Player Matchup

Merlin
Merlin
AutoPhil
Merlin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,256 Elo+
Party 1
Jormungandr
Jormungandr
CanadienJesus
Jormungandr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,312 Elo+
Party 1
Danzaburou
Danzaburou
staylow
Danzaburou
Level 17
God Stats
1W - 2L
1,258 SR
Queue Stats
5W - 16L
1,256 Elo+
Party 1
Team Averages
Level 39
1,419 SR
1,275 Elo+

VS

Team Averages
Level 35
1,292 SR
1,300 Elo+
Yemoja
Yemoja
T0tal Let Down
Yemoja
Level 17
God Stats
4W - 12L
1,263 SR
Queue Stats
128W - 115L
1,222 Elo+
Party 2
Baron Samedi
Baron Samedi
Tenoxide
Baron Samedi
Level 63
God Stats
30W - 27L
1,455 SR
Queue Stats
262W - 252L
1,370 Elo+
Party 2
Achilles
Achilles
nikkihollows
Achilles
Level 25
God Stats
26W - 18L
1,159 SR
Queue Stats
102W - 150L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AutoPhil
Merlin
15
2 / 2 / 8
10,026
716
8,820
8,925
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
CanadienJesus
Jormungandr
14
0 / 4 / 10
10,479
749
8,502
16,863
16,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
staylow
Danzaburou
16
8 / 2 / 2
12,079
863
15,948
9,932
4,889
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 7
8,759
626
4,065
9,099
7,550
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Tenoxide
Baron Samedi
15
5 / 4 / 3
9,982
713
17,129
15,224
7,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
nikkihollows
Achilles
13
2 / 4 / 3
8,925
638
6,387
18,381
13,498
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
10
Kills
7
8
Deaths
10
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
AutoPhil
Merlin
2
2
8
3
W
Jormungandr
CanadienJesus
Jormungandr
0
4
10
1.25
L
0
2
7
1.75
L
Baron Samedi
Tenoxide
Baron Samedi
5
4
3
1.63
L
Achilles
nikkihollows
Achilles
2
4
3
0.88
W
Danzaburou
staylow
Danzaburou
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,270
Damage
27,581
35,720
Taken
42,704
25,591
Mitigated
28,855
4,859
Healing
16,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AutoPhil
Merlin
8,820
1,038
0
678
8,925
4,144
226
6,471
2,454
29,715
0
W
Jormungandr
CanadienJesus
Jormungandr
8,502
1,724
0
1,957
16,863
16,558
360
10,511
6,352
30,996
0
L
4,065
851
2,498
1,375
9,099
7,550
399
4,647
4,452
19,805
0
L
Baron Samedi
Tenoxide
Baron Samedi
17,129
2,192
3,433
4,889
15,224
7,807
587
5,185
10,039
53,380
0
L
Achilles
nikkihollows
Achilles
6,387
903
449
3,368
18,381
13,498
172
8,035
10,346
0
22,618
W
Danzaburou
staylow
Danzaburou
15,948
8,288
0
2,224
9,932
4,889
2,619
4,818
5,114
0
43,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
27,666
141
Minions Killed
136
6
Camps Cleared
5
722,695
Distance Traveled
664,957
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,026
716
41
3
3
221,316
0
W
Jormungandr
10,479
749
50
4
0
244,437
2
L
Yemoja
8,759
626
31
2
1
208,310
6
L
Baron Samedi
9,982
713
75
5
3
211,103
0
L
Achilles
8,925
638
30
2
1
245,544
0
W
Danzaburou
12,079
863
50
4
3
256,942
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role