Player Matchup

Achilles
Achilles
Detrivox
Achilles
Level 128
God Stats
4W - 4L
1,629 SR
Queue Stats
405W - 386L
1,500 Elo+
Party 1
Yemoja
Yemoja
GUTBUSTER24
Yemoja
Level 105
God Stats
1W - 2L
1,640 SR
Queue Stats
4W - 4L
1,470 Elo+
Party 3
Cupid
Cupid
THE_UNLlSTED_ONE
Cupid
Level 112
God Stats
14W - 13L
1,528 SR
Queue Stats
280W - 279L
1,463 Elo+
Party 1
Bakasura
Bakasura
snipED1696
Bakasura
Level 135
God Stats
0W - 2L
1,820 SR
Queue Stats
54W - 43L
1,600 Elo+
Party 3
Janus
Janus
vandetta090909
Janus
Level 75
God Stats
4W - 11L
1,401 SR
Queue Stats
90W - 98L
1,401 Elo+
Party 1
Team Averages
Level 111
1,604 SR
1,487 Elo+

VS

Team Averages
Level 91
1,618 SR
1,443 Elo+
Ra
Ra
AndresFSC29
Ra
Level 84
God Stats
8W - 5L
1,695 SR
Queue Stats
52W - 68L
1,464 Elo+
Party 2
Cerberus
Cerberus
Naashon_
Cerberus
Level 81
God Stats
2W - 3L
1,657 SR
Queue Stats
8W - 7L
1,425 Elo+
Party 4
Chiron
Chiron
batswagalicio
Chiron
Level 99
God Stats
14W - 16L
1,609 SR
Queue Stats
116W - 89L
1,487 Elo+
Party 4
Tyr
Tyr
ravine90
Tyr
Level 105
God Stats
19W - 12L
1,580 SR
Queue Stats
79W - 61L
1,476 Elo+
Party 4
Pele
Pele
yagura_sanbi2250
Pele
Level 88
God Stats
20W - 17L
1,549 SR
Queue Stats
494W - 511L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Detrivox
Achilles
15
0 / 0 / 0
8,993
529
3,967
11,434
15,542
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
13
1 / 1 / 6
8,239
485
4,098
10,274
8,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 2 / 3
8,700
512
12,254
12,761
4,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
snipED1696
Bakasura
14
4 / 4 / 0
8,541
502
9,570
14,963
6,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 3 / 0
7,944
467
2,100
8,975
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 0
10,722
631
11,554
9,404
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Naashon_
Cerberus
12
0 / 2 / 2
8,214
483
6,088
10,617
8,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 2
7,571
445
7,556
13,717
4,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 0 / 0
9,807
577
6,530
7,555
9,123
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 3 / 2
7,874
463
3,831
13,207
5,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
9
Kills
10
10
Deaths
9
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
Achilles
Detrivox
Achilles
0
0
0
0
L
Yemoja
1
1
6
4
W
Cerberus
Naashon_
Cerberus
0
2
2
0.5
L
4
2
3
2.75
W
2
4
2
0.75
W
0
0
0
0
L
Bakasura
snipED1696
Bakasura
4
4
0
1
L
0
3
0
0
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,989
Damage
35,559
58,407
Taken
54,500
39,541
Mitigated
32,472
15,832
Healing
18,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,554
544
866
5,160
9,404
4,278
732
1,560
7,122
104,407
0
L
Achilles
Detrivox
Achilles
3,967
696
0
2,361
11,434
15,542
0
0
11,434
0
71,767
L
Yemoja
4,098
508
1,842
2,331
10,274
8,201
14
4,543
5,731
20,862
0
W
Cerberus
Naashon_
Cerberus
6,088
430
375
3,391
10,617
8,968
0
1,702
8,650
29,858
0
L
12,254
7,380
309
5,247
12,761
4,669
0
3,044
9,717
0
80,924
W
7,556
2,786
941
4,366
13,717
4,947
465
1,571
11,626
0
56,368
W
6,530
850
0
2,046
7,555
9,123
0
0
7,440
0
87,213
L
Bakasura
snipED1696
Bakasura
9,570
6,888
0
3,242
14,963
6,979
0
3,617
11,346
0
65,696
L
2,100
52
0
500
8,975
4,150
0
6,438
2,537
66,061
0
W
3,831
1,219
21
997
13,207
5,156
0
1,171
11,517
0
58,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,417
Gold Earned
44,188
535
Minions Killed
573
0
Camps Cleared
0
1,660,658
Distance Traveled
1,819,395
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,722
631
188
11
0
385,403
4
L
Achilles
8,993
529
159
9
0
329,366
4
L
Yemoja
8,239
485
16
1
0
325,383
0
W
Cerberus
8,214
483
37
2
0
365,058
0
L
Cupid
8,700
512
133
8
0
328,641
0
W
Chiron
7,571
445
81
5
0
292,584
2
W
Tyr
9,807
577
170
10
0
388,792
4
L
Bakasura
8,541
502
107
6
0
376,743
4
L
Janus
7,944
467
120
7
0
300,525
2
W
Pele
7,874
463
97
6
0
387,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role