Player Matchup

Hercules
Hercules
LegendaryNenUser
Hercules
Level 125
God Stats
2W - 2L
1,217 SR
Queue Stats
89W - 88L
1,516 Elo+
Party 1
Lancelot
Lancelot
LionKing2393
Lancelot
Level 119
God Stats
4W - 8L
1,510 SR
Queue Stats
202W - 217L
1,428 Elo+
Party 1
Vulcan
Vulcan
UzumakiBarrage21
Vulcan
Level 111
God Stats
2W - 2L
1,464 SR
Queue Stats
32W - 28L
1,498 Elo+
Party 1
Team Averages
Level 118
1,397 SR
1,481 Elo+

VS

Team Averages
Level 59
1,579 SR
1,348 Elo+
Zeus
Zeus
Billyd40
Zeus
Level 42
God Stats
3W - 7L
1,440 SR
Queue Stats
46W - 60L
1,305 Elo+
Solo
Chaac
Chaac
itss_Kasachii
Chaac
Level 58
God Stats
10W - 6L
1,546 SR
Queue Stats
114W - 135L
1,367 Elo+
Party 2
Freya
Freya
voltage_fakie29
Freya
Level 76
God Stats
3W - 2L
1,752 SR
Queue Stats
126W - 150L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
9,352
719
6,168
11,103
10,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
LionKing2393
Lancelot
14
4 / 1 / 4
9,300
715
8,282
9,781
4,889
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
0 / 1 / 6
8,578
660
3,791
4,737
2,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
1 / 6 / 1
7,774
598
8,078
11,408
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 0 / 0
6,362
489
0
0
0
14
1 / 2 / 1
7,826
602
6,861
8,893
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
8
Kills
2
2
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
6
1
0.25
W
4
0
3
5.5
W
Lancelot
LionKing2393
Lancelot
4
1
4
6
W
0
1
6
3
L
0
0
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,241
Damage
14,939
25,621
Taken
20,301
17,757
Mitigated
7,870
9,245
Healing
1,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
8,078
942
0
60
11,408
3,909
0
1,965
9,257
22,850
0
W
6,168
1,364
0
4,055
11,103
10,684
442
4,598
5,841
0
20,030
W
Lancelot
LionKing2393
Lancelot
8,282
895
0
3,341
9,781
4,889
1,032
5,518
3,779
0
41,626
W
3,791
1,295
464
1,385
4,737
2,184
0
3,740
763
28,554
0
L
0
0
0
0
0
0
0
0
0
0
0
L
6,861
1,589
139
1,612
8,893
3,961
0
2,160
6,494
20,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,230
Gold Earned
21,962
116
Minions Killed
83
8
Camps Cleared
3
685,354
Distance Traveled
361,782
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,774
598
39
3
2
171,597
0
W
Hercules
9,352
719
19
1
1
243,818
2
W
Lancelot
9,300
715
46
4
7
222,998
0
W
Vulcan
8,578
660
51
4
0
218,538
2
L
Chaac
6,362
489
0
0
0
0
0
L
Freya
7,826
602
44
3
1
190,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role