Player Matchup

Geb
Geb
Kensli
Geb
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 32L
1,383 Elo+
Party 2
Pele
Pele
Kоshiro
Pele
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 29L
1,367 Elo+
Party 2
Terra
Terra
ND RedBull
Terra
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,567 Elo+
Party 1
Nu Wa
Nu Wa
c911 Diadem
Nu Wa
Level 140
God Stats
2W - 0L
1,543 SR
Queue Stats
49W - 34L
1,542 Elo+
Party 1
Charybdis
Charybdis
eZ Knozy
Charybdis
Level 160
God Stats
1W - 0L
1,718 SR
Queue Stats
87W - 47L
1,727 Elo+
Party 1
Team Averages
Level 108
1,552 SR
1,517 Elo+

VS

Team Averages
Level 108
1,580 SR
1,496 Elo+
Sobek
Sobek
 
Sobek
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
TAZKILLER5
Anhur
Level 145
God Stats
5W - 7L
1,291 SR
Queue Stats
269W - 286L
1,431 Elo+
Solo
Ah Puch
Ah Puch
Xarly666
Ah Puch
Level 100
God Stats
1W - 6L
1,750 SR
Queue Stats
300W - 333L
1,428 Elo+
Solo
Sylvanus
Sylvanus
ayearis
Sylvanus
Level 64
God Stats
4W - 2L
1,717 SR
Queue Stats
220W - 177L
1,618 Elo+
Solo
Rama
Rama
x l TIMMY l x
Rama
Level 127
God Stats
3W - 3L
1,644 SR
Queue Stats
322W - 332L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Kensli
Geb
17
2 / 6 / 9
11,333
567
14,198
29,034
41,443
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
18
2 / 4 / 7
11,504
575
13,008
20,725
12,098
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
20
2 / 1 / 9
13,107
655
11,555
27,386
32,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
4 / 3 / 11
12,868
643
26,950
17,118
10,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
eZ Knozy
Charybdis
20
7 / 2 / 7
14,973
749
32,008
20,252
12,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
19
1 / 4 / 13
11,156
558
13,751
32,920
52,577
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
15
2 / 2 / 6
10,554
528
8,923
11,142
6,512
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
Xarly666
Ah Puch
19
1 / 4 / 12
11,585
579
30,212
18,101
11,379
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
ayearis
Sylvanus
20
3 / 4 / 12
11,650
583
12,842
25,534
34,771
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 3 / 6
13,485
674
33,330
19,316
11,747
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
65
17
Kills
16
16
Deaths
17
43
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
13
1.88
W
Geb
Kensli
Geb
2
6
9
1.08
W
Pele
2
4
7
1.38
W
Terra
2
1
9
6.5
L
Anhur
2
2
6
2.5
L
Ah Puch
Xarly666
Ah Puch
1
4
12
1.75
L
Sylvanus
ayearis
Sylvanus
3
4
12
2.25
W
4
3
11
3.17
W
Charybdis
eZ Knozy
Charybdis
7
2
7
5.25
L
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,719
Damage
99,058
114,515
Taken
107,013
109,454
Mitigated
116,986
47,059
Healing
55,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
13,751
408
2,416
10,323
32,920
52,577
0
13,562
19,358
28,098
0
W
Geb
Kensli
Geb
14,198
977
1,052
1,667
29,034
41,443
435
13,000
16,034
26,858
0
W
Pele
13,008
1,835
1,851
2,570
20,725
12,098
503
11,765
8,960
0
29,799
W
Terra
11,555
661
17,142
11,557
27,386
32,860
1,133
13,074
14,312
19,918
0
L
Anhur
8,923
3,078
709
1,115
11,142
6,512
929
6,976
4,166
0
30,968
L
Ah Puch
Xarly666
Ah Puch
30,212
2,010
1,327
2,135
18,101
11,379
185
10,050
8,051
80,335
0
L
Sylvanus
ayearis
Sylvanus
12,842
1,646
20,385
10,801
25,534
34,771
134
10,394
15,140
21,697
0
W
26,950
8,350
1,538
1,618
17,118
10,627
2,417
9,853
7,265
54,905
0
W
Charybdis
eZ Knozy
Charybdis
32,008
13,546
3,418
4,646
20,252
12,426
4,708
9,113
11,139
0
72,929
L
33,330
17,928
1,488
4,642
19,316
11,747
1,676
11,721
7,595
0
82,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,785
Gold Earned
58,430
252
Minions Killed
264
0
Camps Cleared
0
1,878,926
Distance Traveled
1,511,359
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,156
558
18
1
0
343,050
0
W
Geb
11,333
567
31
2
0
320,567
0
W
Pele
11,504
575
33
2
0
428,274
0
W
Terra
13,107
655
20
1
0
423,538
0
L
Anhur
10,554
528
44
2
0
228,790
1
L
Ah Puch
11,585
579
84
4
0
336,074
0
L
Sylvanus
11,650
583
19
1
0
308,730
3
W
Nu Wa
12,868
643
55
3
0
349,316
0
W
Charybdis
14,973
749
113
6
0
357,231
3
L
Rama
13,485
674
99
5
0
294,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role