Player Matchup

Zeus
Zeus
Asvp Izzo
Zeus
Level 135
God Stats
3W - 3L
1,740 SR
Queue Stats
96W - 63L
1,613 Elo+
Party 2
Fenrir
Fenrir
Yahrzit
Fenrir
Level 102
God Stats
2W - 2L
1,582 SR
Queue Stats
88W - 56L
1,602 Elo+
Party 2
Tsukuyomi
Tsukuyomi
sofirante
Tsukuyomi
Level 81
God Stats
2W - 2L
1,659 SR
Queue Stats
20W - 19L
1,568 Elo+
Party 2
Team Averages
Level 106
1,660 SR
1,594 Elo+

VS

Team Averages
Level 106
1,501 SR
1,518 Elo+
Merlin
Merlin
KeePWishinG3
Merlin
Level 160
God Stats
57W - 52L
1,532 SR
Queue Stats
1,091W - 968L
1,544 Elo+
Solo
Neith
Neith
Pu55boy69420
Neith
Level 64
God Stats
6W - 9L
1,473 SR
Queue Stats
45W - 50L
1,507 Elo+
Party 1
Tyr
Tyr
mojuner1
Tyr
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 100L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
8 / 4 / 8
13,143
773
22,443
19,141
9,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
Yahrzit
Fenrir
16
5 / 4 / 8
12,616
742
8,394
19,231
25,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
sofirante
Tsukuyomi
17
4 / 2 / 8
12,017
707
15,032
17,696
8,922
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 6 / 8
10,278
605
12,545
11,940
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 7 / 3
10,968
645
15,293
18,012
8,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 4 / 3
11,918
701
12,234
22,959
28,333
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
17
Kills
10
10
Deaths
17
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zeus
8
4
8
3
L
Merlin
0
6
8
0.67
L
3
7
3
0.64
W
Fenrir
Yahrzit
Fenrir
5
4
8
2.25
L
7
4
3
2.13
W
Tsukuyomi
sofirante
Tsukuyomi
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,869
Damage
40,072
56,068
Taken
52,911
43,242
Mitigated
41,677
16,720
Healing
7,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
22,443
3,974
0
7,345
19,141
9,136
722
6,039
13,102
69,946
0
L
Merlin
12,545
531
0
500
11,940
4,750
155
6,500
5,440
46,459
0
L
15,293
5,532
64
3,021
18,012
8,594
56
6,903
11,109
0
50,257
W
Fenrir
Yahrzit
Fenrir
8,394
1,348
0
2,971
19,231
25,184
360
3,772
15,459
1,917
28,031
L
12,234
1,006
216
3,369
22,959
28,333
0
10,007
12,952
0
22,509
W
Tsukuyomi
sofirante
Tsukuyomi
15,032
4,060
0
6,404
17,696
8,922
1,188
3,356
14,340
0
55,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,776
Gold Earned
33,164
204
Minions Killed
168
13
Camps Cleared
3
935,686
Distance Traveled
868,267
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,143
773
84
5
8
278,361
0
L
Merlin
10,278
605
60
4
1
260,937
5
L
Neith
10,968
645
74
4
2
273,854
3
W
Fenrir
12,616
742
35
2
4
322,545
1
L
Tyr
11,918
701
34
2
0
333,476
0
W
Tsukuyomi
12,017
707
85
5
1
334,780
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role