Player Matchup

Nu Wa
Nu Wa
Danedo0895
Nu Wa
Level 140
God Stats
6W - 8L
1,350 SR
Queue Stats
166W - 177L
1,387 Elo+
Solo
Sun Wukong
Sun Wukong
Delusion13
Sun Wukong
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 37L
1,580 Elo+
Solo
Skadi
Skadi
JWSquigglyWorm
Skadi
Level 104
God Stats
45W - 67L
1,487 SR
Queue Stats
847W - 846L
1,485 Elo+
Solo
Ymir
Ymir
benfeito12
Ymir
Level 109
God Stats
33W - 15L
1,696 SR
Queue Stats
327W - 311L
1,505 Elo+
Solo
Fenrir
Fenrir
xXHyPothaRaPorXx
Fenrir
Level 147
God Stats
5W - 4L
1,396 SR
Queue Stats
194W - 178L
1,481 Elo+
Solo
Team Averages
Level 113
1,486 SR
1,488 Elo+

VS

Team Averages
Level 126
1,534 SR
1,460 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JETSsince2009
Merlin
Level 69
God Stats
27W - 26L
1,462 SR
Queue Stats
48W - 41L
1,501 Elo+
Solo
Jormungandr
Jormungandr
Luffy1913
Jormungandr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,350 Elo+
Party 1
Anubis
Anubis
STRIKINGTIGER14
Anubis
Level 136
God Stats
2W - 2L
1,614 SR
Queue Stats
80W - 91L
1,470 Elo+
Party 1
Artemis
Artemis
xxxxKottonMouth
Artemis
Level 160
God Stats
6W - 9L
1,593 SR
Queue Stats
419W - 416L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
6 / 2 / 6
8,879
522
13,408
9,735
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Delusion13
Sun Wukong
14
3 / 1 / 7
8,617
507
7,304
13,006
7,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 1 / 6
9,099
535
9,840
11,374
4,742
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 12
8,693
511
6,655
14,431
13,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
3 / 2 / 7
8,480
499
11,572
15,096
6,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 3 / 3
7,408
436
6,139
15,709
5,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 4 / 0
8,438
496
9,483
8,509
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Luffy1913
Jormungandr
11
1 / 4 / 1
7,515
442
6,172
16,056
16,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 6 / 0
8,519
501
6,944
14,546
7,548
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 5 / 2
8,229
484
8,404
12,876
5,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
22
Kills
7
7
Deaths
22
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
3
0.83
W
Nu Wa
6
2
6
4.5
W
Sun Wukong
Delusion13
Sun Wukong
3
1
7
6.5
L
3
4
0
0.75
W
6
1
6
9
L
Jormungandr
Luffy1913
Jormungandr
1
4
1
0.38
L
1
6
0
0.17
W
4
1
12
10
W
3
2
7
3.25
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,779
Damage
37,142
63,642
Taken
67,696
36,645
Mitigated
38,660
16,612
Healing
13,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,139
1,863
0
4,838
15,709
5,696
61
5,408
9,975
0
48,249
W
Nu Wa
13,408
3,395
175
1,368
9,735
3,705
2,108
2,448
6,957
54,953
0
W
Sun Wukong
Delusion13
Sun Wukong
7,304
1,758
0
4,256
13,006
7,928
0
6,381
6,607
0
52,078
L
9,483
640
0
250
8,509
3,779
0
3,401
4,846
61,658
0
W
9,840
4,288
0
2,250
11,374
4,742
1,565
3,675
7,671
0
63,233
L
Jormungandr
Luffy1913
Jormungandr
6,172
2,176
0
993
16,056
16,200
0
5,105
10,735
35,932
0
L
6,944
820
0
5,484
14,546
7,548
718
1,774
12,644
65,381
0
W
6,655
1,855
0
3,551
14,431
13,340
262
5,029
9,148
22,140
0
W
11,572
1,711
0
5,012
15,096
6,930
141
4,246
10,660
0
63,400
L
8,404
2,756
0
2,339
12,876
5,437
594
3,325
9,433
0
56,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,768
Gold Earned
40,109
424
Minions Killed
452
0
Camps Cleared
0
1,650,206
Distance Traveled
1,464,711
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,408
436
69
4
0
361,619
1
W
Nu Wa
8,879
522
98
6
0
298,777
2
W
Sun Wukong
8,617
507
100
6
0
341,575
4
L
Merlin
8,438
496
109
6
0
294,385
5
W
Skadi
9,099
535
108
6
0
336,165
6
L
Jormungandr
7,515
442
40
2
0
303,197
1
L
Anubis
8,519
501
127
7
0
232,918
1
W
Ymir
8,693
511
32
2
0
322,159
3
W
Fenrir
8,480
499
86
5
0
351,530
0
L
Artemis
8,229
484
107
6
0
272,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role