Player Matchup

Tiamat
Tiamat
EnforcerGL
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,506 Elo+
Solo
Shiva
Shiva
Erosly
Shiva
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,221 Elo+
Party 2
Artio
Artio
Kyemo
Artio
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chernobog
Chernobog
Miseh
Chernobog
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,581 Elo+
Party 2
Hun Batz
Hun Batz
Skoogeeli
Hun Batz
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
261W - 276L
1,495 Elo+
Solo
Team Averages
Level 70
1,500 SR
1,461 Elo+

VS

Team Averages
Level 113
1,525 SR
1,524 Elo+
Cupid
Cupid
Baieza
Cupid
Level 123
God Stats
2W - 0L
1,745 SR
Queue Stats
139W - 126L
1,526 Elo+
Solo
Tyr
Tyr
YouCantOutliftMe
Tyr
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,733 Elo+
Party 1
Raijin
Raijin
aDankyMeme
Raijin
Level 141
God Stats
4W - 11L
1,264 SR
Queue Stats
722W - 805L
1,464 Elo+
Solo
Ratatoskr
Ratatoskr
pigpickle
Ratatoskr
Level 99
God Stats
1W - 0L
1,361 SR
Queue Stats
5W - 5L
1,442 Elo+
Party 1
Sol
Sol
raggordy
Sol
Level 144
God Stats
6W - 2L
1,753 SR
Queue Stats
270W - 280L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EnforcerGL
Tiamat
20
9 / 7 / 14
13,563
754
26,625
21,666
24,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
Erosly
Shiva
19
2 / 5 / 19
11,756
653
19,338
30,433
36,104
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Artio
Kyemo
Artio
18
1 / 8 / 15
11,116
618
6,729
28,848
42,917
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Miseh
Chernobog
20
8 / 5 / 9
13,138
730
21,456
20,593
12,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
Skoogeeli
Hun Batz
20
6 / 9 / 13
13,006
723
17,347
25,487
15,191
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Baieza
Cupid
20
7 / 4 / 19
14,471
804
32,548
20,724
10,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
12 / 4 / 14
14,615
812
18,959
31,713
60,791
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
aDankyMeme
Raijin
20
6 / 6 / 21
13,663
759
20,590
20,038
11,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
pigpickle
Ratatoskr
19
5 / 8 / 17
13,030
724
13,273
20,284
16,196
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
4 / 4 / 20
12,748
708
27,913
18,511
9,477
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
125
26
Kills
34
34
Deaths
26
70
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Cupid
Baieza
Cupid
7
4
19
4.13
L
Tiamat
EnforcerGL
Tiamat
9
7
14
2.29
L
Shiva
Erosly
Shiva
2
5
19
2.3
L
Artio
Kyemo
Artio
1
8
15
1.06
L
Chernobog
Miseh
Chernobog
8
5
9
2.5
L
Hun Batz
Skoogeeli
Hun Batz
6
9
13
1.39
W
12
4
14
4.75
W
Raijin
aDankyMeme
Raijin
6
6
21
2.75
W
Ratatoskr
pigpickle
Ratatoskr
5
8
17
1.69
W
4
4
20
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,495
Damage
113,283
127,027
Taken
111,270
130,840
Mitigated
108,515
31,543
Healing
43,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Baieza
Cupid
32,548
16,289
4,656
9,076
20,724
10,586
3,155
8,579
12,145
0
64,794
L
Tiamat
EnforcerGL
Tiamat
26,625
1,328
1,069
3,216
21,666
24,328
582
6,963
14,494
46,407
0
L
Shiva
Erosly
Shiva
19,338
2,105
3,841
5,367
30,433
36,104
124
10,913
19,210
0
30,482
L
Artio
Kyemo
Artio
6,729
1,407
3,734
3,188
28,848
42,917
34
9,791
18,553
10,522
0
L
Chernobog
Miseh
Chernobog
21,456
11,087
2,236
4,179
20,593
12,300
2,967
10,467
9,845
0
51,635
L
Hun Batz
Skoogeeli
Hun Batz
17,347
3,931
1,228
3,485
25,487
15,191
1,150
8,697
16,422
0
36,144
W
18,959
1,628
1,018
9,032
31,713
60,791
128
6,622
25,091
0
23,513
W
Raijin
aDankyMeme
Raijin
20,590
1,171
2,564
3,195
20,038
11,465
1,032
6,541
13,497
48,358
0
W
Ratatoskr
pigpickle
Ratatoskr
13,273
2,429
1,670
3,071
20,284
16,196
168
6,456
13,828
0
18,504
W
27,913
7,529
2,467
6,789
18,511
9,477
5,100
5,156
13,355
51,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,579
Gold Earned
68,527
175
Minions Killed
188
0
Camps Cleared
0
1,493,862
Distance Traveled
1,559,881
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
14,471
804
67
4
0
310,264
0
L
Tiamat
13,563
754
48
3
0
288,959
1
L
Shiva
11,756
653
11
1
0
343,151
0
L
Artio
11,116
618
7
0
0
295,837
0
L
Chernobog
13,138
730
79
4
0
284,171
0
L
Hun Batz
13,006
723
30
2
0
281,744
0
W
Tyr
14,615
812
5
0
0
341,186
1
W
Raijin
13,663
759
53
3
0
265,929
0
W
Ratatoskr
13,030
724
7
0
0
345,315
2
W
Sol
12,748
708
56
3
0
297,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role