Player Matchup

Eset
Eset
Diamond I
Foxmou
Eset
Diamond I
Level 148
God Stats
12W - 1L
1,823 SR
Queue Stats
40W - 11L
2,652 MMR
Party 1
Cabrakan
Cabrakan
Diamond II
LunarXFoxes
Cabrakan
Diamond II
Level 56
God Stats
6W - 1L
1,909 SR
Queue Stats
42W - 10L
2,708 MMR
Party 1
Anhur
Anhur
Diamond I
MMRVendor
Anhur
Diamond I
Level 47
God Stats
3W - 0L
2,063 SR
Queue Stats
59W - 18L
2,677 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 84
1,931 SR
2,679 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 153
1,518 SR
2,131 MMR
Achilles
Achilles
Platinum V
Elixil
Achilles
Platinum V
Level 144
God Stats
74W - 80L
1,511 SR
Queue Stats
1,689W - 1,880L
1,799 MMR
Solo
Atlas
Atlas
Diamond II
TankMetas
Atlas
Diamond II
Level 160
God Stats
3W - 6L
1,557 SR
Queue Stats
163W - 157L
2,612 MMR
Solo
Sol
Sol
Platinum IV
VISM00TH
Sol
Platinum IV
Level 155
God Stats
1W - 4L
1,488 SR
Queue Stats
218W - 234L
1,983 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Foxmou
Eset
18
9 / 1 / 5
13,030
724
14,698
13,446
8,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
LunarXFoxes
Cabrakan
17
3 / 0 / 11
13,111
728
11,132
24,240
40,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
MMRVendor
Anhur
17
3 / 0 / 12
12,011
667
31,122
19,801
11,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Ah Muzen CabBastetBaba YagaThothBaron Samedi

VS

Bans
LancelotHou YiPersephoneScyllaYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Elixil
Achilles
13
0 / 6 / 1
10,583
588
10,346
24,662
26,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
TankMetas
Atlas
15
0 / 4 / 0
9,842
547
13,563
26,353
33,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 5 / 0
10,760
598
17,589
14,033
6,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
15
Kills
1
1
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
Elixil
Achilles
0
6
1
0.08
W
Eset
Foxmou
Eset
9
1
5
11.5
W
Cabrakan
LunarXFoxes
Cabrakan
3
0
11
8.5
W
Anhur
MMRVendor
Anhur
3
0
12
9
L
Atlas
TankMetas
Atlas
0
4
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,952
Damage
41,498
57,487
Taken
65,048
60,075
Mitigated
67,233
26,491
Healing
11,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Elixil
Achilles
10,346
1,404
0
4,835
24,662
26,776
0
8,271
15,845
0
22,184
W
Eset
Foxmou
Eset
14,698
1,818
3,141
7,851
13,446
8,056
1,061
8,110
5,152
47,770
0
W
Cabrakan
LunarXFoxes
Cabrakan
11,132
2,223
0
8,203
24,240
40,370
57
9,215
14,453
20,828
0
W
Anhur
MMRVendor
Anhur
31,122
18,166
0
7,296
19,801
11,649
1,833
11,879
7,435
0
73,396
L
Atlas
TankMetas
Atlas
13,563
4,503
0
3,572
26,353
33,935
0
11,213
14,694
47,566
0
L
17,589
4,527
0
3,263
14,033
6,522
378
5,541
8,402
45,954
4,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,152
Gold Earned
31,185
174
Minions Killed
153
7
Camps Cleared
7
962,514
Distance Traveled
864,345
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,583
588
24
1
2
284,768
3
W
Eset
13,030
724
84
5
2
327,760
2
W
Cabrakan
13,111
728
19
1
2
316,816
3
W
Anhur
12,011
667
71
4
3
317,938
1
L
Atlas
9,842
547
66
4
0
292,991
4
L
Sol
10,760
598
63
4
5
286,586
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role