Player Matchup

Anhur
Anhur
Diamond V
Jhavul
Anhur
Diamond V
Level 77
God Stats
2W - 0L
1,715 SR
Queue Stats
28W - 20L
1,842 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 77
1,715 SR
1,842 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 140
1,252 SR
1,417 MMR
Cliodhna
Cliodhna
Bronze V
CheetahNuggets
Cliodhna
Bronze V
Level 140
God Stats
1W - 2L
1,252 SR
Queue Stats
7W - 15L
1,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jhavul
Anhur
12
2 / 0 / 0
6,329
1,055
4,399
4,443
2,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Hou YiBakasuraUllrSkadiBellona

VS

Bans
Baron SamediIzanamiMercuryAh Muzen CabHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
0 / 2 / 0
5,229
872
2,888
5,678
2,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
0
2
0
0
W
Anhur
Jhavul
Anhur
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,399
Damage
2,888
4,443
Taken
5,678
2,174
Mitigated
2,100
1,616
Healing
1,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
2,888
315
0
1,540
5,678
2,100
0
156
5,522
0
20,486
W
Anhur
Jhavul
Anhur
4,399
2,839
0
1,616
4,443
2,174
0
307
3,812
0
32,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,329
Gold Earned
5,229
73
Minions Killed
49
5
Camps Cleared
1
115,060
Distance Traveled
142,906
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,229
872
49
8
1
142,906
2
W
Anhur
6,329
1,055
73
12
5
115,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role