Player Matchup

Agni
Agni
Gold II
AngryThundrWafl
Agni
Gold II
Level 127
God Stats
20W - 13L
1,602 SR
Queue Stats
62W - 52L
1,718 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold III
Healthy Boyy
Tsukuyomi
Gold III
Level 145
God Stats
8W - 9L
1,464 SR
Queue Stats
61W - 52L
1,618 MMR
Party 1
Cthulhu
Cthulhu
Gold III
PumaFanOG
Cthulhu
Gold III
Level 116
God Stats
22W - 15L
1,651 SR
Queue Stats
61W - 52L
1,618 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,573 SR
1,652 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,538 SR
1,668 MMR
Neith
Neith
Gold IV
Bjoide
Neith
Gold IV
Level 160
God Stats
6W - 4L
1,476 SR
Queue Stats
141W - 152L
1,453 MMR
Solo
Janus
Janus
Gold IV
NardoTooWicked
Janus
Gold IV
Level 133
God Stats
0W - 2L
1,375 SR
Queue Stats
10W - 14L
1,387 MMR
Party 2
King Arthur
King Arthur
Platinum III
Prxset
King Arthur
Platinum III
Level 154
God Stats
1W - 2L
1,763 SR
Queue Stats
38W - 31L
2,163 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 11
14,113
706
20,709
13,621
7,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Healthy Boyy
Tsukuyomi
19
5 / 3 / 8
13,549
677
18,643
19,863
12,067
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
PumaFanOG
Cthulhu
19
6 / 3 / 10
14,632
732
15,374
27,575
40,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
SobekBaron SamediGebAresGilgamesh

VS

Bans
OsirisKukulkanUllrThothHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bjoide
Neith
18
1 / 4 / 6
12,414
621
10,944
16,979
8,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 6 / 2
12,677
634
13,673
16,610
7,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Prxset
King Arthur
16
4 / 7 / 2
11,644
582
18,788
25,997
29,122
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
17
Kills
9
9
Deaths
17
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
3
11
3.83
L
Neith
Bjoide
Neith
1
4
6
1
W
Tsukuyomi
Healthy Boyy
Tsukuyomi
5
3
8
3
L
4
6
2
0.83
L
King Arthur
Prxset
King Arthur
4
7
2
0.71
W
Cthulhu
PumaFanOG
Cthulhu
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,726
Damage
43,405
61,059
Taken
59,586
59,699
Mitigated
45,896
6,590
Healing
5,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,709
1,119
274
2,474
13,621
7,067
1,115
3,772
9,635
55,627
0
L
Neith
Bjoide
Neith
10,944
2,394
0
3,119
16,979
8,814
0
9,651
6,990
0
58,829
W
Tsukuyomi
Healthy Boyy
Tsukuyomi
18,643
4,642
0
998
19,863
12,067
1,359
4,911
14,667
0
56,729
L
13,673
806
78
1,979
16,610
7,960
0
11,833
4,311
46,679
0
L
King Arthur
Prxset
King Arthur
18,788
1,919
0
500
25,997
29,122
0
13,596
11,863
6,062
30,883
W
Cthulhu
PumaFanOG
Cthulhu
15,374
622
1,240
1,604
27,575
40,565
200
6,576
20,373
47,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,294
Gold Earned
36,735
221
Minions Killed
210
8
Camps Cleared
10
1,144,946
Distance Traveled
991,334
30
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,113
706
86
4
6
364,652
9
L
Neith
12,414
621
108
5
5
331,902
4
W
Tsukuyomi
13,549
677
80
4
2
391,902
11
L
Janus
12,677
634
73
4
4
327,730
1
L
King Arthur
11,644
582
29
1
1
331,702
5
W
Cthulhu
14,632
732
55
3
0
388,392
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role