Player Matchup

Set
Set
 
Set
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Alex-73I
Neith
Level 67
God Stats
3W - 4L
1,212 SR
Queue Stats
121W - 107L
1,422 Elo+
Party 3
Artio
Artio
AndrewEvans6993
Artio
Level 106
God Stats
10W - 7L
1,667 SR
Queue Stats
165W - 159L
1,471 Elo+
Party 4
Scylla
Scylla
EndmostWand2802
Scylla
Level 133
God Stats
5W - 1L
1,506 SR
Queue Stats
135W - 125L
1,574 Elo+
Party 4
Hades
Hades
TheMcCabester
Hades
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,715 Elo+
Party 4
Team Averages
Level 80
1,477 SR
1,536 Elo+

VS

Team Averages
Level 69
1,565 SR
1,496 Elo+
Nemesis
Nemesis
FlyIng_SenTineL
Nemesis
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 195L
1,411 Elo+
Party 2
Medusa
Medusa
LewisBennett
Medusa
Level 45
God Stats
1W - 1L
1,740 SR
Queue Stats
81W - 76L
1,613 Elo+
Party 1
Hel
Hel
RIP-Dexter69
Hel
Level 59
God Stats
2W - 2L
1,824 SR
Queue Stats
25W - 28L
1,666 Elo+
Party 1
Horus
Horus
Sebas1825
Horus
Level 96
God Stats
1W - 4L
1,262 SR
Queue Stats
139W - 151L
1,379 Elo+
Solo
Zeus
Zeus
lRxbinl
Zeus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 149L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
3 / 0 / 8
9,260
545
9,475
16,966
8,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Alex-73I
Neith
16
7 / 2 / 4
10,193
600
15,504
10,859
5,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 2 / 3
10,671
628
13,549
23,219
14,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
10 / 0 / 0
10,659
627
8,008
8,666
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 9
9,215
542
5,062
13,384
14,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 0
8,093
476
5,948
14,705
6,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
10
1 / 5 / 2
6,637
390
10,980
10,702
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 7 / 2
6,915
407
4,405
11,586
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Sebas1825
Horus
11
1 / 7 / 2
6,674
393
8,372
21,638
18,568
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
lRxbinl
Zeus
12
0 / 4 / 1
7,260
427
5,311
6,854
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
29
Kills
6
6
Deaths
29
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
0
8
7
W
Neith
Alex-73I
Neith
7
2
4
4.5
W
5
2
3
3.25
W
10
0
0
10
L
3
6
0
0.5
L
Medusa
1
5
2
0.4
L
1
7
2
0.29
L
Horus
Sebas1825
Horus
1
7
2
0.29
W
4
2
9
4.25
L
Zeus
lRxbinl
Zeus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,598
Damage
35,016
73,094
Taken
65,485
46,057
Mitigated
36,156
28,345
Healing
12,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
9,475
3,789
0
9,398
16,966
8,644
1,789
3,635
13,331
0
62,849
W
Neith
Alex-73I
Neith
15,504
4,843
0
3,177
10,859
5,158
5,698
2,413
8,446
0
86,766
W
13,549
3,103
168
12,023
23,219
14,607
682
0
23,219
74,875
0
W
8,008
1,034
0
1,164
8,666
3,624
1,277
1,290
7,376
90,522
0
L
5,948
2,622
0
2,315
14,705
6,193
666
5,901
8,660
0
32,290
L
Medusa
10,980
5,468
0
1,704
10,702
3,471
0
2,564
8,138
0
34,068
L
4,405
902
1,107
2,301
11,586
5,505
410
2,755
8,831
24,774
0
L
Horus
Sebas1825
Horus
8,372
4,546
372
4,584
21,638
18,568
143
10,709
10,247
0
28,923
W
5,062
552
260
2,155
13,384
14,024
1,660
2,378
11,006
22,173
0
L
Zeus
lRxbinl
Zeus
5,311
1,005
0
500
6,854
2,419
419
3,840
2,990
55,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,998
Gold Earned
35,579
550
Minions Killed
263
0
Camps Cleared
0
1,578,529
Distance Traveled
1,428,319
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,260
545
93
5
0
351,230
0
W
Neith
10,193
600
135
8
0
296,504
2
W
Artio
10,671
628
134
8
0
301,894
4
W
Scylla
10,659
627
152
9
0
308,950
4
L
Nemesis
8,093
476
63
4
0
366,295
4
L
Medusa
6,637
390
51
3
0
281,068
2
L
Hel
6,915
407
36
2
0
261,284
4
L
Horus
6,674
393
31
2
0
248,144
1
W
Hades
9,215
542
36
2
0
319,951
0
L
Zeus
7,260
427
82
5
0
271,528
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role