Player Matchup

He Bo
He Bo
 
He Bo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
TiredGrizzly415
Thanatos
Level 69
God Stats
0W - 1L
1,745 SR
Queue Stats
4W - 9L
1,380 Elo+
Party 2
Ymir
Ymir
elite sniper944
Ymir
Level 144
God Stats
0W - 2L
1,213 SR
Queue Stats
59W - 44L
1,607 Elo+
Party 2
Odin
Odin
jamstermouse
Odin
Level 155
God Stats
0W - 1L
1,338 SR
Queue Stats
41W - 29L
1,686 Elo+
Party 2
Nu Wa
Nu Wa
oMRxSWAGGo
Nu Wa
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,897 Elo+
Party 2
Team Averages
Level 116
1,459 SR
1,614 Elo+

VS

Team Averages
Level 114
1,479 SR
1,534 Elo+
Ymir
Ymir
 
Ymir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
CreepingToe19
Heimdallr
Level 82
God Stats
3W - 1L
1,517 SR
Queue Stats
99W - 115L
1,472 Elo+
Party 1
Sol
Sol
Dragonight7777
Sol
Level 146
God Stats
4W - 2L
1,525 SR
Queue Stats
158W - 134L
1,522 Elo+
Party 1
Vamana
Vamana
LordMyriksQC
Vamana
Level 123
God Stats
9W - 5L
1,545 SR
Queue Stats
251W - 174L
1,581 Elo+
Party 1
Bastet
Bastet
SuPreme Bladee
Bastet
Level 69
God Stats
2W - 0L
1,306 SR
Queue Stats
124W - 75L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 5 / 3
7,428
743
10,440
9,284
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
14
4 / 7 / 2
8,276
828
6,292
12,963
6,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 3
8,133
813
7,363
14,465
15,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 3 / 7
7,606
761
5,861
14,844
13,860
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
11
0 / 6 / 6
6,813
681
6,092
8,821
3,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
5 / 2 / 13
9,211
921
9,721
16,142
16,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
CreepingToe19
Heimdallr
15
3 / 2 / 20
8,622
862
11,745
8,995
4,622
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 2 / 12
9,105
911
13,406
8,229
3,626
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
15
6 / 2 / 14
9,561
956
7,799
15,067
13,846
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
5 / 2 / 16
8,503
850
10,073
8,493
3,932
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
100
8
Kills
25
25
Deaths
10
21
Assists
75
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
5
3
0.7
W
Ymir
 
Ymir
5
2
13
5.75
W
Heimdallr
CreepingToe19
Heimdallr
3
2
20
6.5
W
6
2
12
6
W
Vamana
6
2
14
6.5
W
5
2
16
6.5
L
Thanatos
4
7
2
0.71
L
2
4
3
0.88
L
0
3
7
1.17
L
Nu Wa
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,048
Damage
52,744
60,377
Taken
56,926
42,614
Mitigated
42,164
15,603
Healing
23,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,440
838
459
1,176
9,284
3,621
0
2,823
6,460
19,547
0
W
Ymir
 
Ymir
9,721
1,489
377
6,030
16,142
16,138
570
6,799
8,960
19,235
0
W
Heimdallr
CreepingToe19
Heimdallr
11,745
3,738
0
1,923
8,995
4,622
1,300
4,846
4,039
0
22,196
W
13,406
2,960
777
1,885
8,229
3,626
2,225
3,263
4,956
28,107
0
W
Vamana
7,799
2,317
3,702
7,199
15,067
13,846
451
4,191
10,617
0
19,680
W
10,073
2,436
685
1,167
8,493
3,932
623
3,952
4,459
0
13,052
L
Thanatos
6,292
1,330
0
4,404
12,963
6,159
26
4,669
8,290
0
12,112
L
7,363
1,006
1,609
2,195
14,465
15,535
0
7,163
7,302
13,570
0
L
5,861
1,185
1,256
3,045
14,844
13,860
0
5,028
9,816
0
11,765
L
Nu Wa
6,092
1,341
731
728
8,821
3,439
0
3,444
5,377
11,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,256
Gold Earned
45,002
89
Minions Killed
113
0
Camps Cleared
0
912,944
Distance Traveled
986,086
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,428
743
26
3
0
201,085
0
W
Ymir
9,211
921
29
3
0
169,254
1
W
Heimdallr
8,622
862
18
2
0
191,699
0
W
Sol
9,105
911
42
4
0
181,256
0
W
Vamana
9,561
956
13
1
0
225,902
1
W
Bastet
8,503
850
11
1
0
217,975
0
L
Thanatos
8,276
828
13
1
0
190,426
1
L
Ymir
8,133
813
16
2
0
181,634
0
L
Odin
7,606
761
20
2
0
199,708
0
L
Nu Wa
6,813
681
14
1
0
140,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role