Player Matchup

Bellona
Bellona
LordZeptiuz
Bellona
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
127W - 140L
1,516 Elo+
Party 1
Sol
Sol
PLpicker
Sol
Level 51
God Stats
16W - 9L
1,687 SR
Queue Stats
103W - 122L
1,522 Elo+
Party 1
Ravana
Ravana
PimozD9
Ravana
Level 120
God Stats
1W - 2L
1,192 SR
Queue Stats
81W - 74L
1,534 Elo+
Solo
Team Averages
Level 98
1,459 SR
1,524 Elo+

VS

Team Averages
Level 31
1,679 SR
1,137 Elo+
Atlas
Atlas
EshTheMigty
Atlas
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,137 Elo+
Party 2
Raijin
Raijin
JohnHoe1
Raijin
Level 20
God Stats
1W - 1L
1,768 SR
Queue Stats
3W - 6L
1,137 Elo+
Party 2
Neith
Neith
Takatwo
Neith
Level 6
God Stats
1W - 1L
1,768 SR
Queue Stats
3W - 6L
1,137 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LordZeptiuz
Bellona
16
2 / 2 / 16
10,812
676
11,769
15,737
18,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
12 / 3 / 9
13,094
818
28,744
20,274
10,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ravana
PimozD9
Ravana
16
9 / 2 / 10
12,068
754
15,748
14,432
14,047
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 2
12,302
769
12,541
28,841
45,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
JohnHoe1
Raijin
14
1 / 9 / 4
9,776
611
11,603
15,171
7,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Takatwo
Neith
13
2 / 10 / 3
9,989
624
12,244
19,181
9,704
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
23
Kills
7
7
Deaths
23
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
L
Raijin
JohnHoe1
Raijin
1
9
4
0.33
W
Bellona
LordZeptiuz
Bellona
2
2
16
5
W
12
3
9
5.5
W
Ravana
PimozD9
Ravana
9
2
10
7
L
Neith
Takatwo
Neith
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,261
Damage
36,388
50,443
Taken
63,193
42,959
Mitigated
62,674
17,488
Healing
3,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,541
4,518
0
1,411
28,841
45,404
99
10,790
17,453
31,446
0
L
Raijin
JohnHoe1
Raijin
11,603
1,687
0
250
15,171
7,566
0
5,966
9,015
34,757
0
W
Bellona
LordZeptiuz
Bellona
11,769
2,771
0
2,466
15,737
18,843
0
8,946
6,651
0
32,979
W
28,744
11,122
0
11,840
20,274
10,069
2,430
9,119
11,155
68,436
6,230
W
Ravana
PimozD9
Ravana
15,748
3,791
0
3,182
14,432
14,047
318
6,255
8,085
0
33,573
L
Neith
Takatwo
Neith
12,244
5,310
0
2,125
19,181
9,704
192
9,440
9,542
0
35,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,974
Gold Earned
32,067
171
Minions Killed
142
9
Camps Cleared
3
844,932
Distance Traveled
703,572
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
12,302
769
23
1
0
276,672
4
L
Raijin
9,776
611
66
4
1
215,554
0
W
Bellona
10,812
676
44
3
3
316,234
2
W
Sol
13,094
818
101
6
3
268,568
1
W
Ravana
12,068
754
26
2
3
260,130
3
L
Neith
9,989
624
53
3
2
211,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role