Player Matchup

Heimdallr
Heimdallr
Dreadnought59
Heimdallr
Level 14
God Stats
2W - 2L
1,228 SR
Queue Stats
11W - 14L
1,228 Elo+
Party 2
Cerberus
Cerberus
Jrusty
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,566 Elo+
Party 2
Gilgamesh
Gilgamesh
Skedd
Gilgamesh
Level 70
God Stats
2W - 1L
1,516 SR
Queue Stats
103W - 93L
1,585 Elo+
Party 2
Zhong Kui
Zhong Kui
Sockmunkay
Zhong Kui
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,192 Elo+
Party 2
Ravana
Ravana
SuprisedPatrick
Ravana
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Team Averages
Level 30
1,449 SR
1,414 Elo+

VS

Team Averages
Level 84
1,293 SR
1,290 Elo+
Izanami
Izanami
Chanceew23
Izanami
Level 11
God Stats
0W - 2L
1,237 SR
Queue Stats
6W - 14L
1,296 Elo+
Solo
Danzaburou
Danzaburou
Cooleyman
Danzaburou
Level 106
God Stats
4W - 8L
1,318 SR
Queue Stats
11W - 17L
1,424 Elo+
Solo
Janus
Janus
Luna-_-Lux
Janus
Level 123
God Stats
0W - 2L
1,423 SR
Queue Stats
50W - 109L
1,270 Elo+
Party 1
Set
Set
NOAHrec
Set
Level 69
God Stats
1W - 2L
1,194 SR
Queue Stats
24W - 68L
1,222 Elo+
Party 1
Merlin
Merlin
xKOJACKx
Merlin
Level 109
God Stats
1W - 6L
1,295 SR
Queue Stats
22W - 68L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dreadnought59
Heimdallr
14
2 / 1 / 10
7,886
717
7,010
7,209
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Jrusty
Cerberus
15
4 / 0 / 4
8,876
807
5,934
8,972
9,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Skedd
Gilgamesh
16
7 / 2 / 7
9,510
865
13,468
13,404
11,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Sockmunkay
Zhong Kui
16
2 / 0 / 14
8,510
774
6,803
8,846
6,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 1 / 8
9,018
820
8,981
5,238
4,792
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chanceew23
Izanami
13
3 / 2 / 1
8,280
753
6,576
7,652
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Cooleyman
Danzaburou
14
0 / 3 / 1
7,709
701
6,738
9,695
4,873
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
12
0 / 8 / 1
7,179
653
4,706
11,872
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Set
13
1 / 6 / 1
7,491
681
9,935
13,115
7,100
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
xKOJACKx
Merlin
12
0 / 4 / 0
6,960
633
2,506
7,104
2,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
23
Kills
4
4
Deaths
23
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
Chanceew23
Izanami
3
2
1
1.75
L
Danzaburou
Cooleyman
Danzaburou
0
3
1
0.17
W
Heimdallr
Dreadnought59
Heimdallr
2
1
10
7
W
Cerberus
Jrusty
Cerberus
4
0
4
6
L
Janus
0
8
1
0.06
L
Set
1
6
1
0.25
W
Gilgamesh
Skedd
Gilgamesh
7
2
7
5.25
W
Zhong Kui
Sockmunkay
Zhong Kui
2
0
14
9
W
8
1
8
12
L
Merlin
xKOJACKx
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,196
Damage
30,461
43,669
Taken
49,438
36,025
Mitigated
21,745
10,390
Healing
4,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Chanceew23
Izanami
6,576
3,109
0
884
7,652
2,873
0
1,875
5,777
0
15,262
L
Danzaburou
Cooleyman
Danzaburou
6,738
2,204
0
1,387
9,695
4,873
0
2,347
7,344
0
24,083
W
Heimdallr
Dreadnought59
Heimdallr
7,010
2,584
0
1,289
7,209
3,635
1,057
695
6,490
0
23,980
W
Cerberus
Jrusty
Cerberus
5,934
766
0
1,320
8,972
9,719
191
1,463
7,399
26,609
0
L
Janus
4,706
1,237
0
0
11,872
4,015
185
3,695
8,177
19,637
0
L
Set
9,935
3,221
0
1,304
13,115
7,100
0
3,596
9,519
0
30,006
W
Gilgamesh
Skedd
Gilgamesh
13,468
5,377
1,548
2,676
13,404
11,690
819
2,449
10,797
0
30,294
W
Zhong Kui
Sockmunkay
Zhong Kui
6,803
1,217
0
2,343
8,846
6,189
1,115
1,280
7,384
30,244
0
W
8,981
2,622
0
1,214
5,238
4,792
350
839
4,387
0
17,290
L
Merlin
xKOJACKx
Merlin
2,506
147
0
681
7,104
2,884
32
1,224
5,880
16,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,800
Gold Earned
37,619
196
Minions Killed
154
0
Camps Cleared
0
1,155,840
Distance Traveled
1,015,008
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,280
753
16
1
0
229,089
2
L
Danzaburou
7,709
701
41
4
0
260,277
3
W
Heimdallr
7,886
717
32
3
0
208,063
0
W
Cerberus
8,876
807
48
4
0
227,039
0
L
Janus
7,179
653
41
4
0
160,925
0
L
Set
7,491
681
31
3
0
228,048
2
W
Gilgamesh
9,510
865
41
4
0
248,251
0
W
Zhong Kui
8,510
774
54
5
0
229,100
2
W
Ravana
9,018
820
21
2
0
243,387
0
L
Merlin
6,960
633
25
2
0
136,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role