Player Matchup

Cthulhu
Cthulhu
AlolanDunsparce
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Bastet
Bastet
MajesticSpace
Bastet
Level 56
God Stats
3W - 2L
1,787 SR
Queue Stats
64W - 41L
1,720 Elo+
Party 1
Janus
Janus
NerdyPotato56
Janus
Level 108
God Stats
0W - 4L
1,328 SR
Queue Stats
13W - 44L
1,195 Elo+
Party 1
Team Averages
Level 56
1,538 SR
1,472 Elo+

VS

Team Averages
Level 106
1,465 SR
1,470 Elo+
Sol
Sol
FIRESTORM 141
Sol
Level 88
God Stats
4W - 3L
1,147 SR
Queue Stats
115W - 93L
1,520 Elo+
Solo
Lancelot
Lancelot
SpartanAce94
Lancelot
Level 124
God Stats
9W - 6L
1,608 SR
Queue Stats
143W - 222L
1,439 Elo+
Solo
Odin
Odin
santiigamees
Odin
Level 106
God Stats
5W - 2L
1,640 SR
Queue Stats
184W - 216L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
7,461
746
2,561
9,392
7,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 2 / 2
7,279
728
8,639
9,162
4,009
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 2
6,545
655
3,655
3,184
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,676
768
5,997
6,238
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Earring

Mystical Earring

+15
Mp 5

Lancelot
SpartanAce94
Lancelot
13
3 / 2 / 4
8,229
823
5,598
8,634
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 2 / 5
7,980
798
5,591
9,543
7,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
5
Kills
7
7
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
2
1
2
3
L
3
2
2
2
L
1
2
2
1
W
Lancelot
SpartanAce94
Lancelot
3
2
4
2.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,855
Damage
17,186
21,738
Taken
24,415
12,671
Mitigated
14,346
2,532
Healing
5,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,561
286
0
1,294
9,392
7,629
0
2,578
6,539
14,529
0
W
5,997
1,148
0
2,019
6,238
2,457
1,939
1,310
4,802
28,804
3,389
L
8,639
3,249
0
988
9,162
4,009
0
2,522
6,511
0
12,050
L
3,655
230
0
250
3,184
1,033
0
803
2,348
12,539
0
W
Lancelot
SpartanAce94
Lancelot
5,598
1,268
0
1,690
8,634
4,023
533
2,262
6,254
0
29,898
W
5,591
490
369
1,111
9,543
7,866
204
2,573
6,816
0
15,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,285
Gold Earned
23,885
67
Minions Killed
151
1
Camps Cleared
9
475,147
Distance Traveled
573,353
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,461
746
16
2
0
165,114
1
W
Sol
7,676
768
80
8
3
175,004
1
L
Bastet
7,279
728
20
2
0
205,540
2
L
Janus
6,545
655
31
3
1
104,493
1
W
Lancelot
8,229
823
46
5
5
193,323
0
W
Odin
7,980
798
25
3
1
205,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role