Player Matchup

Tyr
Tyr
EzkJ
Tyr
Level 26
God Stats
3W - 2L
1,614 SR
Queue Stats
8W - 9L
1,468 Elo+
Party 2
Awilix
Awilix
GirlsLoveMyLane
Awilix
Level 48
God Stats
17W - 10L
1,636 SR
Queue Stats
108W - 95L
1,535 Elo+
Solo
King Arthur
King Arthur
NordNomadic
King Arthur
Level 62
God Stats
1W - 4L
1,511 SR
Queue Stats
67W - 73L
1,467 Elo+
Party 3
Raijin
Raijin
SEl325P
Raijin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,476 Elo+
Party 2
Cliodhna
Cliodhna
swaggtarantula
Cliodhna
Level 47
God Stats
5W - 5L
1,674 SR
Queue Stats
54W - 56L
1,464 Elo+
Party 3
Team Averages
Level 54
1,587 SR
1,482 Elo+

VS

Team Averages
Level 62
1,336 SR
1,398 Elo+
Izanami
Izanami
BLOOMEDSCXM
Izanami
Level 6
God Stats
0W - 5L
1,103 SR
Queue Stats
4W - 11L
1,280 Elo+
Party 4
Horus
Horus
Caramel-_-Frap
Horus
Level 99
God Stats
3W - 4L
1,397 SR
Queue Stats
62W - 69L
1,446 Elo+
Party 4
Agni
Agni
ItsAsleepywook
Agni
Level 27
God Stats
1W - 2L
1,284 SR
Queue Stats
38W - 40L
1,403 Elo+
Party 1
Hun Batz
Hun Batz
KenIrwin
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,403 Elo+
Party 1
King Arthur
King Arthur
PrimalS
King Arthur
Level 48
God Stats
15W - 7L
1,397 SR
Queue Stats
214W - 221L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
EzkJ
Tyr
13
5 / 2 / 5
8,099
506
4,322
7,810
5,630
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
11 / 2 / 7
9,746
609
15,199
13,095
5,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
NordNomadic
King Arthur
14
2 / 0 / 2
9,007
563
9,123
12,778
13,527
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
SEl325P
Raijin
13
2 / 3 / 4
8,473
530
5,693
9,358
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cliodhna
13
4 / 1 / 4
8,171
511
8,268
13,518
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BLOOMEDSCXM
Izanami
11
2 / 7 / 1
6,899
431
3,911
10,386
3,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 5 / 2
8,075
505
4,181
18,375
17,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 5 / 2
7,197
450
4,312
9,722
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
KenIrwin
Hun Batz
13
4 / 4 / 0
7,843
490
8,154
15,290
6,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
PrimalS
King Arthur
12
0 / 3 / 1
7,350
459
8,296
14,296
10,299
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
24
Kills
8
8
Deaths
24
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
BLOOMEDSCXM
Izanami
2
7
1
0.36
L
2
5
2
0.6
W
Tyr
EzkJ
Tyr
5
2
5
3.75
W
11
2
7
7.25
L
0
5
2
0.2
L
Hun Batz
KenIrwin
Hun Batz
4
4
0
1
W
King Arthur
NordNomadic
King Arthur
2
0
2
3
L
King Arthur
PrimalS
King Arthur
0
3
1
0.17
W
Raijin
SEl325P
Raijin
2
3
4
1.33
W
Cliodhna
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,605
Damage
28,854
56,559
Taken
68,069
32,689
Mitigated
41,170
12,630
Healing
14,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BLOOMEDSCXM
Izanami
3,911
2,088
140
306
10,386
3,608
0
422
9,964
0
39,827
L
4,181
1,534
794
5,958
18,375
17,331
60
607
17,768
0
28,233
W
Tyr
EzkJ
Tyr
4,322
365
0
1,485
7,810
5,630
0
0
7,810
0
32,469
W
15,199
6,640
0
2,080
13,095
5,019
0
915
12,106
0
68,415
L
4,312
807
0
500
9,722
3,646
0
2,439
7,283
44,155
0
L
Hun Batz
KenIrwin
Hun Batz
8,154
2,397
0
3,582
15,290
6,286
0
2,225
13,065
0
49,678
W
King Arthur
NordNomadic
King Arthur
9,123
1,273
0
1,500
12,778
13,527
187
14
12,726
0
66,408
L
King Arthur
PrimalS
King Arthur
8,296
301
0
3,710
14,296
10,299
0
0
14,296
0
49,160
W
Raijin
SEl325P
Raijin
5,693
572
0
1,508
9,358
3,076
180
1,824
7,166
54,490
0
W
Cliodhna
8,268
1,413
0
6,057
13,518
5,437
0
919
12,439
0
55,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,496
Gold Earned
37,364
439
Minions Killed
373
0
Camps Cleared
0
1,613,723
Distance Traveled
1,476,654
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,899
431
68
4
0
269,056
2
L
Horus
8,075
505
40
3
0
285,204
2
W
Tyr
8,099
506
46
3
0
331,769
0
W
Awilix
9,746
609
85
5
0
333,064
5
L
Agni
7,197
450
89
6
0
287,445
1
L
Hun Batz
7,843
490
83
5
0
336,468
7
W
King Arthur
9,007
563
122
8
0
324,115
3
L
King Arthur
7,350
459
93
6
0
298,481
0
W
Raijin
8,473
530
102
6
0
301,296
3
W
Cliodhna
8,171
511
84
5
0
323,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role