Player Matchup

Cthulhu
Cthulhu
BigBeck12
Cthulhu
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 61L
1,251 Elo+
Party 2
Rama
Rama
HalfRabbit67212
Rama
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 34L
1,072 Elo+
Party 2
Da Ji
Da Ji
coreyindahouse9
Da Ji
Level 36
God Stats
2W - 9L
1,253 SR
Queue Stats
67W - 88L
1,257 Elo+
Party 2
Janus
Janus
eggnogger21
Janus
Level 27
God Stats
0W - 3L
1,335 SR
Queue Stats
8W - 26L
1,210 Elo+
Party 2
Vamana
Vamana
ohgeez697884
Vamana
Level 24
God Stats
5W - 6L
1,817 SR
Queue Stats
34W - 60L
1,189 Elo+
Party 2
Team Averages
Level 26
1,481 SR
1,196 Elo+

VS

Team Averages
Level 76
1,484 SR
1,301 Elo+
Neith
Neith
CLUTCH SLOSS
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,241 Elo+
Party 1
Ymir
Ymir
Halston2015
Ymir
Level 69
God Stats
10W - 3L
1,595 SR
Queue Stats
189W - 198L
1,351 Elo+
Solo
Mulan
Mulan
LoBbY411
Mulan
Level 77
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 5L
1,214 Elo+
Party 1
Ra
Ra
NAWxp
Ra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,241 Elo+
Party 1
Pele
Pele
wafflewarrior10
Pele
Level 98
God Stats
3W - 8L
1,327 SR
Queue Stats
86W - 83L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigBeck12
Cthulhu
15
1 / 3 / 1
10,501
438
11,570
22,244
25,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 4 / 3
9,236
385
7,873
14,740
6,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 8 / 2
10,196
425
10,863
26,485
11,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 5 / 1
10,204
425
14,520
14,832
5,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
15
1 / 6 / 1
9,668
403
9,721
22,292
12,503
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
10,490
437
6,570
9,427
4,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

16
1 / 2 / 5
10,178
424
8,300
17,848
14,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
LoBbY411
Mulan
20
4 / 1 / 6
13,332
556
18,246
22,270
24,579
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
19
5 / 0 / 7
12,425
518
17,590
16,212
8,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
13 / 2 / 7
13,169
549
21,297
25,921
13,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
7
Kills
25
26
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BigBeck12
Cthulhu
1
3
1
0.5
W
2
2
5
2.25
L
1
4
3
0.63
W
1
2
5
1.75
W
Mulan
LoBbY411
Mulan
4
1
6
7
W
Ra
5
0
7
8.5
L
1
8
2
0.25
L
3
5
1
0.7
L
Vamana
1
6
1
0.25
W
13
2
7
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,547
Damage
72,003
100,593
Taken
91,678
60,799
Mitigated
66,050
20,045
Healing
49,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BigBeck12
Cthulhu
11,570
938
540
5,365
22,244
25,386
192
8,415
13,579
57,072
0
W
6,570
1,431
0
3,057
9,427
4,967
3,921
3,508
5,840
0
60,796
L
7,873
7,224
0
3,645
14,740
6,340
774
5,626
8,974
0
59,123
W
8,300
1,714
0
4,943
17,848
14,476
220
6,057
11,681
65,207
0
W
Mulan
LoBbY411
Mulan
18,246
1,166
0
12,886
22,270
24,579
947
4,701
17,343
0
108,128
W
Ra
17,590
1,189
4,777
9,487
16,212
8,523
1,506
6,309
9,587
120,802
0
L
10,863
2,605
0
5,261
26,485
11,304
0
4,552
21,750
0
64,663
L
14,520
278
0
1,179
14,832
5,266
0
5,202
9,344
69,092
0
L
Vamana
9,721
4,010
0
4,055
22,292
12,503
0
1,828
20,356
0
68,636
W
21,297
2,875
0
14,345
25,921
13,505
1,512
4,492
21,137
0
122,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,805
Gold Earned
59,594
433
Minions Killed
689
0
Camps Cleared
0
2,231,967
Distance Traveled
2,288,582
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,501
438
51
2
0
433,812
3
W
Neith
10,490
437
94
4
0
386,810
2
L
Rama
9,236
385
105
4
0
403,943
7
W
Ymir
10,178
424
79
3
0
442,259
1
W
Mulan
13,332
556
188
8
0
438,771
4
W
Ra
12,425
518
168
7
0
487,830
3
L
Da Ji
10,196
425
91
4
0
433,352
2
L
Janus
10,204
425
98
4
0
469,177
3
L
Vamana
9,668
403
88
4
0
491,683
1
W
Pele
13,169
549
160
7
0
532,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role