Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
LunosityB
Kuzenbo
Level 46
God Stats
2W - 1L
1,508 SR
Queue Stats
53W - 51L
1,491 Elo+
Solo
Osiris
Osiris
TheWolffe
Osiris
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 51L
1,544 Elo+
Solo
Izanami
Izanami
komod101
Izanami
Level 107
God Stats
8W - 4L
1,279 SR
Queue Stats
32W - 36L
1,389 Elo+
Solo
Team Averages
Level 81
1,457 SR
1,485 Elo+

VS

Team Averages
Level 73
1,600 SR
1,491 Elo+
Nu Wa
Nu Wa
Ajgor130
Nu Wa
Level 77
God Stats
4W - 1L
1,980 SR
Queue Stats
52W - 59L
1,467 Elo+
Party 1
Hercules
Hercules
Donut0408
Hercules
Level 36
God Stats
2W - 2L
1,550 SR
Queue Stats
10W - 16L
1,367 Elo+
Solo
Rama
Rama
Kaszynaa
Rama
Level 105
God Stats
4W - 8L
1,456 SR
Queue Stats
113W - 115L
1,491 Elo+
Party 1
Bacchus
Bacchus
Szynszy
Bacchus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 78L
1,534 Elo+
Party 1
Fenrir
Fenrir
Vidneym
Fenrir
Level 102
God Stats
0W - 1L
1,515 SR
Queue Stats
37W - 30L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
9 / 1 / 4
8,772
627
9,930
12,343
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
 
Kukulkan
14
5 / 3 / 4
8,435
603
7,433
6,264
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kuzenbo
LunosityB
Kuzenbo
11
0 / 0 / 5
6,340
453
6,177
8,369
7,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
TheWolffe
Osiris
14
0 / 1 / 2
8,268
591
8,255
10,739
10,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
komod101
Izanami
12
0 / 1 / 1
7,059
504
3,597
7,031
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ajgor130
Nu Wa
11
0 / 5 / 4
6,650
475
7,302
8,578
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Donut0408
Hercules
11
1 / 2 / 0
6,553
468
4,783
11,440
12,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
10
0 / 1 / 1
6,090
435
3,386
8,168
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Szynszy
Bacchus
9
0 / 2 / 1
5,820
416
1,925
8,687
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Vidneym
Fenrir
11
5 / 5 / 0
7,005
500
4,934
13,739
4,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
6
6
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
1
4
11
W
Kukulkan
 
Kukulkan
5
3
4
2.33
L
Nu Wa
Ajgor130
Nu Wa
0
5
4
0.4
L
Hercules
Donut0408
Hercules
1
2
0
0.5
L
Rama
0
1
1
0.5
W
Kuzenbo
LunosityB
Kuzenbo
0
0
5
2.5
L
Bacchus
Szynszy
Bacchus
0
2
1
0.25
W
Osiris
TheWolffe
Osiris
0
1
2
1
L
Fenrir
Vidneym
Fenrir
5
5
0
1
W
Izanami
komod101
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,392
Damage
22,330
44,746
Taken
50,612
28,451
Mitigated
29,214
18,996
Healing
14,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,930
2,680
0
5,712
12,343
5,146
0
2,287
9,778
0
60,984
W
Kukulkan
 
Kukulkan
7,433
552
0
1,160
6,264
2,401
0
2,859
3,107
56,569
0
L
Nu Wa
Ajgor130
Nu Wa
7,302
1,245
0
750
8,578
3,117
39
3,689
4,889
50,127
0
L
Hercules
Donut0408
Hercules
4,783
1,499
0
4,290
11,440
12,409
0
0
11,440
0
44,681
L
Rama
3,386
3,006
0
2,252
8,168
2,698
0
3,898
4,270
0
43,440
W
Kuzenbo
LunosityB
Kuzenbo
6,177
3,294
447
2,612
8,369
7,878
539
1,823
6,406
20,905
0
L
Bacchus
Szynszy
Bacchus
1,925
433
383
1,866
8,687
6,028
0
3,378
5,309
11,317
0
W
Osiris
TheWolffe
Osiris
8,255
2,821
0
6,122
10,739
10,360
0
409
9,680
0
61,109
L
Fenrir
Vidneym
Fenrir
4,934
1,177
0
4,738
13,739
4,962
0
2,645
11,094
0
40,916
W
Izanami
komod101
Izanami
3,597
2,364
0
2,943
7,031
2,666
2,532
937
5,982
0
71,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,874
Gold Earned
32,118
451
Minions Killed
328
0
Camps Cleared
0
1,371,881
Distance Traveled
1,288,970
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,772
627
90
6
0
296,467
2
W
Kukulkan
8,435
603
112
8
0
255,483
3
L
Nu Wa
6,650
475
96
7
0
223,936
5
L
Hercules
6,553
468
72
5
0
244,925
4
L
Rama
6,090
435
90
6
0
258,285
4
W
Kuzenbo
6,340
453
26
2
0
283,990
4
L
Bacchus
5,820
416
7
1
0
288,159
2
W
Osiris
8,268
591
107
8
0
285,058
4
L
Fenrir
7,005
500
63
5
0
273,665
1
W
Izanami
7,059
504
116
8
0
250,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role