Player Matchup

Ao Kuang
Ao Kuang
Chanceew23
Ao Kuang
Level 11
God Stats
1W - 6L
1,220 SR
Queue Stats
6W - 14L
1,324 Elo+
Solo
Cu Chulainn
Cu Chulainn
Faraday1702
Cu Chulainn
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,295 Elo+
Party 1
Neith
Neith
ThePrimus
Neith
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 91L
1,697 Elo+
Party 1
Horus
Horus
wigmist
Horus
Level 38
God Stats
3W - 2L
1,679 SR
Queue Stats
110W - 146L
1,447 Elo+
Party 3
Geb
Geb
wigmistQ
Geb
Level 17
God Stats
6W - 10L
1,391 SR
Queue Stats
14W - 39L
1,230 Elo+
Party 3
Team Averages
Level 27
1,458 SR
1,399 Elo+

VS

Team Averages
Level 74
1,401 SR
1,390 Elo+
Tsukuyomi
Tsukuyomi
Bubbabankshot
Tsukuyomi
Level 62
God Stats
2W - 0L
1,312 SR
Queue Stats
11W - 5L
1,514 Elo+
Solo
Scylla
Scylla
Wolfman0623
Scylla
Level 21
God Stats
18W - 24L
1,377 SR
Queue Stats
81W - 101L
1,352 Elo+
Party 2
Cthulhu
Cthulhu
ZiX-6R
Cthulhu
Level 16
God Stats
5W - 4L
1,586 SR
Queue Stats
19W - 24L
1,352 Elo+
Solo
Osiris
Osiris
aNinjaBro
Osiris
Level 147
God Stats
4W - 4L
1,407 SR
Queue Stats
83W - 100L
1,393 Elo+
Solo
Rama
Rama
partypancake101
Rama
Level 125
God Stats
3W - 0L
1,322 SR
Queue Stats
106W - 111L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Chanceew23
Ao Kuang
10
0 / 4 / 0
6,055
606
3,527
7,276
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Faraday1702
Cu Chulainn
13
0 / 4 / 1
6,409
641
2,390
9,748
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
ThePrimus
Neith
15
2 / 3 / 2
7,634
763
5,365
7,471
4,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
wigmist
Horus
12
1 / 3 / 2
6,813
681
5,700
12,806
8,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 3 / 3
6,743
674
5,740
12,294
7,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bubbabankshot
Tsukuyomi
13
1 / 2 / 11
7,143
714
6,134
8,185
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
13
5 / 0 / 7
7,428
743
9,517
3,139
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
ZiX-6R
Cthulhu
12
1 / 1 / 8
6,807
681
6,248
9,261
9,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Osiris
aNinjaBro
Osiris
12
0 / 1 / 6
6,752
675
2,416
6,343
7,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
10 / 0 / 4
9,342
934
16,025
6,580
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
3
Kills
17
17
Deaths
4
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Bubbabankshot
Tsukuyomi
1
2
11
3.25
L
Ao Kuang
Chanceew23
Ao Kuang
0
4
0
0
L
Cu Chulainn
Faraday1702
Cu Chulainn
0
4
1
0.13
L
Neith
ThePrimus
Neith
2
3
2
1
W
Scylla
5
0
7
8.5
W
Cthulhu
ZiX-6R
Cthulhu
1
1
8
5
W
Osiris
aNinjaBro
Osiris
0
1
6
3
W
10
0
4
12
L
Horus
wigmist
Horus
1
3
2
0.67
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,722
Damage
40,340
49,595
Taken
33,508
30,505
Mitigated
24,080
13,682
Healing
5,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Bubbabankshot
Tsukuyomi
6,134
2,194
0
116
8,185
3,610
0
2,036
6,149
0
11,587
L
Ao Kuang
Chanceew23
Ao Kuang
3,527
798
0
1,600
7,276
3,476
0
631
6,581
9,138
0
L
Cu Chulainn
Faraday1702
Cu Chulainn
2,390
444
0
880
9,748
6,634
484
4,288
5,276
0
13,080
L
Neith
ThePrimus
Neith
5,365
2,303
0
1,115
7,471
4,180
66
1,364
6,079
0
28,292
W
Scylla
9,517
315
0
250
3,139
1,182
198
902
2,237
16,552
0
W
Cthulhu
ZiX-6R
Cthulhu
6,248
1,114
496
1,343
9,261
9,285
0
2,719
6,542
12,859
0
W
Osiris
aNinjaBro
Osiris
2,416
526
0
449
6,343
7,072
0
1,677
4,666
0
17,304
W
16,025
13,452
0
3,306
6,580
2,931
1,291
1,933
4,647
0
40,136
L
Horus
wigmist
Horus
5,700
2,879
1,840
4,805
12,806
8,633
0
4,295
8,250
0
10,501
L
5,740
662
391
3,051
12,294
7,582
0
4,436
7,644
12,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,654
Gold Earned
37,472
116
Minions Killed
146
0
Camps Cleared
0
839,903
Distance Traveled
973,426
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,143
714
14
1
0
170,292
0
L
Ao Kuang
6,055
606
12
1
0
112,622
0
L
Cu Chulainn
6,409
641
24
2
0
144,229
1
L
Neith
7,634
763
54
5
0
193,964
0
W
Scylla
7,428
743
17
2
0
218,760
0
W
Cthulhu
6,807
681
15
2
0
213,995
0
W
Osiris
6,752
675
28
3
0
195,376
1
W
Rama
9,342
934
72
7
0
175,003
0
L
Horus
6,813
681
18
2
0
184,266
0
L
Geb
6,743
674
8
1
0
204,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role