Player Matchup

Scylla
Scylla
 
Scylla
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
EyeBuyDipZzZ
Charybdis
Level 88
God Stats
7W - 10L
1,533 SR
Queue Stats
339W - 350L
1,425 Elo+
Solo
Horus
Horus
SpedKids
Horus
Level 29
God Stats
6W - 0L
1,500 SR
Queue Stats
48W - 27L
1,685 Elo+
Party 1
Sylvanus
Sylvanus
lejosur
Sylvanus
Level 125
God Stats
2W - 3L
1,552 SR
Queue Stats
387W - 390L
1,466 Elo+
Party 3
Team Averages
Level 78
1,517 SR
1,515 Elo+

VS

Team Averages
Level 78
1,717 SR
1,549 Elo+
Cabrakan
Cabrakan
Chickenbones26
Cabrakan
Level 49
God Stats
1W - 2L
1,465 SR
Queue Stats
25W - 36L
1,282 Elo+
Party 2
Nu Wa
Nu Wa
DeadlyCat94
Nu Wa
Level 97
God Stats
10W - 6L
1,755 SR
Queue Stats
134W - 113L
1,586 Elo+
Solo
Ymir
Ymir
LouderWCrowder
Ymir
Level 33
God Stats
8W - 8L
1,980 SR
Queue Stats
275W - 181L
1,775 Elo+
Solo
Da Ji
Da Ji
Microwaver
Da Ji
Level 160
God Stats
1W - 3L
1,825 SR
Queue Stats
140W - 114L
1,637 Elo+
Party 2
Charybdis
Charybdis
Spats
Charybdis
Level 51
God Stats
4W - 7L
1,562 SR
Queue Stats
27W - 34L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
9 / 0 / 3
8,274
591
8,542
4,965
1,952
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bakasura
 
Bakasura
14
4 / 0 / 4
7,688
549
6,067
10,121
4,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
EyeBuyDipZzZ
Charybdis
12
6 / 2 / 2
7,538
538
9,504
11,165
4,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
SpedKids
Horus
11
2 / 2 / 15
7,750
554
7,056
9,579
8,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
lejosur
Sylvanus
12
0 / 5 / 1
6,814
487
4,524
12,958
7,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
0 / 4 / 2
5,759
411
3,295
9,148
7,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 7 / 0
6,388
456
4,450
9,733
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 0
8,734
624
9,973
12,184
6,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
12
2 / 4 / 2
7,040
503
5,701
13,165
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
Spats
Charybdis
11
2 / 5 / 1
6,707
479
6,992
10,769
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
21
Kills
8
9
Deaths
21
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
0
3
10.5
W
Bakasura
 
Bakasura
4
0
4
6
L
Cabrakan
0
4
2
0.25
L
0
7
0
0
W
Charybdis
EyeBuyDipZzZ
Charybdis
6
2
2
3.5
L
4
1
0
4
L
Da Ji
2
4
2
0.75
L
Charybdis
Spats
Charybdis
2
5
1
0.5
W
Horus
SpedKids
Horus
2
2
15
4.75
W
Sylvanus
lejosur
Sylvanus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,693
Damage
30,411
48,788
Taken
54,999
26,526
Mitigated
25,606
15,962
Healing
12,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,542
1,373
0
1,123
4,965
1,952
0
2,129
2,678
60,720
0
W
Bakasura
 
Bakasura
6,067
3,976
0
2,956
10,121
4,385
0
2,362
7,689
0
60,429
L
Cabrakan
3,295
557
205
449
9,148
7,764
0
541
8,607
28,059
0
L
4,450
1,168
0
750
9,733
3,427
0
4,723
4,880
39,444
0
W
Charybdis
EyeBuyDipZzZ
Charybdis
9,504
5,033
0
5,346
11,165
4,410
349
2,028
9,111
0
58,090
L
9,973
3,182
0
4,586
12,184
6,715
0
3,998
7,525
74,101
0
L
Da Ji
5,701
1,371
0
3,582
13,165
4,818
0
1,878
11,192
0
40,842
L
Charybdis
Spats
Charybdis
6,992
4,504
0
3,060
10,769
2,882
300
1,400
9,204
0
46,457
W
Horus
SpedKids
Horus
7,056
2,835
450
3,534
9,579
8,221
0
2,170
7,305
0
22,165
W
Sylvanus
lejosur
Sylvanus
4,524
1,233
58
2,495
12,958
7,558
0
8,621
4,287
37,665
9,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,064
Gold Earned
34,628
427
Minions Killed
423
0
Camps Cleared
0
1,269,933
Distance Traveled
1,250,784
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,274
591
108
8
0
253,490
1
W
Bakasura
7,688
549
117
8
0
323,044
4
L
Cabrakan
5,759
411
45
3
0
248,094
2
L
Nu Wa
6,388
456
72
5
0
243,812
3
W
Charybdis
7,538
538
84
6
0
227,740
3
L
Ymir
8,734
624
152
11
0
241,359
3
L
Da Ji
7,040
503
76
5
0
292,506
3
L
Charybdis
6,707
479
78
6
0
225,013
1
W
Horus
7,750
554
23
2
0
268,232
0
W
Sylvanus
6,814
487
95
7
0
197,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role