Player Matchup

Izanami
Izanami
Cafe623
Izanami
Level 66
God Stats
0W - 2L
1,313 SR
Queue Stats
25W - 26L
1,376 Elo+
Party 1
Chronos
Chronos
SacreddRa
Chronos
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 63L
1,360 Elo+
Party 1
Mulan
Mulan
XxGildarts_proxX
Mulan
Level 116
God Stats
13W - 22L
1,333 SR
Queue Stats
55W - 65L
1,386 Elo+
Party 1
Team Averages
Level 101
1,382 SR
1,374 Elo+

VS

Team Averages
Level 82
1,537 SR
1,486 Elo+
Gilgamesh
Gilgamesh
DaGr8Anubis
Gilgamesh
Level 133
God Stats
2W - 2L
1,568 SR
Queue Stats
61W - 44L
1,591 Elo+
Party 2
Zhong Kui
Zhong Kui
Elcuhhh
Zhong Kui
Level 108
God Stats
3W - 2L
1,544 SR
Queue Stats
203W - 143L
1,574 Elo+
Party 2
Shiva
Shiva
SoggyAppleVirus
Shiva
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cafe623
Izanami
13
4 / 5 / 0
8,791
676
12,995
12,681
5,654
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chronos
SacreddRa
Chronos
12
0 / 4 / 4
7,599
585
7,969
10,813
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
0 / 7 / 3
7,614
586
6,818
16,821
13,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaGr8Anubis
Gilgamesh
15
5 / 1 / 10
10,101
777
10,603
13,461
14,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Elcuhhh
Zhong Kui
16
8 / 2 / 8
10,623
817
19,130
13,814
10,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 10
10,497
807
5,780
9,797
10,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
16
16
Deaths
4
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cafe623
Izanami
4
5
0
0.8
W
Gilgamesh
DaGr8Anubis
Gilgamesh
5
1
10
10
W
Zhong Kui
Elcuhhh
Zhong Kui
8
2
8
6
L
Chronos
SacreddRa
Chronos
0
4
4
0.5
W
3
1
10
8
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,782
Damage
35,513
40,315
Taken
37,072
24,464
Mitigated
35,363
5,241
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cafe623
Izanami
12,995
8,444
0
1,549
12,681
5,654
0
5,244
7,157
0
48,371
W
Gilgamesh
DaGr8Anubis
Gilgamesh
10,603
2,300
0
288
13,461
14,485
646
3,578
9,662
0
29,189
W
Zhong Kui
Elcuhhh
Zhong Kui
19,130
3,440
0
4,975
13,814
10,856
1,560
2,626
11,071
53,257
0
L
Chronos
SacreddRa
Chronos
7,969
2,461
0
1,117
10,813
4,964
0
6,272
4,243
22,729
1,292
W
5,780
1,078
608
1,840
9,797
10,022
290
1,651
7,971
0
11,638
L
6,818
1,249
0
2,575
16,821
13,846
0
6,894
9,443
413
16,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,004
Gold Earned
31,221
133
Minions Killed
142
6
Camps Cleared
6
613,561
Distance Traveled
743,112
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,791
676
80
6
4
179,654
3
W
Gilgamesh
10,101
777
39
3
1
269,281
1
W
Zhong Kui
10,623
817
92
7
5
243,020
3
L
Chronos
7,599
585
25
2
1
216,499
2
W
Shiva
10,497
807
11
1
0
230,811
1
L
Mulan
7,614
586
28
2
1
217,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role