Player Matchup

Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
Meshari2v
Ravana
Level 129
God Stats
26W - 16L
1,596 SR
Queue Stats
554W - 422L
1,507 Elo+
Party 1
Kukulkan
Kukulkan
W7SH-W7
Kukulkan
Level 103
God Stats
23W - 20L
1,509 SR
Queue Stats
772W - 712L
1,403 Elo+
Party 1
Ares
Ares
xasrtrfgu
Ares
Level 34
God Stats
4W - 3L
1,513 SR
Queue Stats
92W - 90L
1,353 Elo+
Party 3
Izanami
Izanami
z_pxp
Izanami
Level 26
God Stats
21W - 20L
1,630 SR
Queue Stats
79W - 106L
1,427 Elo+
Party 1
Team Averages
Level 79
1,550 SR
1,438 Elo+

VS

Team Averages
Level 61
1,481 SR
1,381 Elo+
Atlas
Atlas
FRAZ3R
Atlas
Level 32
God Stats
3W - 3L
1,680 SR
Queue Stats
200W - 176L
1,435 Elo+
Solo
Sol
Sol
Kal-Drogoh
Sol
Level 97
God Stats
66W - 43L
1,570 SR
Queue Stats
193W - 214L
1,436 Elo+
Solo
Mercury
Mercury
akak_83
Mercury
Level 49
God Stats
10W - 13L
1,366 SR
Queue Stats
382W - 446L
1,371 Elo+
Party 2
Izanami
Izanami
ibrahimkill640
Izanami
Level 85
God Stats
10W - 11L
1,410 SR
Queue Stats
628W - 724L
1,362 Elo+
Party 2
Hades
Hades
xX-CursedGod-Xx
Hades
Level 44
God Stats
25W - 52L
1,379 SR
Queue Stats
26W - 55L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
4 / 1 / 0
7,089
506
3,853
5,589
3,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Ravana
Meshari2v
Ravana
13
4 / 1 / 5
7,864
562
12,852
10,353
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
W7SH-W7
Kukulkan
13
3 / 3 / 1
7,641
546
6,975
5,908
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ares
10
0 / 0 / 2
6,509
465
3,263
9,808
8,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
z_pxp
Izanami
10
1 / 6 / 0
6,242
446
3,666
10,191
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
FRAZ3R
Atlas
11
2 / 1 / 4
7,643
546
6,299
11,259
9,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 3 / 1
7,954
568
8,082
12,558
5,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
akak_83
Mercury
12
1 / 2 / 1
7,386
528
1,987
9,733
3,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 2 / 2
7,565
540
9,889
7,957
2,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 4 / 0
7,999
571
4,598
9,993
5,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
12
Kills
9
11
Deaths
12
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
0
4
L
Atlas
FRAZ3R
Atlas
2
1
4
4
L
2
3
1
0.83
W
Ravana
Meshari2v
Ravana
4
1
5
6.5
W
Kukulkan
W7SH-W7
Kukulkan
3
3
1
1.17
L
Mercury
akak_83
Mercury
1
2
1
0.75
L
3
2
2
2
L
1
4
0
0.25
W
Ares
0
0
2
1
W
Izanami
z_pxp
Izanami
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,609
Damage
30,855
41,849
Taken
51,500
22,964
Mitigated
26,789
10,333
Healing
15,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,853
1,351
0
2,326
5,589
3,588
0
3,466
2,123
0
32,157
L
Atlas
FRAZ3R
Atlas
6,299
3,348
0
3,132
11,259
9,295
0
1,899
9,360
26,859
0
L
8,082
3,483
0
5,709
12,558
5,148
1,212
5,111
7,412
55,006
0
W
Ravana
Meshari2v
Ravana
12,852
5,172
0
4,046
10,353
5,074
0
4,580
5,773
0
59,930
W
Kukulkan
W7SH-W7
Kukulkan
6,975
165
0
1,079
5,908
2,660
294
4,866
1,042
49,197
0
L
Mercury
akak_83
Mercury
1,987
1,174
0
210
9,733
3,541
0
1,191
8,542
0
53,919
L
9,889
6,799
0
2,647
7,957
2,969
0
1,213
6,744
0
67,400
L
4,598
1,311
0
3,762
9,993
5,836
3,156
824
8,936
43,812
6,539
W
Ares
3,263
327
0
1,190
9,808
8,538
0
3,346
6,462
23,022
0
W
Izanami
z_pxp
Izanami
3,666
2,200
0
1,692
10,191
3,104
517
2,121
8,070
0
37,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,345
Gold Earned
38,547
357
Minions Killed
431
0
Camps Cleared
0
1,288,733
Distance Traveled
1,293,749
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,089
506
62
4
0
163,440
3
L
Atlas
7,643
546
40
3
0
247,024
6
L
Sol
7,954
568
86
6
0
254,308
1
W
Ravana
7,864
562
97
7
0
304,398
3
W
Kukulkan
7,641
546
98
7
0
284,990
3
L
Mercury
7,386
528
86
6
0
346,213
0
L
Izanami
7,565
540
110
8
0
232,497
2
L
Hades
7,999
571
109
8
0
213,707
2
W
Ares
6,509
465
32
2
0
286,229
0
W
Izanami
6,242
446
68
5
0
249,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role