Player Matchup

Anhur
Anhur
Diamond I
ItsRykoSmite
Anhur
Diamond I
Level 145
God Stats
52W - 20L
1,880 SR
Queue Stats
131W - 63L
2,306 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,880 SR
2,306 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 89
1,435 SR
2,123 MMR
Mercury
Mercury
Diamond I
iTuv2Snipe
Mercury
Diamond I
Level 89
God Stats
0W - 3L
1,435 SR
Queue Stats
155W - 102L
2,123 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
8,152
1,019
6,874
8,391
4,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BakasuraAh Muzen CabOlorunUllrGilgamesh

VS

Bans
BastetKaliSkadiChronosFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
iTuv2Snipe
Mercury
12
1 / 2 / 0
6,273
784
5,103
9,005
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Mercury
iTuv2Snipe
Mercury
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,874
Damage
5,103
8,391
Taken
9,005
4,175
Mitigated
3,907
1,636
Healing
763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,874
4,767
0
1,636
8,391
4,175
502
354
8,037
0
41,737
L
Mercury
iTuv2Snipe
Mercury
5,103
2,372
0
763
9,005
3,907
0
293
8,712
72
31,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,152
Gold Earned
6,273
88
Minions Killed
54
6
Camps Cleared
2
134,927
Distance Traveled
172,439
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,152
1,019
88
11
6
134,927
1
L
Mercury
6,273
784
54
7
2
172,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role