Player Matchup

Cerberus
Cerberus
GloomYx
Cerberus
Level 132
God Stats
1W - 3L
1,213 SR
Queue Stats
223W - 214L
1,549 Elo+
Party 1
Scylla
Scylla
Nathyrra
Scylla
Level 143
God Stats
6W - 7L
1,502 SR
Queue Stats
496W - 428L
1,522 Elo+
Party 1
Guan Yu
Guan Yu
ObscurePurpleM
Guan Yu
Level 89
God Stats
1W - 1L
1,699 SR
Queue Stats
205W - 112L
1,633 Elo+
Party 1
Hun Batz
Hun Batz
Zellzilla
Hun Batz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,686 Elo+
Party 1
Rama
Rama
cullodena
Rama
Level 135
God Stats
5W - 3L
1,278 SR
Queue Stats
189W - 185L
1,472 Elo+
Solo
Team Averages
Level 105
1,438 SR
1,573 Elo+

VS

Team Averages
Level 114
1,517 SR
1,555 Elo+
Pele
Pele
Gdach
Pele
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
324W - 325L
1,514 Elo+
Solo
Terra
Terra
Hacker5
Terra
Level 110
God Stats
1W - 3L
1,557 SR
Queue Stats
326W - 328L
1,558 Elo+
Solo
He Bo
He Bo
ProbsAsh
He Bo
Level 156
God Stats
2W - 2L
1,549 SR
Queue Stats
97W - 78L
1,591 Elo+
Solo
Nu Wa
Nu Wa
SpaghettiMan69
Nu Wa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,617 Elo+
Solo
Cernunnos
Cernunnos
mars803
Cernunnos
Level 154
God Stats
10W - 14L
1,481 SR
Queue Stats
734W - 771L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GloomYx
Cerberus
15
3 / 2 / 19
10,151
923
5,565
20,904
19,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Nathyrra
Scylla
18
7 / 2 / 17
10,433
948
20,270
13,509
7,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 2 / 19
9,647
877
7,816
22,451
29,117
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Zellzilla
Hun Batz
15
4 / 4 / 13
9,200
836
14,527
18,640
10,990
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
17
7 / 2 / 11
10,299
936
15,957
14,694
8,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Gdach
Pele
16
3 / 7 / 6
8,706
791
14,189
15,387
5,678
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Hacker5
Terra
17
5 / 3 / 3
9,455
860
7,477
15,177
18,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

He Bo
ProbsAsh
He Bo
14
3 / 5 / 6
8,085
735
9,652
10,850
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
1 / 6 / 7
7,800
709
10,986
13,037
4,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
mars803
Cernunnos
15
0 / 4 / 5
7,525
684
15,101
14,851
6,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
39
25
Kills
12
12
Deaths
25
79
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Pele
Gdach
Pele
3
7
6
0.86
W
Cerberus
GloomYx
Cerberus
3
2
19
6.25
L
Terra
Hacker5
Terra
5
3
3
2.17
W
Scylla
Nathyrra
Scylla
7
2
17
7.75
W
4
2
19
6.75
L
He Bo
ProbsAsh
He Bo
3
5
6
1.2
L
1
6
7
0.75
W
Hun Batz
Zellzilla
Hun Batz
4
4
13
2.63
W
Rama
7
2
11
6.25
L
Cernunnos
mars803
Cernunnos
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,135
Damage
57,405
90,198
Taken
69,302
76,253
Mitigated
39,536
43,572
Healing
25,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Gdach
Pele
14,189
858
675
1,590
15,387
5,678
0
4,728
10,659
0
16,652
W
Cerberus
GloomYx
Cerberus
5,565
96
6,685
5,980
20,904
19,952
500
5,483
15,421
14,864
0
L
Terra
Hacker5
Terra
7,477
256
10,228
5,396
15,177
18,842
52
6,202
8,975
12,731
0
W
Scylla
Nathyrra
Scylla
20,270
1,973
1,009
716
13,509
7,527
2,173
5,327
8,182
43,763
0
W
7,816
640
14,411
8,622
22,451
29,117
628
6,919
15,532
0
14,085
L
He Bo
ProbsAsh
He Bo
9,652
569
0
538
10,850
3,951
80
4,412
6,438
17,549
0
L
10,986
1,707
703
1,450
13,037
4,713
0
5,451
7,586
22,873
0
W
Hun Batz
Zellzilla
Hun Batz
14,527
1,070
525
1,167
18,640
10,990
1,131
4,682
13,958
0
23,039
W
Rama
15,957
6,987
808
3,649
14,694
8,667
3,829
5,704
8,990
0
48,520
L
Cernunnos
mars803
Cernunnos
15,101
4,014
1,358
3,301
14,851
6,352
834
5,042
9,809
0
33,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,730
Gold Earned
41,571
175
Minions Killed
87
0
Camps Cleared
0
1,122,675
Distance Traveled
978,364
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,706
791
6
1
0
223,632
0
W
Cerberus
10,151
923
36
3
0
221,040
4
L
Terra
9,455
860
2
0
0
219,628
0
W
Scylla
10,433
948
57
5
0
219,699
2
W
Guan Yu
9,647
877
2
0
0
239,010
0
L
He Bo
8,085
735
12
1
0
171,044
5
L
Nu Wa
7,800
709
35
3
0
169,114
0
W
Hun Batz
9,200
836
15
1
0
225,649
0
W
Rama
10,299
936
65
6
0
217,277
0
L
Cernunnos
7,525
684
32
3
0
194,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role