Player Matchup

Lancelot
Lancelot
ChancyDrew
Lancelot
Level 64
God Stats
13W - 13L
1,462 SR
Queue Stats
67W - 71L
1,306 Elo+
Party 2
Agni
Agni
JhonnyMato92
Agni
Level 86
God Stats
1W - 2L
1,521 SR
Queue Stats
49W - 38L
1,489 Elo+
Party 3
Shiva
Shiva
RedoReinkoto 77
Shiva
Level 140
God Stats
5W - 4L
1,796 SR
Queue Stats
327W - 310L
1,475 Elo+
Party 3
Izanami
Izanami
Rozsadek
Izanami
Level 42
God Stats
25W - 17L
1,501 SR
Queue Stats
37W - 38L
1,278 Elo+
Party 2
Athena
Athena
Y0SoyMario
Athena
Level 33
God Stats
3W - 1L
1,610 SR
Queue Stats
28W - 18L
1,523 Elo+
Party 3
Team Averages
Level 73
1,578 SR
1,414 Elo+

VS

Team Averages
Level 41
1,420 SR
1,290 Elo+
Cthulhu
Cthulhu
Alexis_kelevra
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 157L
1,170 Elo+
Party 1
Gilgamesh
Gilgamesh
Doug Loushe
Gilgamesh
Level 34
God Stats
2W - 3L
1,588 SR
Queue Stats
14W - 12L
1,331 Elo+
Solo
Thor
Thor
FlyyAR15
Thor
Level 32
God Stats
1W - 3L
1,394 SR
Queue Stats
25W - 24L
1,372 Elo+
Solo
Neith
Neith
XVidal777X
Neith
Level 47
God Stats
27W - 29L
1,486 SR
Queue Stats
41W - 45L
1,325 Elo+
Solo
Anubis
Anubis
angel1995tu_tata
Anubis
Level 48
God Stats
1W - 7L
1,131 SR
Queue Stats
349W - 396L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChancyDrew
Lancelot
18
2 / 3 / 5
11,866
516
7,920
19,668
10,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 9
11,531
501
12,197
11,084
4,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 0 / 9
12,566
546
16,491
19,206
14,778
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Rozsadek
Izanami
20
15 / 0 / 8
14,845
645
32,676
18,211
9,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Athena
Y0SoyMario
Athena
16
6 / 1 / 12
12,165
529
9,740
20,641
24,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
8,485
369
7,670
20,320
19,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Doug Loushe
Gilgamesh
14
0 / 4 / 0
8,853
385
6,859
19,660
17,266
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
14
1 / 7 / 2
9,321
405
4,676
24,084
10,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
14
0 / 10 / 0
8,212
357
10,005
17,868
5,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 6 / 1
9,300
404
4,544
17,494
10,818
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
6
31
Kills
3
4
Deaths
31
43
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Lancelot
ChancyDrew
Lancelot
2
3
5
1.5
L
Gilgamesh
Doug Loushe
Gilgamesh
0
4
0
0
L
Thor
1
7
2
0.29
W
4
0
9
8.5
W
4
0
9
8.5
W
Izanami
Rozsadek
Izanami
15
0
8
19
L
Neith
0
10
0
0
W
Athena
Y0SoyMario
Athena
6
1
12
12
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,024
Damage
33,754
88,810
Taken
99,426
64,410
Mitigated
64,609
28,031
Healing
17,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,670
1,231
911
3,410
20,320
19,879
0
3,433
16,887
41,436
0
W
Lancelot
ChancyDrew
Lancelot
7,920
1,746
0
5,055
19,668
10,637
2,323
1,376
18,103
0
97,068
L
Gilgamesh
Doug Loushe
Gilgamesh
6,859
1,264
0
2,096
19,660
17,266
0
3,685
15,975
0
51,428
L
Thor
4,676
990
154
4,624
24,084
10,943
203
7,064
17,020
0
61,069
W
12,197
916
0
1,994
11,084
4,775
1,136
2,282
8,802
76,284
0
W
16,491
4,350
721
4,709
19,206
14,778
2,199
3,301
15,905
0
93,230
W
Izanami
Rozsadek
Izanami
32,676
26,235
0
12,346
18,211
9,249
6,964
3,272
14,939
0
164,065
L
Neith
10,005
3,711
0
3,019
17,868
5,703
0
2,074
15,794
0
51,372
W
Athena
Y0SoyMario
Athena
9,740
2,469
70
3,136
20,641
24,971
194
4,275
16,110
32,669
0
L
4,544
863
60
3,277
17,494
10,818
1,110
5,681
11,813
54,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,973
Gold Earned
44,171
652
Minions Killed
416
0
Camps Cleared
0
2,202,031
Distance Traveled
1,903,549
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,485
369
66
3
0
379,032
0
W
Lancelot
11,866
516
142
6
0
460,950
0
L
Gilgamesh
8,853
385
83
4
0
428,018
1
L
Thor
9,321
405
96
4
0
419,162
2
W
Agni
11,531
501
98
4
0
440,492
11
W
Shiva
12,566
546
140
6
0
429,194
0
W
Izanami
14,845
645
243
11
0
413,565
1
L
Neith
8,212
357
88
4
0
397,459
6
W
Athena
12,165
529
29
1
0
457,830
2
L
Anubis
9,300
404
83
4
0
279,878
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role