Player Matchup

Scylla
Scylla
Fermtayeule
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,405 Elo+
Party 1
Thor
Thor
Krampie
Thor
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,663 Elo+
Party 3
Sol
Sol
WizardOrange165
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,695 Elo+
Party 3
Gilgamesh
Gilgamesh
j1miles
Gilgamesh
Level 84
God Stats
0W - 1L
1,255 SR
Queue Stats
6W - 3L
1,675 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
rebornfudge
Ah Muzen Cab
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,405 Elo+
Party 1
Team Averages
Level 55
1,451 SR
1,568 Elo+

VS

Team Averages
Level 39
1,628 SR
1,617 Elo+
Baron Samedi
Baron Samedi
Doritoviet
Baron Samedi
Level 35
God Stats
4W - 1L
1,582 SR
Queue Stats
25W - 24L
1,592 Elo+
Solo
Neith
Neith
GamerGurlDuh88
Neith
Level 8
God Stats
1W - 1L
1,309 SR
Queue Stats
7W - 5L
1,602 Elo+
Party 2
Anubis
Anubis
GrimmityGrammity
Anubis
Level 46
God Stats
8W - 3L
1,790 SR
Queue Stats
64W - 57L
1,561 Elo+
Party 2
Chaac
Chaac
Raenarill
Chaac
Level 61
God Stats
18W - 11L
1,752 SR
Queue Stats
93W - 74L
1,632 Elo+
Party 2
Ganesha
Ganesha
ZentetsuSword
Ganesha
Level 44
God Stats
8W - 4L
1,708 SR
Queue Stats
41W - 27L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
0 / 5 / 1
9,243
924
6,546
10,901
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
Krampie
Thor
16
3 / 7 / 1
10,046
1,005
10,437
18,836
8,412
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 4 / 2
9,448
945
6,688
11,470
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
j1miles
Gilgamesh
15
0 / 2 / 2
10,143
1,014
7,379
15,947
17,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Muzen Cab
rebornfudge
Ah Muzen Cab
15
1 / 5 / 2
9,672
967
12,344
13,631
5,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

148

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Doritoviet
Baron Samedi
17
6 / 0 / 9
11,584
1,158
12,641
5,960
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
0 / 1 / 12
9,449
945
6,545
5,938
2,760
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

16
1 / 3 / 12
10,052
1,005
8,804
10,111
6,087
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Raenarill
Chaac
18
16 / 0 / 6
13,505
1,351
29,148
11,297
16,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ganesha
16
0 / 0 / 16
11,285
1,129
9,967
14,402
20,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
78
4
Kills
23
23
Deaths
4
8
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Doritoviet
Baron Samedi
6
0
9
10.5
L
Scylla
0
5
1
0.1
W
0
1
12
6
W
1
3
12
2.33
L
Thor
Krampie
Thor
3
7
1
0.5
W
Chaac
Raenarill
Chaac
16
0
6
19
L
0
4
2
0.25
W
Ganesha
0
0
16
8
L
Gilgamesh
j1miles
Gilgamesh
0
2
2
0.5
L
Ah Muzen Cab
rebornfudge
Ah Muzen Cab
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,394
Damage
67,105
70,785
Taken
47,708
40,783
Mitigated
49,388
6,832
Healing
17,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Doritoviet
Baron Samedi
12,641
151
3,757
3,084
5,960
3,507
0
1,492
4,468
46,452
0
L
Scylla
6,546
865
0
250
10,901
4,456
0
4,024
6,553
23,895
0
W
6,545
3,535
0
1,067
5,938
2,760
0
814
5,124
0
12,423
W
8,804
123
0
2,159
10,111
6,087
0
1,549
8,562
28,366
0
L
Thor
Krampie
Thor
10,437
1,314
0
621
18,836
8,412
0
8,529
10,012
0
18,527
W
Chaac
Raenarill
Chaac
29,148
4,146
423
5,018
11,297
16,990
0
4,284
7,013
318
40,673
L
6,688
1,786
0
1,958
11,470
5,083
0
3,950
7,337
26,102
2,115
W
Ganesha
9,967
1,050
0
1,561
14,402
20,044
0
4,767
9,635
17,790
0
L
Gilgamesh
j1miles
Gilgamesh
7,379
1,093
205
2,487
15,947
17,325
0
7,310
8,465
136
20,147
L
Ah Muzen Cab
rebornfudge
Ah Muzen Cab
12,344
6,161
0
1,311
13,631
5,507
0
7,912
5,683
0
40,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,552
Gold Earned
55,875
192
Minions Killed
226
5
Camps Cleared
8
969,968
Distance Traveled
930,663
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,584
1,158
97
10
5
203,573
1
L
Scylla
9,243
924
42
4
0
186,561
1
W
Neith
9,449
945
24
2
0
148,651
0
W
Anubis
10,052
1,005
59
6
1
161,391
0
L
Thor
10,046
1,005
16
2
1
186,610
0
W
Chaac
13,505
1,351
46
5
2
220,289
0
L
Sol
9,448
945
44
4
2
189,260
0
W
Ganesha
11,285
1,129
0
0
0
196,759
2
L
Gilgamesh
10,143
1,014
18
2
2
223,983
0
L
Ah Muzen Cab
9,672
967
72
7
0
183,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role