Player Matchup

Chaac
Chaac
Beer-and-whiskey
Chaac
Level 90
God Stats
31W - 17L
1,631 SR
Queue Stats
216W - 221L
1,403 Elo+
Solo
Bakasura
Bakasura
BlazingCrashh
Bakasura
Level 82
God Stats
6W - 5L
1,377 SR
Queue Stats
447W - 489L
1,411 Elo+
Solo
Freya
Freya
Cdollar14
Freya
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 81L
1,499 Elo+
Solo
Janus
Janus
Karma_Asc
Janus
Level 111
God Stats
2W - 1L
1,469 SR
Queue Stats
140W - 152L
1,355 Elo+
Party 1
Ymir
Ymir
Phabi1_b
Ymir
Level 39
God Stats
11W - 14L
1,461 SR
Queue Stats
102W - 121L
1,339 Elo+
Party 1
Team Averages
Level 86
1,488 SR
1,401 Elo+

VS

Team Averages
Level 87
1,463 SR
1,400 Elo+
Eset
Eset
Skittles4994
Eset
Level 81
God Stats
27W - 11L
1,734 SR
Queue Stats
332W - 318L
1,484 Elo+
Solo
Scylla
Scylla
Whipskeez
Scylla
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 83L
1,445 Elo+
Solo
Nike
Nike
White_Leopard123
Nike
Level 40
God Stats
12W - 8L
1,493 SR
Queue Stats
99W - 124L
1,292 Elo+
Solo
Medusa
Medusa
createdonlyonce
Medusa
Level 129
God Stats
10W - 12L
1,445 SR
Queue Stats
376W - 385L
1,385 Elo+
Solo
Lancelot
Lancelot
danbalah
Lancelot
Level 87
God Stats
0W - 3L
1,145 SR
Queue Stats
29W - 30L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
7,792
519
8,786
11,264
10,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
BlazingCrashh
Bakasura
14
2 / 1 / 2
7,906
527
5,601
11,609
4,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
Cdollar14
Freya
15
1 / 1 / 0
8,305
554
4,809
11,589
5,526
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Karma_Asc
Janus
13
3 / 4 / 0
7,646
510
7,886
7,499
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
2 / 0 / 2
8,728
582
8,614
11,993
11,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,790
453
1,657
10,200
5,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Whipskeez
Scylla
11
2 / 1 / 2
6,683
446
5,472
7,078
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
1 / 1 / 0
7,431
495
8,133
13,049
8,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 3 / 1
7,164
478
8,353
9,835
3,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Lancelot
danbalah
Lancelot
11
2 / 4 / 1
6,958
464
5,504
12,609
5,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
11
Kills
6
6
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
Bakasura
BlazingCrashh
Bakasura
2
1
2
3
W
Freya
Cdollar14
Freya
1
1
0
1
W
Janus
Karma_Asc
Janus
3
4
0
0.75
W
Ymir
2
0
2
3
L
0
2
2
0.5
L
Scylla
Whipskeez
Scylla
2
1
2
3
L
1
1
0
1
L
1
3
1
0.5
L
Lancelot
danbalah
Lancelot
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,696
Damage
29,119
53,954
Taken
52,771
34,287
Mitigated
26,490
19,199
Healing
13,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,786
2,022
0
5,434
11,264
10,223
0
1,600
9,612
0
36,063
W
Bakasura
BlazingCrashh
Bakasura
5,601
3,676
0
3,078
11,609
4,577
0
1,723
9,602
0
68,253
W
Freya
Cdollar14
Freya
4,809
1,871
94
6,716
11,589
5,526
399
167
11,422
72,212
0
W
Janus
Karma_Asc
Janus
7,886
38
0
682
7,499
2,679
225
3,193
4,094
48,645
0
W
Ymir
8,614
2,115
0
3,195
11,993
11,282
846
0
11,373
52,495
0
L
1,657
481
1,532
2,904
10,200
5,988
0
3,207
6,551
20,643
0
L
Scylla
Whipskeez
Scylla
5,472
407
0
0
7,078
3,061
0
2,873
3,907
38,488
0
L
8,133
2,342
0
5,360
13,049
8,024
56
5,881
6,879
0
53,943
L
8,353
3,526
0
371
9,835
3,501
0
6,125
3,678
0
53,997
L
Lancelot
danbalah
Lancelot
5,504
824
0
3,524
12,609
5,916
50
2,707
9,698
0
41,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,377
Gold Earned
35,026
470
Minions Killed
375
0
Camps Cleared
0
1,447,320
Distance Traveled
1,326,437
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,792
519
44
3
0
306,931
6
W
Bakasura
7,906
527
122
8
0
384,329
1
W
Freya
8,305
554
113
8
0
245,549
0
W
Janus
7,646
510
80
5
0
250,739
0
W
Ymir
8,728
582
111
7
0
259,772
1
L
Eset
6,790
453
35
2
0
236,803
8
L
Scylla
6,683
446
72
5
0
254,757
2
L
Nike
7,431
495
97
6
0
259,052
0
L
Medusa
7,164
478
86
6
0
258,719
1
L
Lancelot
6,958
464
85
6
0
317,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role