Player Matchup

Cu Chulainn
Cu Chulainn
Alongir
Cu Chulainn
Level 36
God Stats
18W - 17L
1,573 SR
Queue Stats
110W - 98L
1,555 Elo+
Solo
Nox
Nox
Pabloshow
Nox
Level 154
God Stats
1W - 2L
1,426 SR
Queue Stats
68W - 93L
1,465 Elo+
Solo
Cernunnos
Cernunnos
YunusEmre02
Cernunnos
Level 134
God Stats
15W - 8L
1,566 SR
Queue Stats
188W - 188L
1,518 Elo+
Solo
Bastet
Bastet
corvo203
Bastet
Level 158
God Stats
4W - 7L
1,473 SR
Queue Stats
353W - 359L
1,515 Elo+
Solo
Olorun
Olorun
nOmecK86
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 97
1,508 SR
1,510 Elo+

VS

Team Averages
Level 91
1,632 SR
1,616 Elo+
Horus
Horus
Emiruuuu
Horus
Level 27
God Stats
2W - 0L
1,772 SR
Queue Stats
25W - 7L
1,724 Elo+
Party 1
Vamana
Vamana
Maqb
Vamana
Level 120
God Stats
2W - 0L
1,771 SR
Queue Stats
12W - 2L
1,830 Elo+
Party 1
Aphrodite
Aphrodite
Rinpi
Aphrodite
Level 110
God Stats
7W - 4L
1,608 SR
Queue Stats
19W - 14L
1,620 Elo+
Party 1
Jormungandr
Jormungandr
Rinzi
Jormungandr
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 13L
1,696 Elo+
Party 1
Sol
Sol
sima_12_
Sol
Level 52
God Stats
1W - 0L
1,507 SR
Queue Stats
6W - 13L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Alongir
Cu Chulainn
15
3 / 0 / 2
8,749
795
12,267
14,363
14,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 4 / 4
7,860
715
8,175
9,898
6,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
YunusEmre02
Cernunnos
15
2 / 2 / 4
8,037
731
11,788
12,202
5,905
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
corvo203
Bastet
14
0 / 1 / 4
7,372
670
8,987
10,223
4,721
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
nOmecK86
Olorun
13
1 / 6 / 2
7,107
646
5,741
9,746
4,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Emiruuuu
Horus
15
0 / 0 / 6
7,940
722
7,270
10,741
7,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Vamana
Maqb
Vamana
17
12 / 1 / 0
9,904
900
14,636
13,100
11,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Rinpi
Aphrodite
14
0 / 1 / 4
7,313
665
4,322
10,227
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
Rinzi
Jormungandr
15
1 / 2 / 7
8,207
746
16,076
16,706
8,555
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 4 / 3
7,111
646
4,364
10,583
4,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
8
Kills
13
13
Deaths
8
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Alongir
Cu Chulainn
3
0
2
4
W
Horus
Emiruuuu
Horus
0
0
6
3
W
Vamana
Maqb
Vamana
12
1
0
12
L
2
4
4
1
W
Aphrodite
Rinpi
Aphrodite
0
1
4
2
W
Jormungandr
Rinzi
Jormungandr
1
2
7
2.25
L
Cernunnos
YunusEmre02
Cernunnos
2
2
4
2
L
Bastet
corvo203
Bastet
0
1
4
2
L
Olorun
nOmecK86
Olorun
1
6
2
0.33
W
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,958
Damage
46,668
56,432
Taken
61,357
36,660
Mitigated
36,720
8,679
Healing
25,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Alongir
Cu Chulainn
12,267
1,587
0
1,000
14,363
14,999
0
7,004
7,156
0
33,103
W
Horus
Emiruuuu
Horus
7,270
2,645
1,603
3,737
10,741
7,477
0
2,271
8,470
0
26,359
W
Vamana
Maqb
Vamana
14,636
9,223
0
3,288
13,100
11,553
102
3,646
9,454
0
40,036
L
8,175
963
0
1,151
9,898
6,563
0
4,866
4,971
25,042
0
W
Aphrodite
Rinpi
Aphrodite
4,322
835
6,560
6,004
10,227
4,944
0
1,960
7,198
14,022
0
W
Jormungandr
Rinzi
Jormungandr
16,076
2,701
0
2,389
16,706
8,555
0
4,541
12,165
48,142
0
L
Cernunnos
YunusEmre02
Cernunnos
11,788
6,600
0
3,408
12,202
5,905
707
6,810
5,323
0
29,675
L
Bastet
corvo203
Bastet
8,987
2,083
0
1,517
10,223
4,721
180
4,197
5,985
0
26,838
L
Olorun
nOmecK86
Olorun
5,741
4,249
421
1,182
9,746
4,472
0
1,885
7,799
13,803
0
W
4,364
1,000
0
2,002
10,583
4,191
473
1,498
9,085
16,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,125
Gold Earned
40,475
187
Minions Killed
269
0
Camps Cleared
0
1,055,587
Distance Traveled
1,145,491
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,749
795
47
4
0
254,181
1
W
Horus
7,940
722
55
5
0
249,776
3
W
Vamana
9,904
900
72
7
0
247,562
0
L
Nox
7,860
715
34
3
0
188,342
0
W
Aphrodite
7,313
665
32
3
0
224,661
2
W
Jormungandr
8,207
746
85
8
0
228,740
3
L
Cernunnos
8,037
731
48
4
0
194,967
3
L
Bastet
7,372
670
46
4
0
224,504
5
L
Olorun
7,107
646
12
1
0
193,593
0
W
Sol
7,111
646
25
2
0
194,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role