Player Matchup

Gilgamesh
Gilgamesh
ChristopherDill
Gilgamesh
Level 8
God Stats
0W - 1L
1,220 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
IAmATyrant
Lancelot
Level 64
God Stats
6W - 6L
1,371 SR
Queue Stats
58W - 71L
1,328 Elo+
Party 2
Chaac
Chaac
Kotql
Chaac
Level 29
God Stats
0W - 1L
1,304 SR
Queue Stats
19W - 23L
1,325 Elo+
Party 2
Neith
Neith
SaturnSteel
Neith
Level 14
God Stats
1W - 2L
1,427 SR
Queue Stats
1W - 2L
1,320 Elo+
Party 2
Janus
Janus
Zipeh
Janus
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 8L
1,321 Elo+
Party 2
Team Averages
Level 28
1,364 SR
1,359 Elo+

VS

Team Averages
Level 82
1,615 SR
1,536 Elo+
Neith
Neith
DrYetiDr3dd
Neith
Level 129
God Stats
18W - 10L
1,642 SR
Queue Stats
263W - 238L
1,558 Elo+
Party 3
Ymir
Ymir
Samothrace
Ymir
Level 125
God Stats
2W - 1L
1,887 SR
Queue Stats
20W - 17L
1,560 Elo+
Party 3
Anubis
Anubis
anatheemaa
Anubis
Level 29
God Stats
32W - 23L
1,598 SR
Queue Stats
143W - 159L
1,501 Elo+
Party 1
Awilix
Awilix
chuy_34023
Awilix
Level 85
God Stats
13W - 17L
1,428 SR
Queue Stats
318W - 335L
1,506 Elo+
Party 1
King Arthur
King Arthur
mannyxg20
King Arthur
Level 44
God Stats
18W - 16L
1,521 SR
Queue Stats
245W - 248L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChristopherDill
Gilgamesh
14
0 / 9 / 0
9,329
373
3,592
27,458
33,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
IAmATyrant
Lancelot
19
8 / 8 / 2
12,744
510
25,790
25,705
12,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Kotql
Chaac
17
2 / 3 / 3
11,063
443
11,318
18,975
26,936
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 9 / 0
8,773
351
5,378
18,128
7,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Janus
Zipeh
Janus
15
1 / 12 / 4
10,310
412
7,567
20,427
6,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 11
14,270
571
23,511
13,695
7,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 1 / 19
13,258
530
8,364
18,347
26,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
anatheemaa
Anubis
20
14 / 1 / 10
14,979
599
17,250
15,795
9,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
chuy_34023
Awilix
20
7 / 5 / 14
12,930
517
19,165
21,248
11,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
mannyxg20
King Arthur
20
5 / 3 / 11
13,397
536
15,809
22,522
29,671
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
105
11
Kills
40
41
Deaths
11
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ChristopherDill
Gilgamesh
0
9
0
0
W
10
1
11
15.5
L
Lancelot
IAmATyrant
Lancelot
8
8
2
1.13
L
Chaac
Kotql
Chaac
2
3
3
1.17
W
4
1
19
13.5
L
0
9
0
0
L
Janus
Zipeh
Janus
1
12
4
0.25
W
Anubis
anatheemaa
Anubis
14
1
10
19
W
Awilix
chuy_34023
Awilix
7
5
14
2.8
W
King Arthur
mannyxg20
King Arthur
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,645
Damage
84,099
110,693
Taken
91,607
86,553
Mitigated
85,088
8,614
Healing
31,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ChristopherDill
Gilgamesh
3,592
561
0
1,066
27,458
33,014
90
6,671
20,787
0
33,598
W
23,511
10,702
0
8,400
13,695
7,544
6,637
582
13,071
0
141,825
L
Lancelot
IAmATyrant
Lancelot
25,790
7,375
0
508
25,705
12,924
0
5,508
20,197
0
127,575
L
Chaac
Kotql
Chaac
11,318
1,109
0
4,745
18,975
26,936
836
3,090
15,885
0
80,617
W
8,364
1,856
0
4,097
18,347
26,899
1,177
1,669
16,468
33,904
0
L
5,378
2,239
0
1,655
18,128
7,450
111
3,116
15,012
0
62,156
L
Janus
Zipeh
Janus
7,567
332
0
640
20,427
6,229
66
7,387
13,040
61,372
0
W
Anubis
anatheemaa
Anubis
17,250
1,104
0
9,759
15,795
9,429
2,464
1,394
14,229
110,450
0
W
Awilix
chuy_34023
Awilix
19,165
5,986
0
6,064
21,248
11,545
3,458
1,758
19,264
0
103,371
W
King Arthur
mannyxg20
King Arthur
15,809
2,169
613
2,510
22,522
29,671
462
2,343
20,048
0
94,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,219
Gold Earned
68,834
535
Minions Killed
695
0
Camps Cleared
0
2,176,483
Distance Traveled
2,326,157
10
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,329
373
54
2
0
429,301
5
W
Neith
14,270
571
209
8
0
437,903
5
L
Lancelot
12,744
510
166
7
0
499,529
2
L
Chaac
11,063
443
105
4
0
483,458
0
W
Ymir
13,258
530
55
2
0
438,099
11
L
Neith
8,773
351
105
4
0
381,215
0
L
Janus
10,310
412
105
4
0
382,980
3
W
Anubis
14,979
599
162
6
0
417,927
7
W
Awilix
12,930
517
117
5
0
549,203
4
W
King Arthur
13,397
536
152
6
0
483,025
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role