Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Devskie-
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,350 Elo+
Party 1
Erlang Shen
Erlang Shen
FalxBuran
Erlang Shen
Level 157
God Stats
2W - 1L
1,386 SR
Queue Stats
151W - 143L
1,478 Elo+
Party 1
Kukulkan
Kukulkan
Nezukai
Kukulkan
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 66L
1,455 Elo+
Party 1
Jing Wei
Jing Wei
Saucetown
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,411 Elo+
Party 3
Team Averages
Level 73
1,477 SR
1,439 Elo+

VS

Team Averages
Level 85
1,592 SR
1,504 Elo+
Sol
Sol
Baka690
Sol
Level 24
God Stats
2W - 1L
1,695 SR
Queue Stats
60W - 71L
1,459 Elo+
Party 2
He Bo
He Bo
ItsLocal
He Bo
Level 106
God Stats
1W - 3L
1,848 SR
Queue Stats
55W - 56L
1,521 Elo+
Party 2
Ao Kuang
Ao Kuang
JaBBa8787
Ao Kuang
Level 124
God Stats
1W - 3L
1,203 SR
Queue Stats
515W - 504L
1,469 Elo+
Solo
Jormungandr
Jormungandr
Publix Made
Jormungandr
Level 108
God Stats
1W - 2L
1,715 SR
Queue Stats
77W - 86L
1,465 Elo+
Party 2
Fenrir
Fenrir
WantAFalafel
Fenrir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
20
11 / 2 / 17
12,369
884
23,113
13,100
8,389
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 3 / 22
10,611
758
8,942
18,523
25,889
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Erlang Shen
FalxBuran
Erlang Shen
16
3 / 7 / 15
10,855
775
9,780
23,992
21,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kukulkan
Nezukai
Kukulkan
20
9 / 1 / 16
12,208
872
20,307
10,983
7,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jing Wei
Saucetown
Jing Wei
16
5 / 6 / 15
10,353
740
15,161
14,469
8,288
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
4 / 5 / 6
10,733
767
12,001
17,309
8,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

He Bo
ItsLocal
He Bo
16
2 / 6 / 8
9,287
663
13,119
13,355
5,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
JaBBa8787
Ao Kuang
12
0 / 6 / 9
8,772
627
5,402
12,796
6,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
Publix Made
Jormungandr
17
4 / 6 / 6
10,472
748
14,249
25,740
27,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
15
6 / 7 / 6
10,093
721
9,694
14,323
8,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
51
30
Kills
16
19
Deaths
30
85
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
11
2
17
9.75
L
Sol
4
5
6
1.4
W
2
3
22
4.33
W
Erlang Shen
FalxBuran
Erlang Shen
3
7
15
1.5
L
He Bo
ItsLocal
He Bo
2
6
8
1
L
Ao Kuang
JaBBa8787
Ao Kuang
0
6
9
0.75
W
Kukulkan
Nezukai
Kukulkan
9
1
16
17
L
Jormungandr
Publix Made
Jormungandr
4
6
6
1.17
W
Jing Wei
Saucetown
Jing Wei
5
6
15
2.08
L
Fenrir
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,303
Damage
54,465
81,067
Taken
83,523
71,290
Mitigated
57,700
23,665
Healing
23,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
23,113
12,596
1,018
4,091
13,100
8,389
3,265
7,405
5,627
0
46,897
L
Sol
12,001
6,405
1,199
5,442
17,309
8,763
0
7,436
9,873
33,464
0
W
8,942
937
551
2,192
18,523
25,889
1,043
9,961
8,529
19,849
0
W
Erlang Shen
FalxBuran
Erlang Shen
9,780
5,796
3,050
5,964
23,992
21,666
736
11,852
11,965
0
16,774
L
He Bo
ItsLocal
He Bo
13,119
735
1,300
1,908
13,355
5,847
0
3,861
9,494
24,956
0
L
Ao Kuang
JaBBa8787
Ao Kuang
5,402
1,484
1,648
2,555
12,796
6,352
0
5,104
7,692
6,126
0
W
Kukulkan
Nezukai
Kukulkan
20,307
2,553
2,377
2,535
10,983
7,058
2,477
7,133
3,704
51,539
0
L
Jormungandr
Publix Made
Jormungandr
14,249
2,883
1,752
6,268
25,740
27,864
0
6,189
19,551
35,721
0
W
Jing Wei
Saucetown
Jing Wei
15,161
10,803
308
1,579
14,469
8,288
1,274
8,420
5,943
0
20,411
L
Fenrir
9,694
3,560
267
1,583
14,323
8,874
0
6,659
7,664
0
13,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,396
Gold Earned
49,357
153
Minions Killed
127
0
Camps Cleared
0
1,268,499
Distance Traveled
1,131,248
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,369
884
38
3
0
259,944
0
L
Sol
10,733
767
53
4
0
229,073
0
W
Geb
10,611
758
24
2
0
275,502
0
W
Erlang Shen
10,855
775
9
1
0
217,722
0
L
He Bo
9,287
663
32
2
0
232,539
0
L
Ao Kuang
8,772
627
2
0
0
204,440
0
W
Kukulkan
12,208
872
70
5
0
273,707
0
L
Jormungandr
10,472
748
29
2
0
208,096
0
W
Jing Wei
10,353
740
12
1
0
241,624
0
L
Fenrir
10,093
721
11
1
0
257,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role