA
Ymir
5,390
275
0
1,706
16,295
16,351
0
5,875
10,420
12,576
0
W
Agni
12,683
1,131
125
1,038
8,435
3,639
1,818
1,877
6,558
33,658
0
L
The Morrigan
Mojly2
The Morrigan
8,464
1,223
0
495
12,167
5,294
0
5,916
6,194
29,776
151
W
13,318
4,601
925
3,297
15,319
14,725
1,545
3,894
11,425
0
32,330
W
Ne Zha
NotEclipse
Ne Zha
13,274
5,122
0
4,570
15,071
7,583
1,778
1,774
13,297
0
48,805
L
11,075
3,040
0
323
15,639
7,112
0
3,467
12,172
0
35,237
L
Fenrir
Subhani00
Fenrir
5,308
613
0
430
14,770
12,902
0
4,876
9,894
0
10,800
L
Guan Yu
Wazit2u
Guan Yu
6,477
1,115
773
2,664
19,068
17,752
348
4,533
14,535
0
18,912
W
Cabrakan
epiclad
Cabrakan
11,984
1,024
1,177
2,581
15,391
20,333
92
3,862
11,529
29,952
0
W
Jing Wei
15,467
14,203
0
1,962
7,841
3,973
3,191
2,296
5,545
0
34,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,490
Gold Earned
52,683
156
Minions Killed
228
0
Camps Cleared
0
1,098,342
Distance Traveled
1,166,817
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,240
687
8
1
0
163,829
1
W
Agni
9,832
819
60
5
0
241,959
0
L
The Morrigan
8,727
727
50
4
0
205,341
0
W
Bellona
10,357
863
30
3
0
215,591
4
W
Ne Zha
11,108
926
67
6
0
245,252
1
L
Loki
9,847
821
55
5
0
253,195
0
L
Fenrir
9,492
791
10
1
0
260,324
1
L
Guan Yu
8,184
682
33
3
0
215,653
2
W
Cabrakan
10,966
914
45
4
0
254,661
2
W
Jing Wei
10,420
868
26
2
0
209,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role