Player Matchup

Nu Wa
Nu Wa
BirSesVar_TR
Nu Wa
Level 145
God Stats
5W - 6L
1,558 SR
Queue Stats
22W - 24L
1,495 Elo+
Solo
Medusa
Medusa
Murghdaught
Medusa
Level 121
God Stats
1W - 1L
1,524 SR
Queue Stats
22W - 28L
1,369 Elo+
Solo
Ganesha
Ganesha
Raichy65
Ganesha
Level 61
God Stats
1W - 1L
1,312 SR
Queue Stats
325W - 372L
1,420 Elo+
Solo
Tyr
Tyr
iiFrostyzz
Tyr
Level 78
God Stats
8W - 5L
1,500 SR
Queue Stats
87W - 88L
1,325 Elo+
Party 1
Thanatos
Thanatos
imLegion23
Thanatos
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,270 Elo+
Party 1
Team Averages
Level 82
1,479 SR
1,376 Elo+

VS

Team Averages
Level 84
1,553 SR
1,410 Elo+
He Bo
He Bo
AbyssalRes
He Bo
Level 28
God Stats
2W - 1L
1,734 SR
Queue Stats
126W - 162L
1,377 Elo+
Solo
Anubis
Anubis
DaReallest24
Anubis
Level 108
God Stats
0W - 2L
1,492 SR
Queue Stats
57W - 65L
1,398 Elo+
Solo
Eset
Eset
The_moo___
Eset
Level 117
God Stats
4W - 4L
1,561 SR
Queue Stats
360W - 367L
1,468 Elo+
Solo
Artemis
Artemis
YOKOUL
Artemis
Level 49
God Stats
36W - 37L
1,475 SR
Queue Stats
611W - 651L
1,388 Elo+
Solo
Odin
Odin
iambored666
Odin
Level 119
God Stats
6W - 3L
1,500 SR
Queue Stats
363W - 447L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 9
8,285
829
9,945
5,815
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
15
7 / 2 / 6
8,549
855
9,352
7,772
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Raichy65
Ganesha
14
0 / 3 / 12
7,859
786
4,328
12,498
11,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

14
3 / 2 / 11
7,669
767
6,161
10,112
8,209
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
imLegion23
Thanatos
16
6 / 0 / 8
8,949
895
11,446
9,195
4,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
3 / 5 / 2
7,359
736
3,594
9,206
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
13
4 / 5 / 1
7,479
748
6,710
10,644
4,607
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 2 / 1
7,006
701
3,748
4,167
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
YOKOUL
Artemis
13
1 / 5 / 3
7,261
726
9,547
10,172
3,360
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 4 / 5
6,891
689
6,963
12,192
11,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
21
Kills
8
8
Deaths
21
46
Assists
12
Player
Kills
Deaths
Assists
KDA
L
He Bo
3
5
2
0.8
W
5
1
9
9.5
L
Anubis
4
5
1
0.9
W
Medusa
7
2
6
5
W
Ganesha
Raichy65
Ganesha
0
3
12
2
L
0
2
1
0.25
L
Artemis
YOKOUL
Artemis
1
5
3
0.5
L
0
4
5
0.63
W
3
2
11
4.25
W
Thanatos
imLegion23
Thanatos
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,232
Damage
30,562
45,392
Taken
46,381
31,275
Mitigated
23,459
14,238
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
3,594
385
0
380
9,206
2,837
0
3,232
5,974
16,876
0
W
9,945
4,499
252
1,925
5,815
2,132
108
1,005
4,790
31,146
0
L
Anubis
6,710
681
0
1,886
10,644
4,607
0
3,810
6,834
19,002
0
W
Medusa
9,352
4,337
0
584
7,772
4,625
1,460
2,317
5,407
0
29,241
W
Ganesha
Raichy65
Ganesha
4,328
130
324
1,961
12,498
11,585
154
4,229
8,155
16,030
0
L
3,748
203
0
1,051
4,167
1,472
0
905
3,262
17,769
0
L
Artemis
YOKOUL
Artemis
9,547
2,987
210
1,740
10,172
3,360
0
3,679
6,493
0
26,373
L
6,963
1,302
0
440
12,192
11,183
0
2,647
9,545
0
17,699
W
6,161
876
0
644
10,112
8,209
498
3,376
6,650
0
14,505
W
Thanatos
imLegion23
Thanatos
11,446
2,229
0
8,548
9,195
4,724
0
2,769
6,338
0
35,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,311
Gold Earned
35,996
211
Minions Killed
149
0
Camps Cleared
0
1,020,949
Distance Traveled
843,503
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,359
736
28
3
0
181,428
2
W
Nu Wa
8,285
829
56
6
0
174,590
0
L
Anubis
7,479
748
26
3
0
174,853
3
W
Medusa
8,549
855
56
6
0
184,378
1
W
Ganesha
7,859
786
0
0
0
190,259
1
L
Eset
7,006
701
49
5
0
128,053
0
L
Artemis
7,261
726
28
3
0
146,847
3
L
Odin
6,891
689
18
2
0
212,322
2
W
Tyr
7,669
767
30
3
0
221,549
0
W
Thanatos
8,949
895
69
7
0
250,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role