Player Matchup

Olorun
Olorun
Caramel-_-Frap
Olorun
Level 99
God Stats
2W - 5L
1,476 SR
Queue Stats
62W - 69L
1,471 Elo+
Solo
Chang'e
Chang'e
Cloraseptic_
Chang'e
Level 109
God Stats
4W - 1L
1,952 SR
Queue Stats
350W - 402L
1,441 Elo+
Party 2
Arachne
Arachne
Xan_ny_
Arachne
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 38L
1,404 Elo+
Party 2
Cerberus
Cerberus
angel_reyes211
Cerberus
Level 95
God Stats
10W - 12L
1,464 SR
Queue Stats
159W - 220L
1,428 Elo+
Party 2
Mulan
Mulan
majymaj16
Mulan
Level 102
God Stats
2W - 3L
1,600 SR
Queue Stats
512W - 505L
1,492 Elo+
Solo
Team Averages
Level 94
1,598 SR
1,447 Elo+

VS

Team Averages
Level 132
1,611 SR
1,749 Elo+
Terra
Terra
Cresix
Terra
Level 150
God Stats
2W - 0L
1,903 SR
Queue Stats
29W - 8L
1,729 Elo+
Party 1
Sol
Sol
King Kaldr X
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 6L
1,889 Elo+
Party 1
Danzaburou
Danzaburou
Noxious Narhwal
Danzaburou
Level 160
God Stats
2W - 0L
1,719 SR
Queue Stats
98W - 44L
1,718 Elo+
Party 1
Merlin
Merlin
Scylla1231
Merlin
Level 160
God Stats
3W - 1L
1,752 SR
Queue Stats
69W - 35L
1,801 Elo+
Party 1
Pele
Pele
champbreeder1
Pele
Level 160
God Stats
2W - 0L
1,182 SR
Queue Stats
217W - 182L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,066
467
5,393
12,038
3,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Cloraseptic_
Chang'e
11
3 / 2 / 0
6,711
516
4,495
9,217
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Xan_ny_
Arachne
9
0 / 4 / 2
5,862
451
4,278
11,473
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
11
0 / 2 / 1
6,031
464
7,490
13,809
12,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
majymaj16
Mulan
8
0 / 5 / 2
5,648
434
6,336
11,972
6,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cresix
Terra
10
1 / 1 / 9
6,834
526
4,042
9,239
6,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
3 / 0 / 3
7,691
592
12,270
11,776
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Noxious Narhwal
Danzaburou
12
5 / 0 / 5
7,775
598
8,748
8,029
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Scylla1231
Merlin
13
4 / 1 / 2
7,466
574
6,247
7,035
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 2 / 2
7,676
590
8,342
11,019
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
19
19
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Chang'e
Cloraseptic_
Chang'e
3
2
0
1.5
W
Terra
Cresix
Terra
1
1
9
5.5
W
3
0
3
4.5
W
Danzaburou
Noxious Narhwal
Danzaburou
5
0
5
7.5
W
Merlin
Scylla1231
Merlin
4
1
2
5
L
Arachne
Xan_ny_
Arachne
0
4
2
0.25
L
Cerberus
0
2
1
0.25
W
6
2
2
3.5
L
Mulan
majymaj16
Mulan
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,992
Damage
39,649
58,509
Taken
47,098
30,279
Mitigated
20,698
21,085
Healing
20,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,393
3,100
155
4,128
12,038
3,901
65
3,455
8,583
39,528
0
L
Chang'e
Cloraseptic_
Chang'e
4,495
559
639
2,966
9,217
3,382
0
3,987
5,230
41,841
0
W
Terra
Cresix
Terra
4,042
683
2,926
2,984
9,239
6,534
0
3,678
5,491
14,201
0
W
12,270
5,248
0
6,771
11,776
3,791
1,024
5,618
5,780
61,894
0
W
Danzaburou
Noxious Narhwal
Danzaburou
8,748
4,111
0
5,171
8,029
3,342
1,001
1,875
6,084
0
54,648
W
Merlin
Scylla1231
Merlin
6,247
280
0
1,910
7,035
2,641
124
1,840
5,195
56,880
0
L
Arachne
Xan_ny_
Arachne
4,278
3,759
0
3,992
11,473
3,929
0
1,406
10,067
0
36,425
L
Cerberus
7,490
237
0
7,062
13,809
12,722
0
8,147
5,662
49,612
0
W
8,342
1,721
0
933
11,019
4,390
27
3,816
7,170
0
62,374
L
Mulan
majymaj16
Mulan
6,336
1,156
0
2,143
11,972
6,345
0
5,564
6,408
0
19,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,318
Gold Earned
37,442
373
Minions Killed
389
0
Camps Cleared
0
1,246,215
Distance Traveled
1,266,712
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,066
467
72
6
0
225,630
1
L
Chang'e
6,711
516
77
6
0
253,592
2
W
Terra
6,834
526
14
1
0
284,574
2
W
Sol
7,691
592
102
8
0
234,001
2
W
Danzaburou
7,775
598
81
6
0
234,246
3
W
Merlin
7,466
574
92
7
0
242,099
7
L
Arachne
5,862
451
69
5
0
281,879
0
L
Cerberus
6,031
464
126
10
0
240,363
1
W
Pele
7,676
590
100
8
0
271,792
1
L
Mulan
5,648
434
29
2
0
244,751
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role