Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
NotAGopher
Atlas
Level 157
God Stats
4W - 2L
1,622 SR
Queue Stats
50W - 57L
1,526 Elo+
Party 2
Artio
Artio
RoadRunner932
Artio
Level 122
God Stats
5W - 4L
1,402 SR
Queue Stats
77W - 82L
1,534 Elo+
Party 2
Cabrakan
Cabrakan
Sauce_Kiid23
Cabrakan
Level 141
God Stats
51W - 28L
1,673 SR
Queue Stats
331W - 314L
1,565 Elo+
Solo
Da Ji
Da Ji
camiilomejia18
Da Ji
Level 122
God Stats
482W - 460L
1,520 SR
Queue Stats
553W - 523L
1,538 Elo+
Solo
Team Averages
Level 139
1,543 SR
1,533 Elo+

VS

Team Averages
Level 137
1,630 SR
1,508 Elo+
Sun Wukong
Sun Wukong
Gain Garbo
Sun Wukong
Level 145
God Stats
9W - 8L
1,631 SR
Queue Stats
546W - 486L
1,515 Elo+
Solo
Rama
Rama
Jiorges
Rama
Level 156
God Stats
25W - 35L
1,722 SR
Queue Stats
25W - 36L
1,564 Elo+
Solo
Shiva
Shiva
Nikolas_0610
Shiva
Level 108
God Stats
3W - 2L
1,549 SR
Queue Stats
4W - 6L
1,497 Elo+
Party 1
Anubis
Anubis
XxFrankapola1963
Anubis
Level 117
God Stats
0W - 1L
1,666 SR
Queue Stats
1W - 3L
1,415 Elo+
Party 1
Zeus
Zeus
汝等小儿可敢杀我
Zeus
Level 160
God Stats
43W - 35L
1,581 SR
Queue Stats
262W - 139L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
8 / 1 / 6
12,035
1,094
11,872
14,304
8,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
17
1 / 0 / 10
10,962
997
10,136
9,904
5,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 3 / 12
10,636
967
4,670
16,980
19,576
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
Sauce_Kiid23
Cabrakan
17
4 / 1 / 10
11,202
1,018
12,016
13,024
10,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 2 / 9
11,144
1,013
14,792
13,647
6,933
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

234

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gain Garbo
Sun Wukong
16
1 / 5 / 3
10,521
956
13,756
19,493
22,309
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
Jiorges
Rama
14
0 / 0 / 0
8,892
808
0
0
0
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 6 / 5
11,314
1,029
13,432
19,215
19,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 5 / 5
10,136
921
9,306
12,911
7,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 0 / 3
11,844
1,077
25,483
5,376
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
16
Kills
7
7
Deaths
16
47
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
1
6
11
L
Sun Wukong
Gain Garbo
Sun Wukong
1
5
3
0.5
L
Rama
Jiorges
Rama
0
0
0
0
L
2
6
5
0.75
W
Atlas
1
0
10
6
W
1
3
12
2.33
W
Cabrakan
Sauce_Kiid23
Cabrakan
4
1
10
9
L
0
5
5
0.5
W
2
2
9
3.25
L
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,486
Damage
61,977
67,859
Taken
56,995
50,793
Mitigated
51,988
19,995
Healing
5,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,872
3,595
0
4,933
14,304
8,055
0
7,366
6,903
24,551
2,696
L
Sun Wukong
Gain Garbo
Sun Wukong
13,756
1,731
0
2,276
19,493
22,309
0
13,346
5,376
0
30,943
L
Rama
Jiorges
Rama
0
0
0
0
0
0
0
0
0
0
0
L
13,432
2,400
0
486
19,215
19,917
0
12,727
5,939
0
33,140
W
Atlas
10,136
3,161
219
2,415
9,904
5,429
0
4,673
5,231
43,072
0
W
4,670
220
3,079
2,603
16,980
19,576
0
8,870
7,633
15,005
0
W
Cabrakan
Sauce_Kiid23
Cabrakan
12,016
1,339
0
3,143
13,024
10,800
0
6,618
6,192
20,407
0
L
9,306
297
0
2,376
12,911
7,414
0
8,248
4,261
32,522
0
W
14,792
4,002
0
3,603
13,647
6,933
0
7,262
6,357
0
29,740
L
25,483
1,944
0
0
5,376
2,348
0
1,500
3,750
53,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,979
Gold Earned
52,707
208
Minions Killed
221
10
Camps Cleared
7
1,073,418
Distance Traveled
752,007
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,035
1,094
36
3
4
237,362
0
L
Sun Wukong
10,521
956
34
3
2
195,964
1
L
Rama
8,892
808
0
0
0
3,071
0
L
Shiva
11,314
1,029
69
6
2
205,527
2
W
Atlas
10,962
997
74
7
2
220,912
0
W
Artio
10,636
967
27
2
1
236,863
4
W
Cabrakan
11,202
1,018
39
4
0
167,045
0
L
Anubis
10,136
921
55
5
0
130,531
0
W
Da Ji
11,144
1,013
32
3
3
211,236
0
L
Zeus
11,844
1,077
63
6
3
216,914
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role