Player Matchup

Shiva
Shiva
Connor Crompton
Shiva
Level 160
God Stats
5W - 2L
1,636 SR
Queue Stats
43W - 37L
1,494 Elo+
Party 1
Serqet
Serqet
Lihtyx
Serqet
Level 156
God Stats
3W - 1L
1,502 SR
Queue Stats
36W - 43L
1,479 Elo+
Party 1
Yu Huang
Yu Huang
Lucas
Yu Huang
Level 160
God Stats
8W - 2L
1,502 SR
Queue Stats
48W - 37L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
beastysha
Nu Wa
Level 105
God Stats
1W - 0L
1,726 SR
Queue Stats
9W - 10L
1,454 Elo+
Solo
Heimdallr
Heimdallr
bomjur
Heimdallr
Level 62
God Stats
16W - 14L
1,202 SR
Queue Stats
454W - 515L
1,343 Elo+
Solo
Team Averages
Level 129
1,514 SR
1,462 Elo+

VS

Team Averages
Level 86
1,377 SR
1,403 Elo+
Lancelot
Lancelot
Lillerill
Lancelot
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 23L
1,444 Elo+
Solo
Zeus
Zeus
This_Random_Guy_
Zeus
Level 115
God Stats
188W - 144L
1,583 SR
Queue Stats
941W - 993L
1,425 Elo+
Solo
Kali
Kali
WKS Paul
Kali
Level 49
God Stats
0W - 1L
1,059 SR
Queue Stats
2W - 7L
1,234 Elo+
Solo
Horus
Horus
bxbshemtovbxb
Horus
Level 126
God Stats
10W - 4L
1,469 SR
Queue Stats
823W - 837L
1,453 Elo+
Solo
Fafnir
Fafnir
therassim
Fafnir
Level 77
God Stats
1W - 4L
1,273 SR
Queue Stats
198W - 205L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 12
12,730
1,157
19,170
18,570
24,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
Lihtyx
Serqet
18
5 / 1 / 12
12,026
1,093
15,151
11,919
7,120
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yu Huang
Lucas
Yu Huang
18
3 / 0 / 15
12,132
1,103
27,161
7,011
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
beastysha
Nu Wa
17
3 / 5 / 12
11,412
1,037
18,754
14,143
5,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
bomjur
Heimdallr
18
5 / 4 / 12
11,853
1,078
22,270
17,344
8,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

238

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Lillerill
Lancelot
16
3 / 4 / 1
10,878
989
8,497
19,269
13,403
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 8 / 7
11,934
1,085
21,406
21,797
7,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
17
3 / 7 / 5
10,981
998
5,863
23,340
13,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 2 / 8
11,668
1,061
17,987
22,623
25,797
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fafnir
therassim
Fafnir
17
0 / 2 / 7
12,159
1,105
9,656
22,272
32,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
40
23
Kills
12
12
Deaths
23
63
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
2
12
6.5
W
Serqet
Lihtyx
Serqet
5
1
12
11
L
Lancelot
Lillerill
Lancelot
3
4
1
0.88
W
Yu Huang
Lucas
Yu Huang
3
0
15
10.5
L
4
8
7
0.94
L
Kali
3
7
5
0.79
W
Nu Wa
beastysha
Nu Wa
3
5
12
1.8
W
Heimdallr
bomjur
Heimdallr
5
4
12
2.75
L
2
2
8
3
L
Fafnir
therassim
Fafnir
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,506
Damage
63,409
68,987
Taken
109,301
48,478
Mitigated
93,295
8,918
Healing
12,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,170
2,801
1,408
1,581
18,570
24,126
0
9,411
9,159
0
34,911
W
Serqet
Lihtyx
Serqet
15,151
3,548
0
500
11,919
7,120
0
5,179
6,740
0
20,862
L
Lancelot
Lillerill
Lancelot
8,497
1,090
0
55
19,269
13,403
0
6,677
12,358
0
25,447
W
Yu Huang
Lucas
Yu Huang
27,161
2,176
0
190
7,011
3,534
0
2,007
5,004
59,587
0
L
21,406
1,837
0
608
21,797
7,326
0
8,256
12,732
56,854
0
L
Kali
5,863
2,706
0
1,923
23,340
13,877
0
10,602
12,061
0
13,554
W
Nu Wa
beastysha
Nu Wa
18,754
9,392
225
1,867
14,143
5,333
0
6,361
7,782
33,034
0
W
Heimdallr
bomjur
Heimdallr
22,270
10,148
0
3,147
17,344
8,365
0
8,104
9,240
0
33,289
L
17,987
5,414
1,719
4,577
22,623
25,797
0
9,625
12,742
0
49,261
L
Fafnir
therassim
Fafnir
9,656
1,812
0
3,729
22,272
32,892
0
9,468
12,196
22,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,153
Gold Earned
57,620
191
Minions Killed
216
10
Camps Cleared
3
1,001,106
Distance Traveled
1,179,117
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,730
1,157
37
3
1
207,048
2
W
Serqet
12,026
1,093
10
1
5
234,385
0
L
Lancelot
10,878
989
44
4
1
256,292
0
W
Yu Huang
12,132
1,103
95
9
1
207,536
1
L
Zeus
11,934
1,085
83
8
1
230,016
1
L
Kali
10,981
998
14
1
1
225,143
2
W
Nu Wa
11,412
1,037
32
3
0
165,535
0
W
Heimdallr
11,853
1,078
17
2
3
186,602
0
L
Horus
11,668
1,061
65
6
0
224,367
0
L
Fafnir
12,159
1,105
10
1
0
243,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role