Player Matchup

Achilles
Achilles
Silver III
Aloysius32
Achilles
Silver III
Level 156
God Stats
23W - 19L
1,496 SR
Queue Stats
96W - 106L
1,007 MMR
Party 3
Merlin
Merlin
Silver I
DMONTOYA0106
Merlin
Silver I
Level 147
God Stats
2W - 1L
1,649 SR
Queue Stats
28W - 33L
1,299 MMR
Solo
Fenrir
Fenrir
Gold III
PolarBearKev
Fenrir
Gold III
Level 159
God Stats
5W - 4L
1,592 SR
Queue Stats
183W - 198L
1,366 MMR
Party 1
Xing Tian
Xing Tian
Silver III
Toke_Brah
Xing Tian
Silver III
Level 83
God Stats
1W - 1L
1,301 SR
Queue Stats
34W - 28L
1,282 MMR
Party 3
Sol
Sol
Gold II
VinnySTORM
Sol
Gold II
Level 160
God Stats
10W - 7L
1,679 SR
Queue Stats
340W - 353L
1,455 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,543 SR
1,282 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,537 SR
1,290 MMR
Freya
Freya
Silver I
Death Wiiish
Freya
Silver I
Level 115
God Stats
0W - 2L
1,268 SR
Queue Stats
145W - 160L
1,287 MMR
Party 2
Kali
Kali
Silver IV
Dirty_Sanchez611
Kali
Silver IV
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
84W - 79L
1,450 MMR
Solo
Chaac
Chaac
Silver I
I SmokeDemon
Chaac
Silver I
Level 108
God Stats
3W - 5L
1,547 SR
Queue Stats
160W - 164L
1,232 MMR
Party 2
Cabrakan
Cabrakan
Gold II
Immortal Don 1
Cabrakan
Gold II
Level 143
God Stats
2W - 3L
1,780 SR
Queue Stats
257W - 268L
1,241 MMR
Solo
Chernobog
Chernobog
Silver I
Naviizi
Chernobog
Silver I
Level 69
God Stats
16W - 14L
1,588 SR
Queue Stats
145W - 156L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aloysius32
Achilles
8
0 / 2 / 0
4,578
572
2,252
7,798
3,750
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
8
1 / 1 / 1
4,673
584
2,127
4,076
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
9
2 / 1 / 0
5,208
651
2,592
8,329
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xing Tian
Toke_Brah
Xing Tian
8
0 / 0 / 3
4,925
616
2,588
5,062
3,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
2 / 1 / 0
4,958
620
4,981
4,694
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ArachneAthenaAo KuangLoki

VS

Bans
UllrJanusLancelotKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,691
586
1,764
5,091
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
1 / 0 / 0
4,910
614
2,272
4,285
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

7
0 / 1 / 2
4,190
524
3,420
7,058
2,589
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cabrakan
7
2 / 0 / 0
5,155
644
3,419
3,223
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
Naviizi
Chernobog
8
1 / 2 / 0
4,549
569
2,759
6,317
2,122
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
5
5
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Aloysius32
Achilles
0
2
0
0
W
Merlin
1
1
1
1.5
L
1
2
0
0.5
L
1
0
0
1
L
0
1
2
1
L
Cabrakan
2
0
0
2
L
Chernobog
Naviizi
Chernobog
1
2
0
0.5
W
Fenrir
2
1
0
2
W
Xing Tian
Toke_Brah
Xing Tian
0
0
3
1.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,540
Damage
13,634
29,959
Taken
25,974
12,636
Mitigated
10,480
13,196
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Aloysius32
Achilles
2,252
848
0
2,930
7,798
3,750
0
3,132
4,379
0
24,155
W
Merlin
2,127
152
112
747
4,076
1,151
160
650
3,426
21,401
0
L
1,764
544
0
1,552
5,091
1,796
0
1,249
3,842
25,266
0
L
2,272
1,013
0
1,616
4,285
1,900
0
407
3,878
0
25,075
L
3,420
730
217
2,451
7,058
2,589
0
3,278
3,780
0
16,500
L
Cabrakan
3,419
484
0
0
3,223
2,073
0
0
3,223
22,811
0
L
Chernobog
Naviizi
Chernobog
2,759
1,892
0
2,164
6,317
2,122
0
3,881
2,436
0
23,934
W
Fenrir
2,592
838
0
5,054
8,329
3,147
0
978
7,351
0
30,734
W
Xing Tian
Toke_Brah
Xing Tian
2,588
385
0
2,127
5,062
3,010
0
136
4,926
10,640
0
W
4,981
2,630
0
2,226
4,694
1,578
1,176
0
4,694
28,907
5,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,342
Gold Earned
23,495
229
Minions Killed
231
0
Camps Cleared
0
782,919
Distance Traveled
748,571
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,578
572
41
5
0
137,069
0
W
Merlin
4,673
584
51
6
0
158,531
1
L
Freya
4,691
586
54
7
0
148,368
0
L
Kali
4,910
614
56
7
0
184,767
1
L
Chaac
4,190
524
25
3
0
174,176
1
L
Cabrakan
5,155
644
52
7
0
101,075
2
L
Chernobog
4,549
569
44
6
0
140,185
1
W
Fenrir
5,208
651
59
7
0
184,312
1
W
Xing Tian
4,925
616
14
2
0
155,398
4
W
Sol
4,958
620
64
8
0
147,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role