Player Matchup

Cthulhu
Cthulhu
AuntRuckus
Cthulhu
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 179L
1,184 Elo+
Party 1
Yemoja
Yemoja
BarbadosThicck
Yemoja
Level 15
God Stats
2W - 9L
1,806 SR
Queue Stats
2W - 10L
1,671 Elo+
Party 1
Izanami
Izanami
BlueRavinofÓðinn
Izanami
Level 98
God Stats
10W - 11L
1,737 SR
Queue Stats
133W - 178L
1,258 Elo+
Party 1
Anubis
Anubis
Coffeeez4closers
Anubis
Level 23
God Stats
25W - 39L
1,136 SR
Queue Stats
125W - 181L
1,138 Elo+
Party 1
Thanatos
Thanatos
Whiteflame3091
Thanatos
Level 23
God Stats
58W - 77L
1,259 SR
Queue Stats
123W - 179L
1,142 Elo+
Party 1
Team Averages
Level 48
1,488 SR
1,278 Elo+

VS

Team Averages
Level 86
1,553 SR
1,465 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
DeceptiveSide
Horus
Level 75
God Stats
69W - 42L
1,620 SR
Queue Stats
226W - 279L
1,416 Elo+
Solo
Rama
Rama
JaysolMC
Rama
Level 54
God Stats
28W - 29L
1,496 SR
Queue Stats
541W - 580L
1,382 Elo+
Solo
Vamana
Vamana
MeHlAzLo
Vamana
Level 70
God Stats
2W - 1L
1,500 SR
Queue Stats
262W - 244L
1,487 Elo+
Solo
Nox
Nox
letsgodonkey
Nox
Level 104
God Stats
24W - 8L
1,648 SR
Queue Stats
120W - 116L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AuntRuckus
Cthulhu
11
1 / 4 / 1
6,313
451
3,130
13,429
10,580
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 2 / 0
5,690
406
1,460
7,525
4,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 5 / 0
6,570
469
8,578
12,989
3,956
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 2 / 0
6,200
443
1,538
8,678
4,497
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
12
2 / 5 / 1
7,129
509
3,332
11,077
5,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
4 / 1 / 5
8,218
587
9,215
4,992
3,012
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 1 / 4
7,056
504
6,042
9,498
8,375
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rama
13
3 / 0 / 2
7,766
555
5,732
8,592
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
MeHlAzLo
Vamana
14
6 / 2 / 2
8,504
607
9,616
12,516
6,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 1 / 1
8,501
607
6,890
5,000
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
18
18
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
5
6.5
L
Cthulhu
AuntRuckus
Cthulhu
1
4
1
0.38
L
0
2
0
0
L
2
5
0
0.4
L
0
2
0
0
W
3
1
4
5
W
Rama
3
0
2
4
W
Vamana
MeHlAzLo
Vamana
6
2
2
3.5
L
Thanatos
2
5
1
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,038
Damage
37,495
53,698
Taken
40,598
28,712
Mitigated
22,867
17,394
Healing
15,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,215
2,126
0
1,315
4,992
3,012
764
2,486
2,506
47,470
0
L
Cthulhu
AuntRuckus
Cthulhu
3,130
121
0
3,707
13,429
10,580
0
6,791
6,555
31,730
0
L
1,460
591
1,493
606
7,525
4,202
0
1,881
5,546
11,081
0
L
8,578
6,658
0
3,352
12,989
3,956
0
401
12,588
0
49,225
L
1,538
223
0
2,523
8,678
4,497
0
4,290
4,150
43,136
0
W
6,042
2,278
1,508
3,618
9,498
8,375
54
467
9,031
0
25,850
W
Rama
5,732
5,191
0
4,692
8,592
3,062
1,206
898
7,694
0
54,579
W
Vamana
MeHlAzLo
Vamana
9,616
6,558
0
3,601
12,516
6,251
0
672
11,844
0
68,314
L
Thanatos
3,332
538
0
5,713
11,077
5,477
203
2,301
8,754
0
39,040
W
6,890
201
0
750
5,000
2,167
360
1,605
3,395
63,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,902
Gold Earned
40,045
285
Minions Killed
416
0
Camps Cleared
0
1,242,320
Distance Traveled
1,348,358
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,218
587
78
6
0
249,063
7
L
Cthulhu
6,313
451
48
3
0
253,681
4
L
Yemoja
5,690
406
15
1
0
244,032
1
L
Izanami
6,570
469
79
6
0
242,842
2
L
Anubis
6,200
443
72
5
0
209,053
2
W
Horus
7,056
504
23
2
0
245,391
2
W
Rama
7,766
555
97
7
0
251,058
0
W
Vamana
8,504
607
100
7
0
329,758
0
L
Thanatos
7,129
509
71
5
0
292,712
0
W
Nox
8,501
607
118
8
0
273,088
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role