Player Matchup

Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver III
EUsouteuMESTRE
Ra
Silver III
Level 78
God Stats
0W - 1L
1,885 SR
Queue Stats
6W - 10L
1,391 MMR
Solo
Arachne
Arachne
Bronze V
KHRS2OP
Arachne
Bronze V
Level 145
God Stats
0W - 1L
1,513 SR
Queue Stats
9W - 12L
1,408 MMR
Solo
Freya
Freya
Gold IV
NemoZHD
Freya
Gold IV
Level 67
God Stats
0W - 3L
1,384 SR
Queue Stats
95W - 113L
1,317 MMR
Solo
Sobek
Sobek
Gold I
Tiboaventura
Sobek
Gold I
Level 160
God Stats
8W - 10L
1,682 SR
Queue Stats
325W - 318L
1,425 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,593 SR
1,408 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 156
1,581 SR
1,481 MMR
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
Bartolin0
Izanami
Gold II
Level 142
God Stats
17W - 20L
1,473 SR
Queue Stats
97W - 93L
1,615 MMR
Party 1
Cerberus
Cerberus
Gold IV
Deathskrull
Cerberus
Gold IV
Level 160
God Stats
8W - 3L
1,870 SR
Queue Stats
270W - 283L
1,486 MMR
Party 2
Janus
Janus
Gold V
Rockev
Janus
Gold V
Level 160
God Stats
3W - 4L
1,560 SR
Queue Stats
130W - 141L
1,395 MMR
Party 2
Bakasura
Bakasura
Gold III
wesleyfsa
Bakasura
Gold III
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 29L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
0 / 6 / 2
10,265
467
10,949
25,157
23,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 4 / 1
9,070
412
6,691
14,679
6,847
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
KHRS2OP
Arachne
15
2 / 8 / 0
9,518
433
10,206
24,513
10,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Freya
NemoZHD
Freya
14
1 / 6 / 1
9,103
414
8,950
18,934
8,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 4 / 2
8,808
400
5,470
23,197
25,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
LancelotMercuryLokiAthena

VS

Bans
NemesisThothGebKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
3 / 0 / 16
12,124
551
8,453
16,547
21,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Bartolin0
Izanami
19
6 / 0 / 13
12,634
574
18,845
16,566
8,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Deathskrull
Cerberus
19
2 / 2 / 12
13,130
597
13,660
22,812
18,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Rockev
Janus
18
6 / 0 / 9
12,347
561
13,446
14,068
6,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
wesleyfsa
Bakasura
20
11 / 1 / 10
13,465
612
21,386
22,384
12,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
88
3
Kills
28
28
Deaths
3
6
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
6
2
0.17
W
Bacchus
 
Bacchus
3
0
16
11
W
Izanami
Bartolin0
Izanami
6
0
13
12.5
W
Cerberus
Deathskrull
Cerberus
2
2
12
4
L
0
4
1
0.13
L
Arachne
KHRS2OP
Arachne
2
8
0
0.25
L
Freya
NemoZHD
Freya
1
6
1
0.25
W
Janus
Rockev
Janus
6
0
9
10.5
L
0
4
2
0.25
W
Bakasura
wesleyfsa
Bakasura
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,266
Damage
75,790
106,480
Taken
92,377
74,134
Mitigated
67,143
34,081
Healing
33,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,949
3,853
0
7,216
25,157
23,809
0
8,864
14,508
0
97,065
W
Bacchus
 
Bacchus
8,453
601
0
5,679
16,547
21,208
759
5,661
10,613
24,070
0
W
Izanami
Bartolin0
Izanami
18,845
12,357
0
8,651
16,566
8,418
8,888
5,636
10,712
0
138,562
W
Cerberus
Deathskrull
Cerberus
13,660
811
0
8,155
22,812
18,164
633
2,736
19,973
106,816
0
L
6,691
1,037
609
4,982
14,679
6,847
76
5,243
8,886
84,087
0
L
Arachne
KHRS2OP
Arachne
10,206
6,801
0
8,242
24,513
10,069
0
7,166
16,214
0
65,330
L
Freya
NemoZHD
Freya
8,950
2,169
0
5,375
18,934
8,152
0
4,915
13,319
58,128
0
W
Janus
Rockev
Janus
13,446
1,292
328
3,291
14,068
6,920
2,600
5,163
8,781
104,361
0
L
5,470
693
2,682
4,975
23,197
25,257
0
8,754
13,369
28,426
0
W
Bakasura
wesleyfsa
Bakasura
21,386
14,277
0
6,929
22,384
12,433
2,644
5,634
16,257
0
124,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,764
Gold Earned
63,700
544
Minions Killed
852
0
Camps Cleared
0
2,034,432
Distance Traveled
2,287,935
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,265
467
163
7
0
384,827
4
W
Bacchus
12,124
551
29
1
0
458,202
9
W
Izanami
12,634
574
187
9
0
420,984
7
W
Cerberus
13,130
597
265
12
0
405,963
6
L
Ra
9,070
412
134
6
0
362,008
0
L
Arachne
9,518
433
109
5
0
452,077
9
L
Freya
9,103
414
104
5
0
401,912
5
W
Janus
12,347
561
181
8
0
458,280
0
L
Sobek
8,808
400
34
2
0
433,608
5
W
Bakasura
13,465
612
190
9
0
544,506
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role