Player Matchup

Danzaburou
Danzaburou
A 6pac And A 40
Danzaburou
Level 143
God Stats
23W - 23L
1,513 SR
Queue Stats
54W - 64L
1,479 Elo+
Solo
Yemoja
Yemoja
Chipybaggy
Yemoja
Level 143
God Stats
81W - 58L
1,571 SR
Queue Stats
288W - 213L
1,557 Elo+
Solo
Scylla
Scylla
KingAshwood
Scylla
Level 122
God Stats
8W - 8L
1,483 SR
Queue Stats
251W - 220L
1,645 Elo+
Solo
Team Averages
Level 136
1,522 SR
1,560 Elo+

VS

Team Averages
Level 78
1,669 SR
1,754 Elo+
Guan Yu
Guan Yu
Dizzyratchet
Guan Yu
Level 13
God Stats
7W - 3L
1,618 SR
Queue Stats
39W - 8L
1,871 Elo+
Party 1
Ne Zha
Ne Zha
Lumineon
Ne Zha
Level 156
God Stats
4W - 3L
1,807 SR
Queue Stats
811W - 146L
1,986 Elo+
Party 1
Chang'e
Chang'e
Qualerinos
Chang'e
Level 64
God Stats
4W - 4L
1,582 SR
Queue Stats
36W - 48L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A 6pac And A 40
Danzaburou
20
5 / 5 / 7
15,946
693
28,521
22,832
13,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Chipybaggy
Yemoja
20
3 / 1 / 10
15,238
663
15,112
26,773
40,522
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
20
6 / 4 / 7
15,480
673
26,130
19,106
9,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dizzyratchet
Guan Yu
19
1 / 5 / 7
15,552
676
8,613
26,905
41,279
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
Lumineon
Ne Zha
20
6 / 5 / 4
15,229
662
30,127
34,536
35,369
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Qualerinos
Chang'e
19
3 / 4 / 6
14,566
633
14,508
23,333
15,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
14
Kills
10
10
Deaths
14
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
A 6pac And A 40
Danzaburou
5
5
7
1.7
W
Yemoja
Chipybaggy
Yemoja
3
1
10
8
L
Guan Yu
Dizzyratchet
Guan Yu
1
5
7
0.9
W
Scylla
6
4
7
2.38
L
Ne Zha
Lumineon
Ne Zha
6
5
4
1.6
L
Chang'e
Qualerinos
Chang'e
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,763
Damage
53,248
68,711
Taken
84,774
63,591
Mitigated
91,871
16,052
Healing
34,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
A 6pac And A 40
Danzaburou
28,521
11,117
0
3,897
22,832
13,299
1,403
4,002
18,830
0
92,516
W
Yemoja
Chipybaggy
Yemoja
15,112
2,202
3,694
5,341
26,773
40,522
392
6,055
20,718
40,281
0
L
Guan Yu
Dizzyratchet
Guan Yu
8,613
1,937
4,216
5,671
26,905
41,279
460
12,233
14,196
0
36,013
W
Scylla
26,130
2,421
0
3,120
19,106
9,770
1,093
5,033
14,073
74,960
0
L
Ne Zha
Lumineon
Ne Zha
30,127
7,059
0
9,980
34,536
35,369
164
14,216
20,020
0
89,682
L
Chang'e
Qualerinos
Chang'e
14,508
1,048
8,161
6,950
23,333
15,223
802
14,283
8,708
45,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,664
Gold Earned
45,347
274
Minions Killed
227
11
Camps Cleared
8
1,262,835
Distance Traveled
1,251,858
23
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,946
693
119
5
2
405,183
1
W
Yemoja
15,238
663
34
1
1
439,425
14
L
Guan Yu
15,552
676
62
3
1
414,095
0
W
Scylla
15,480
673
121
5
8
418,227
8
L
Ne Zha
15,229
662
98
4
7
419,587
4
L
Chang'e
14,566
633
67
3
0
418,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role