Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
BarryBruna
Cthulhu
Level 108
God Stats
18W - 11L
1,569 SR
Queue Stats
226W - 254L
1,425 Elo+
Party 3
Medusa
Medusa
HasjBlok
Medusa
Level 15
God Stats
9W - 7L
1,602 SR
Queue Stats
76W - 75L
1,448 Elo+
Party 3
Sun Wukong
Sun Wukong
Joren_W9
Sun Wukong
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 61L
1,457 Elo+
Party 3
Loki
Loki
xasrtrfgu
Loki
Level 37
God Stats
3W - 4L
1,740 SR
Queue Stats
92W - 90L
1,363 Elo+
Party 1
Team Averages
Level 71
1,582 SR
1,439 Elo+

VS

Team Averages
Level 80
1,515 SR
1,411 Elo+
Ganesha
Ganesha
ColeyDragon 7
Ganesha
Level 63
God Stats
4W - 4L
1,420 SR
Queue Stats
385W - 346L
1,443 Elo+
Party 2
Fenrir
Fenrir
CorruptedSoul03
Fenrir
Level 71
God Stats
14W - 24L
1,469 SR
Queue Stats
289W - 287L
1,440 Elo+
Party 2
Neith
Neith
Ilzuslonz
Neith
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
317W - 284L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
ItzMattyBoi95
Nu Wa
Level 87
God Stats
5W - 2L
1,702 SR
Queue Stats
374W - 322L
1,436 Elo+
Party 2
Chaac
Chaac
Sideway Slug
Chaac
Level 129
God Stats
26W - 23L
1,486 SR
Queue Stats
47W - 61L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
20
12 / 2 / 7
13,567
565
27,313
23,728
11,221
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
BarryBruna
Cthulhu
16
2 / 2 / 11
10,937
456
15,391
22,423
24,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
HasjBlok
Medusa
18
7 / 2 / 6
11,701
488
18,460
18,653
7,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
Joren_W9
Sun Wukong
19
1 / 1 / 3
12,153
506
14,868
26,299
21,542
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
19
7 / 2 / 9
12,254
511
13,199
20,398
8,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
15
0 / 2 / 6
10,208
425
9,889
25,137
35,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
3 / 8 / 3
11,418
476
12,766
26,348
14,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Ilzuslonz
Neith
15
1 / 7 / 1
9,703
404
11,130
19,111
8,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 10 / 2
10,805
450
17,198
18,086
7,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
2 / 2 / 0
12,934
539
23,559
25,604
35,272
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
29
Kills
9
9
Deaths
29
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
12
2
7
7.75
W
Cthulhu
BarryBruna
Cthulhu
2
2
11
3.75
L
Ganesha
0
2
6
1.5
L
3
8
3
0.56
W
Medusa
HasjBlok
Medusa
7
2
6
5
L
Neith
Ilzuslonz
Neith
1
7
1
0.21
L
3
10
2
0.4
W
Sun Wukong
Joren_W9
Sun Wukong
1
1
3
2.5
L
2
2
0
1
W
Loki
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,231
Damage
74,542
111,501
Taken
114,286
73,554
Mitigated
101,489
42,363
Healing
27,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
27,313
13,757
0
11,979
23,728
11,221
2,620
8,511
15,217
0
146,217
W
Cthulhu
BarryBruna
Cthulhu
15,391
1,683
1,410
4,017
22,423
24,816
62
6,083
16,340
55,746
0
L
Ganesha
9,889
1,008
309
6,651
25,137
35,709
112
6,645
18,492
33,101
0
L
12,766
4,181
0
7,930
26,348
14,442
0
1,311
25,037
0
81,231
W
Medusa
HasjBlok
Medusa
18,460
10,238
0
6,062
18,653
7,190
1,397
6,136
12,517
0
88,401
L
Neith
Ilzuslonz
Neith
11,130
3,924
0
2,710
19,111
8,656
480
4,930
14,181
0
82,813
L
17,198
3,180
0
2,245
18,086
7,410
0
897
17,189
90,422
0
W
Sun Wukong
Joren_W9
Sun Wukong
14,868
3,344
0
12,132
26,299
21,542
612
3,507
22,792
0
112,140
L
23,559
4,658
0
7,711
25,604
35,272
0
1,608
23,996
8,809
129,632
W
Loki
13,199
4,611
0
6,763
20,398
8,785
0
5,270
15,128
0
106,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,612
Gold Earned
55,068
744
Minions Killed
666
0
Camps Cleared
0
2,302,970
Distance Traveled
2,312,072
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,567
565
209
9
0
422,001
6
W
Cthulhu
10,937
456
58
2
0
484,921
2
L
Ganesha
10,208
425
6
0
0
525,215
3
L
Fenrir
11,418
476
126
5
0
523,456
2
W
Medusa
11,701
488
143
6
0
452,980
5
L
Neith
9,703
404
164
7
0
409,174
0
L
Nu Wa
10,805
450
136
6
0
438,706
6
W
Sun Wukong
12,153
506
185
8
0
425,540
2
L
Chaac
12,934
539
234
10
0
415,521
3
W
Loki
12,254
511
149
6
0
517,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role