Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Vonas-_-
Zeus
Level 129
God Stats
3W - 2L
1,611 SR
Queue Stats
131W - 128L
1,486 Elo+
Party 2
Bastet
Bastet
willy2004_-_
Bastet
Level 119
God Stats
10W - 5L
1,717 SR
Queue Stats
194W - 181L
1,484 Elo+
Party 2
Thor
Thor
xBlackyjeyWolfx
Thor
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 7L
1,500 Elo+
Party 2
Team Averages
Level 99
1,566 SR
1,494 Elo+

VS

Team Averages
Level 47
1,502 SR
1,396 Elo+
Lancelot
Lancelot
ChrlnicleZ
Lancelot
Level 24
God Stats
1W - 3L
1,177 SR
Queue Stats
200W - 214L
1,324 Elo+
Party 1
Chernobog
Chernobog
CrubledU
Chernobog
Level 16
God Stats
5W - 8L
1,665 SR
Queue Stats
9W - 20L
1,279 Elo+
Party 1
Nu Wa
Nu Wa
FeDelRey
Nu Wa
Level 128
God Stats
59W - 63L
1,447 SR
Queue Stats
328W - 368L
1,312 Elo+
Solo
Ymir
Ymir
Gageesteszz
Ymir
Level 8
God Stats
2W - 1L
1,802 SR
Queue Stats
3W - 3L
1,756 Elo+
Party 1
Sylvanus
Sylvanus
GoBacktoYaCorner
Sylvanus
Level 58
God Stats
3W - 6L
1,418 SR
Queue Stats
100W - 111L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
3 / 1 / 2
6,243
568
3,759
8,732
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
 
Izanami
11
1 / 0 / 4
6,160
560
3,730
4,883
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Zeus
10
2 / 0 / 4
5,695
518
5,985
3,905
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
11
3 / 1 / 2
6,158
560
4,730
7,811
2,596
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 0 / 1
6,516
592
4,808
8,778
5,703
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChrlnicleZ
Lancelot
9
1 / 4 / 0
5,413
492
2,348
8,179
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
CrubledU
Chernobog
8
0 / 1 / 0
4,543
413
1,660
5,018
1,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
FeDelRey
Nu Wa
9
0 / 2 / 1
5,139
467
5,044
6,081
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
5,041
458
174
5,978
3,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 2 / 0
5,831
530
5,923
7,804
5,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
11
Kills
1
2
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
1
2
4
W
Izanami
 
Izanami
1
0
4
3
L
Lancelot
ChrlnicleZ
Lancelot
1
4
0
0.25
L
Chernobog
CrubledU
Chernobog
0
1
0
0
L
Nu Wa
FeDelRey
Nu Wa
0
2
1
0.25
L
0
2
1
0.25
L
0
2
0
0
W
Zeus
2
0
4
4
W
Bastet
3
1
2
4
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,012
Damage
15,149
34,109
Taken
33,060
14,094
Mitigated
15,203
18,673
Healing
9,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,759
1,123
0
9,571
8,732
3,085
0
2,081
6,519
0
37,116
W
Izanami
 
Izanami
3,730
2,315
0
3,656
4,883
1,680
221
360
4,507
0
44,515
L
Lancelot
ChrlnicleZ
Lancelot
2,348
593
87
2,258
8,179
2,745
0
555
7,624
0
28,929
L
Chernobog
CrubledU
Chernobog
1,660
1,093
66
2,332
5,018
1,572
0
1,837
3,181
0
25,041
L
Nu Wa
FeDelRey
Nu Wa
5,044
1,938
0
1,410
6,081
1,567
358
0
6,081
30,199
0
L
174
40
156
1,140
5,978
3,468
0
2,820
3,158
11,818
0
L
5,923
2,134
0
2,282
7,804
5,851
206
773
7,031
31,895
8,818
W
Zeus
5,985
1,363
0
500
3,905
1,030
245
410
3,479
32,398
0
W
Bastet
4,730
880
0
2,015
7,811
2,596
0
2,237
5,306
0
40,559
W
4,808
1,104
0
2,931
8,778
5,703
0
4,434
4,328
0
44,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,772
Gold Earned
25,967
374
Minions Killed
245
0
Camps Cleared
0
1,104,924
Distance Traveled
997,054
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,243
568
82
7
0
256,976
2
W
Izanami
6,160
560
89
8
0
200,666
5
L
Lancelot
5,413
492
60
5
0
241,282
0
L
Chernobog
4,543
413
40
4
0
185,237
0
L
Nu Wa
5,139
467
49
4
0
199,543
4
L
Ymir
5,041
458
19
2
0
200,363
1
L
Sylvanus
5,831
530
77
7
0
170,629
1
W
Zeus
5,695
518
56
5
0
212,513
4
W
Bastet
6,158
560
67
6
0
227,045
3
W
Thor
6,516
592
80
7
0
207,724
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role