Player Matchup

Thor
Thor
 
Thor
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BŁàck
Chaac
Level 126
God Stats
3W - 1L
1,702 SR
Queue Stats
6W - 8L
1,429 Elo+
Solo
Neith
Neith
FHL00
Neith
Level 40
God Stats
9W - 7L
1,649 SR
Queue Stats
39W - 44L
1,475 Elo+
Solo
Anubis
Anubis
FreezeFlow
Anubis
Level 93
God Stats
2W - 1L
1,529 SR
Queue Stats
226W - 230L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
Zededena
Baron Samedi
Level 138
God Stats
5W - 1L
1,515 SR
Queue Stats
116W - 102L
1,589 Elo+
Solo
Team Averages
Level 103
1,579 SR
1,495 Elo+

VS

Team Averages
Level 120
1,473 SR
1,493 Elo+
Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
GaGaGooGoo
Khepri
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
181W - 176L
1,585 Elo+
Solo
Fenrir
Fenrir
Gr8whitesharkk
Fenrir
Level 129
God Stats
4W - 1L
1,819 SR
Queue Stats
111W - 95L
1,623 Elo+
Solo
Set
Set
L3gend_mandarin
Set
Level 32
God Stats
3W - 4L
1,321 SR
Queue Stats
62W - 91L
1,282 Elo+
Solo
Janus
Janus
obnotica
Janus
Level 126
God Stats
0W - 3L
1,223 SR
Queue Stats
212W - 207L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
10 / 1 / 13
10,998
611
12,512
18,344
8,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
BŁàck
Chaac
15
4 / 1 / 7
10,039
558
10,622
20,428
15,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
FHL00
Neith
15
2 / 0 / 11
9,528
529
10,602
10,560
4,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
FreezeFlow
Anubis
14
5 / 4 / 4
8,947
497
8,960
10,676
4,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
Zededena
Baron Samedi
17
6 / 0 / 15
10,841
602
17,013
11,854
6,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 3 / 2
7,263
404
13,332
10,430
5,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
GaGaGooGoo
Khepri
11
1 / 6 / 3
7,429
413
4,677
19,011
18,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 4 / 0
9,570
532
12,456
18,015
13,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
0 / 7 / 2
6,593
366
3,707
14,229
6,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
obnotica
Janus
13
0 / 7 / 0
7,475
415
10,464
13,533
5,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
13
27
Kills
6
6
Deaths
27
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
1
13
16.5
L
Artemis
 
Artemis
2
3
2
1
W
Chaac
BŁàck
Chaac
4
1
7
7.5
W
Neith
FHL00
Neith
2
0
11
7.5
W
Anubis
FreezeFlow
Anubis
5
4
4
1.75
L
Khepri
GaGaGooGoo
Khepri
1
6
3
0.42
L
3
4
0
0.75
L
0
7
2
0.14
W
Baron Samedi
Zededena
Baron Samedi
6
0
15
13.5
L
Janus
obnotica
Janus
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,709
Damage
44,636
71,862
Taken
75,218
39,754
Mitigated
48,533
32,671
Healing
14,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
12,512
2,438
0
5,334
18,344
8,428
0
4,534
13,510
0
76,131
L
Artemis
 
Artemis
13,332
3,295
0
3,618
10,430
5,800
0
3,043
7,271
0
60,153
W
Chaac
BŁàck
Chaac
10,622
2,122
0
8,092
20,428
15,450
207
3,223
17,093
0
55,983
W
Neith
FHL00
Neith
10,602
5,135
0
5,208
10,560
4,223
4,470
1,160
9,344
0
71,368
W
Anubis
FreezeFlow
Anubis
8,960
984
335
4,757
10,676
4,908
1,210
1,191
9,433
49,459
0
L
Khepri
GaGaGooGoo
Khepri
4,677
275
0
2,053
19,011
18,002
0
8,370
10,412
22,020
0
L
12,456
4,032
0
6,690
18,015
13,369
0
5,398
12,537
0
66,981
L
3,707
1,734
0
1,058
14,229
6,302
0
3,390
10,719
0
36,493
W
Baron Samedi
Zededena
Baron Samedi
17,013
2,071
3,595
5,350
11,854
6,745
1,189
4,762
6,851
97,955
0
L
Janus
obnotica
Janus
10,464
364
69
1,455
13,533
5,060
0
5,152
8,306
64,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,353
Gold Earned
38,330
525
Minions Killed
412
0
Camps Cleared
0
1,704,638
Distance Traveled
1,541,568
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,998
611
104
6
0
361,472
0
L
Artemis
7,263
404
78
4
0
321,092
6
W
Chaac
10,039
558
90
5
0
341,045
3
W
Neith
9,528
529
102
6
0
307,236
2
W
Anubis
8,947
497
69
4
0
330,370
3
L
Khepri
7,429
413
36
2
0
323,840
8
L
Fenrir
9,570
532
129
7
0
331,997
5
L
Set
6,593
366
50
3
0
263,407
0
W
Baron Samedi
10,841
602
160
9
0
364,515
7
L
Janus
7,475
415
119
7
0
301,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role