Player Matchup

Heimdallr
Heimdallr
CelticViking732
Heimdallr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 29L
1,277 Elo+
Party 1
Cerberus
Cerberus
EldenSoul69
Cerberus
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 46L
1,157 Elo+
Party 1
Arachne
Arachne
ranzac420-69
Arachne
Level 38
God Stats
1W - 4L
1,133 SR
Queue Stats
51W - 98L
1,245 Elo+
Party 1
Team Averages
Level 42
1,378 SR
1,226 Elo+

VS

Team Averages
Level 21
1,500 SR
1,295 Elo+
Danzaburou
Danzaburou
Dabnubis
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,218 Elo+
Party 2
Agni
Agni
Grim Rhythms
Agni
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,168 Elo+
Party 2
Rama
Rama
ScarsDeath790
Rama
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CelticViking732
Heimdallr
16
4 / 2 / 12
10,819
773
18,360
11,851
5,609
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
EldenSoul69
Cerberus
14
4 / 4 / 9
10,428
745
8,693
21,092
18,227
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
ranzac420-69
Arachne
15
11 / 3 / 3
11,351
811
16,808
17,453
9,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dabnubis
Danzaburou
14
4 / 5 / 4
10,205
729
12,883
20,076
8,254
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 6 / 5
9,819
701
13,134
12,219
4,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 9 / 2
8,661
619
8,915
17,200
6,848
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
19
Kills
8
9
Deaths
20
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CelticViking732
Heimdallr
4
2
12
5
L
Danzaburou
Dabnubis
Danzaburou
4
5
4
1.2
W
Cerberus
EldenSoul69
Cerberus
4
4
9
2.13
L
3
6
5
0.92
L
1
9
2
0.22
W
Arachne
ranzac420-69
Arachne
11
3
3
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,861
Damage
34,932
50,396
Taken
49,495
33,197
Mitigated
20,071
8,669
Healing
3,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CelticViking732
Heimdallr
18,360
10,225
81
1,762
11,851
5,609
1,831
3,865
7,986
0
46,979
L
Danzaburou
Dabnubis
Danzaburou
12,883
5,937
0
1,497
20,076
8,254
0
4,598
15,478
0
34,684
W
Cerberus
EldenSoul69
Cerberus
8,693
653
0
1,786
21,092
18,227
378
4,719
15,791
30,685
0
L
13,134
772
0
128
12,219
4,969
0
1,874
10,345
38,664
0
L
8,915
7,251
0
1,536
17,200
6,848
0
2,224
14,976
0
17,400
W
Arachne
ranzac420-69
Arachne
16,808
13,066
0
5,040
17,453
9,361
444
4,550
12,903
0
30,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,598
Gold Earned
28,685
166
Minions Killed
136
2
Camps Cleared
0
754,429
Distance Traveled
684,669
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,819
773
67
5
0
226,413
0
L
Danzaburou
10,205
729
54
4
0
218,801
0
W
Cerberus
10,428
745
66
5
0
261,833
0
L
Agni
9,819
701
57
4
0
252,230
1
L
Rama
8,661
619
25
2
0
213,638
0
W
Arachne
11,351
811
33
2
2
266,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role