Player Matchup

Anubis
Anubis
AndroidDucky
Anubis
Level 115
God Stats
6W - 2L
1,766 SR
Queue Stats
345W - 205L
1,669 Elo+
Party 1
Anhur
Anhur
Blahfizz13
Anhur
Level 80
God Stats
2W - 1L
1,393 SR
Queue Stats
164W - 76L
1,652 Elo+
Party 1
Serqet
Serqet
MadGamer0
Serqet
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
300W - 204L
1,664 Elo+
Party 1
King Arthur
King Arthur
SKlion3357
King Arthur
Level 119
God Stats
19W - 14L
1,593 SR
Queue Stats
198W - 211L
1,411 Elo+
Solo
Jormungandr
Jormungandr
WeeklyDock937
Jormungandr
Level 129
God Stats
159W - 83L
1,672 SR
Queue Stats
264W - 155L
1,653 Elo+
Party 1
Team Averages
Level 98
1,585 SR
1,610 Elo+

VS

Team Averages
Level 87
1,572 SR
1,593 Elo+
Osiris
Osiris
Damnedmarksman
Osiris
Level 157
God Stats
1W - 2L
1,541 SR
Queue Stats
52W - 40L
1,647 Elo+
Party 2
Nox
Nox
DawnOfMan
Nox
Level 32
God Stats
0W - 1L
1,501 SR
Queue Stats
20W - 11L
1,653 Elo+
Party 2
Bacchus
Bacchus
The Henrion9
Bacchus
Level 63
God Stats
12W - 6L
1,642 SR
Queue Stats
53W - 59L
1,407 Elo+
Solo
Achilles
Achilles
Toddzillaw
Achilles
Level 126
God Stats
1W - 2L
1,372 SR
Queue Stats
41W - 22L
1,692 Elo+
Party 2
Artemis
Artemis
benji2133
Artemis
Level 57
God Stats
3W - 1L
1,802 SR
Queue Stats
15W - 10L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
8 / 2 / 7
10,457
615
21,905
16,716
10,307
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
16
4 / 1 / 6
9,972
587
9,158
10,707
4,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
MadGamer0
Serqet
14
6 / 4 / 3
8,988
529
5,028
15,224
6,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
SKlion3357
King Arthur
16
0 / 2 / 8
9,772
575
14,453
15,869
19,662
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
WeeklyDock937
Jormungandr
15
9 / 0 / 6
9,731
572
17,615
10,114
6,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
8,479
499
12,720
22,196
24,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 3
7,624
448
7,392
11,960
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
The Henrion9
Bacchus
11
1 / 4 / 3
7,689
452
3,965
16,602
13,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Toddzillaw
Achilles
13
3 / 5 / 1
8,403
494
8,430
19,633
11,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
benji2133
Artemis
12
1 / 8 / 3
7,111
418
11,345
16,191
4,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
27
Kills
9
9
Deaths
27
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
2
7
5.75
W
Anhur
4
1
6
7
L
3
4
1
0.88
L
1
6
3
0.42
W
Serqet
MadGamer0
Serqet
6
4
3
1.88
W
King Arthur
SKlion3357
King Arthur
0
2
8
2
L
Bacchus
The Henrion9
Bacchus
1
4
3
0.63
L
Achilles
Toddzillaw
Achilles
3
5
1
0.7
W
Jormungandr
WeeklyDock937
Jormungandr
9
0
6
12
L
Artemis
benji2133
Artemis
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,159
Damage
43,852
68,630
Taken
86,582
47,054
Mitigated
59,212
24,533
Healing
19,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
21,905
2,691
282
10,769
16,716
10,307
1,697
3,424
13,292
92,128
0
W
Anhur
9,158
6,239
0
6,589
10,707
4,224
256
1,725
8,982
0
67,695
L
12,720
4,738
0
6,973
22,196
24,312
0
5,154
16,736
0
54,831
L
7,392
783
0
750
11,960
4,375
0
8,432
3,175
49,897
0
W
Serqet
MadGamer0
Serqet
5,028
869
0
2,105
15,224
6,805
281
2,576
12,648
0
46,576
W
King Arthur
SKlion3357
King Arthur
14,453
2,459
0
3,154
15,869
19,662
0
2,233
13,636
0
75,547
L
Bacchus
The Henrion9
Bacchus
3,965
594
290
3,799
16,602
13,964
0
8,820
7,486
19,539
0
L
Achilles
Toddzillaw
Achilles
8,430
2,821
0
5,877
19,633
11,697
0
8,835
10,435
0
54,342
W
Jormungandr
WeeklyDock937
Jormungandr
17,615
4,627
0
1,634
10,114
6,056
899
1,797
8,317
70,868
0
L
Artemis
benji2133
Artemis
11,345
4,880
0
2,240
16,191
4,864
0
7,063
8,428
0
47,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,920
Gold Earned
39,306
566
Minions Killed
360
0
Camps Cleared
0
1,616,359
Distance Traveled
1,539,296
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,457
615
126
7
0
271,535
1
W
Anhur
9,972
587
116
7
0
302,466
0
L
Osiris
8,479
499
102
6
0
291,794
4
L
Nox
7,624
448
73
4
0
315,451
2
W
Serqet
8,988
529
72
4
0
337,198
2
W
King Arthur
9,772
575
140
8
0
326,211
3
L
Bacchus
7,689
452
27
2
0
324,468
3
L
Achilles
8,403
494
92
5
0
303,098
2
W
Jormungandr
9,731
572
112
7
0
378,949
3
L
Artemis
7,111
418
66
4
0
304,485
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role