Player Matchup

Terra
Terra
Handogs
Terra
Level 135
God Stats
3W - 5L
1,140 SR
Queue Stats
669W - 700L
1,577 Elo+
Party 1
Thor
Thor
Humanivore
Thor
Level 125
God Stats
10W - 15L
1,454 SR
Queue Stats
393W - 415L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
Kemphir
Sun Wukong
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 214L
1,452 Elo+
Party 1
Agni
Agni
Smeseus
Agni
Level 63
God Stats
16W - 11L
1,579 SR
Queue Stats
193W - 224L
1,520 Elo+
Party 1
Ullr
Ullr
Σcuz
Ullr
Level 121
God Stats
22W - 30L
1,469 SR
Queue Stats
461W - 494L
1,559 Elo+
Party 1
Team Averages
Level 101
1,428 SR
1,514 Elo+

VS

Team Averages
Level 104
1,500 SR
1,438 Elo+
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Bknp321
Janus
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 32L
1,322 Elo+
Party 2
Bacchus
Bacchus
R1pp3r0n1
Bacchus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Handogs
Terra
11
5 / 2 / 7
8,493
607
4,547
14,412
12,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
4 / 0 / 4
8,215
587
5,300
7,984
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Kemphir
Sun Wukong
13
2 / 1 / 1
8,362
597
6,564
13,151
9,480
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
Smeseus
Agni
13
6 / 1 / 5
8,209
586
9,959
5,985
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Σcuz
Ullr
14
6 / 3 / 5
8,802
629
15,405
11,875
4,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 3 / 1
7,706
550
9,358
13,739
14,374
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
 
Thanatos
12
3 / 3 / 0
7,308
522
4,851
11,302
5,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
 
Izanami
9
0 / 7 / 2
5,699
407
3,357
9,856
2,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Bknp321
Janus
10
1 / 6 / 1
6,255
447
3,932
10,535
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
R1pp3r0n1
Bacchus
9
3 / 4 / 2
6,425
459
3,862
12,267
9,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
23
Kills
7
7
Deaths
23
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
1
0.17
L
Thanatos
 
Thanatos
3
3
0
1
L
Izanami
 
Izanami
0
7
2
0.14
L
Janus
Bknp321
Janus
1
6
1
0.25
W
Terra
Handogs
Terra
5
2
7
4.25
W
4
0
4
6
W
Sun Wukong
Kemphir
Sun Wukong
2
1
1
2.5
L
Bacchus
R1pp3r0n1
Bacchus
3
4
2
1
W
Agni
Smeseus
Agni
6
1
5
8.5
W
Ullr
Σcuz
Ullr
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,775
Damage
25,360
53,407
Taken
57,699
32,586
Mitigated
35,424
16,012
Healing
13,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,358
2,009
0
2,390
13,739
14,374
74
0
13,739
0
69,966
L
Thanatos
 
Thanatos
4,851
1,161
0
9,129
11,302
5,013
0
3,507
7,660
0
45,809
L
Izanami
 
Izanami
3,357
2,345
0
833
9,856
2,884
0
1,781
7,991
0
28,702
L
Janus
Bknp321
Janus
3,932
79
0
1,061
10,535
3,602
0
6,017
4,259
41,312
0
W
Terra
Handogs
Terra
4,547
960
487
5,382
14,412
12,826
0
1,896
12,364
23,645
0
W
5,300
1,799
0
750
7,984
3,325
0
516
7,424
0
64,244
W
Sun Wukong
Kemphir
Sun Wukong
6,564
2,321
0
6,914
13,151
9,480
830
0
13,151
0
60,084
L
Bacchus
R1pp3r0n1
Bacchus
3,862
649
15
530
12,267
9,551
0
2,619
9,544
9,929
0
W
Agni
Smeseus
Agni
9,959
1,011
0
1,184
5,985
2,255
780
1,402
4,447
45,229
0
W
Ullr
Σcuz
Ullr
15,405
7,552
0
1,295
11,875
4,700
1,812
3,622
8,227
0
72,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,081
Gold Earned
33,393
424
Minions Killed
342
0
Camps Cleared
0
1,403,803
Distance Traveled
1,301,815
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,706
550
134
10
0
256,727
4
L
Thanatos
7,308
522
98
7
0
311,863
3
L
Izanami
5,699
407
39
3
0
218,966
1
L
Janus
6,255
447
59
4
0
273,317
2
W
Terra
8,493
607
19
1
0
282,872
6
W
Thor
8,215
587
95
7
0
303,391
4
W
Sun Wukong
8,362
597
113
8
0
272,069
2
L
Bacchus
6,425
459
12
1
0
240,942
2
W
Agni
8,209
586
86
6
0
284,177
6
W
Ullr
8,802
629
111
8
0
261,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role