Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Fizbanui
Chronos
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Terra
Terra
Nemiku
Terra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,577 Elo+
Solo
Tyr
Tyr
Ølafsøn
Tyr
Level 39
God Stats
2W - 2L
1,786 SR
Queue Stats
7W - 10L
1,485 Elo+
Solo
Team Averages
Level 78
1,557 SR
1,512 Elo+

VS

Team Averages
Level 118
1,529 SR
1,490 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DarkDevill
Hun Batz
Level 115
God Stats
1W - 0L
1,329 SR
Queue Stats
103W - 90L
1,501 Elo+
Party 1
Sun Wukong
Sun Wukong
Raduz
Sun Wukong
Level 141
God Stats
2W - 0L
1,815 SR
Queue Stats
149W - 148L
1,510 Elo+
Party 1
Ullr
Ullr
YanRevers
Ullr
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 32L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
2 / 3 / 1
5,090
566
3,960
9,618
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
 
Anhur
9
2 / 3 / 1
5,046
561
2,999
6,658
2,327
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Fizbanui
Chronos
9
0 / 0 / 1
4,740
527
3,307
5,700
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
Nemiku
Terra
8
2 / 0 / 1
5,256
584
2,195
8,321
4,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

1
0 / 0 / 0
1,746
194
0
249
100

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 1 / 2
6,150
683
5,053
3,333
787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
 
Ares
8
0 / 2 / 3
5,400
600
4,279
6,998
4,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hun Batz
DarkDevill
Hun Batz
8
0 / 2 / 1
4,951
550
2,628
6,617
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Raduz
Sun Wukong
10
3 / 1 / 1
6,182
687
3,850
6,385
3,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
8
0 / 0 / 0
4,946
550
2,198
4,167
1,403
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
6
Kills
6
6
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
3
1
0.83
L
Anhur
 
Anhur
2
3
1
0.83
W
Nu Wa
 
Nu Wa
3
1
2
4
W
Ares
 
Ares
0
2
3
0.75
W
Hun Batz
DarkDevill
Hun Batz
0
2
1
0.25
L
Chronos
Fizbanui
Chronos
0
0
1
0.5
L
Terra
Nemiku
Terra
2
0
1
2.5
W
Sun Wukong
Raduz
Sun Wukong
3
1
1
3.5
W
Ullr
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,461
Damage
18,008
30,546
Taken
27,500
11,868
Mitigated
11,268
11,394
Healing
7,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,960
1,651
0
3,776
9,618
3,404
0
950
8,668
0
27,595
L
Anhur
 
Anhur
2,999
1,374
0
960
6,658
2,327
170
3,134
3,524
0
29,383
W
Nu Wa
 
Nu Wa
5,053
1,869
0
500
3,333
787
1,026
34
3,299
40,120
0
W
Ares
 
Ares
4,279
508
0
1,715
6,998
4,085
0
3,640
3,358
15,645
0
W
Hun Batz
DarkDevill
Hun Batz
2,628
735
0
2,035
6,617
1,903
0
171
6,446
0
24,571
L
Chronos
Fizbanui
Chronos
3,307
2,065
0
2,654
5,700
1,824
0
1,583
4,117
29,558
0
L
Terra
Nemiku
Terra
2,195
787
1,687
2,317
8,321
4,213
0
3,416
4,905
12,369
0
W
Sun Wukong
Raduz
Sun Wukong
3,850
1,308
0
2,448
6,385
3,090
63
0
6,385
0
39,521
W
Ullr
2,198
805
0
1,189
4,167
1,403
128
1,657
2,510
0
29,713
L
0
0
0
0
249
100
0
249
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,878
Gold Earned
27,629
171
Minions Killed
277
0
Camps Cleared
0
723,521
Distance Traveled
871,261
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,090
566
53
6
0
193,950
2
L
Anhur
5,046
561
47
5
0
172,500
3
W
Nu Wa
6,150
683
71
8
0
153,449
3
W
Ares
5,400
600
15
2
0
193,958
2
W
Hun Batz
4,951
550
45
5
0
172,656
3
L
Chronos
4,740
527
49
5
0
166,244
0
L
Terra
5,256
584
22
2
0
190,827
3
W
Sun Wukong
6,182
687
81
9
0
186,928
2
W
Ullr
4,946
550
65
7
0
164,270
0
L
Tyr
1,746
194
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role