Player Matchup

Bastet
Bastet
TibialQuotient7
Bastet
Level 114
God Stats
5W - 1L
1,511 SR
Queue Stats
119W - 88L
1,435 Elo+
Party 2
Agni
Agni
Wohlly
Agni
Level 62
God Stats
4W - 1L
1,300 SR
Queue Stats
51W - 40L
1,114 Elo+
Party 2
Cthulhu
Cthulhu
Zxzzles
Cthulhu
Level 7
God Stats
3W - 3L
1,475 SR
Queue Stats
149W - 154L
1,353 Elo+
Party 2
Team Averages
Level 61
1,429 SR
1,301 Elo+

VS

Team Averages
Level 68
1,500 SR
1,344 Elo+
Hun Batz
Hun Batz
PKMD NoFUTURE
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 28L
1,284 Elo+
Party 1
Cthulhu
Cthulhu
Xanos1037
Cthulhu
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Tiamat
Tiamat
Zalim100
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 11
10,872
836
20,789
15,649
7,216
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
Wohlly
Agni
15
12 / 2 / 5
11,461
882
15,160
9,899
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Zxzzles
Cthulhu
13
0 / 4 / 12
9,078
698
7,227
13,907
9,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
PKMD NoFUTURE
Hun Batz
13
4 / 7 / 2
9,397
723
9,713
17,610
8,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Xanos1037
Cthulhu
12
0 / 4 / 6
8,365
643
8,578
16,563
13,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Zalim100
Tiamat
13
3 / 8 / 3
9,142
703
10,480
15,191
9,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
19
Kills
7
7
Deaths
19
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
PKMD NoFUTURE
Hun Batz
4
7
2
0.71
W
7
1
11
12.5
W
Agni
Wohlly
Agni
12
2
5
7.25
L
Cthulhu
Xanos1037
Cthulhu
0
4
6
0.75
L
Tiamat
Zalim100
Tiamat
3
8
3
0.56
W
Cthulhu
Zxzzles
Cthulhu
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,176
Damage
28,771
39,455
Taken
49,364
21,248
Mitigated
31,318
8,570
Healing
3,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
PKMD NoFUTURE
Hun Batz
9,713
2,605
0
534
17,610
8,229
0
7,822
9,658
0
28,588
W
20,789
6,129
0
5,808
15,649
7,216
1,654
7,209
8,275
0
48,080
W
Agni
Wohlly
Agni
15,160
1,522
0
1,271
9,899
4,298
975
4,560
5,169
38,186
0
L
Cthulhu
Xanos1037
Cthulhu
8,578
663
491
512
16,563
13,348
0
7,964
8,154
27,038
0
L
Tiamat
Zalim100
Tiamat
10,480
450
392
1,308
15,191
9,741
0
6,329
8,629
29,914
0
W
Cthulhu
Zxzzles
Cthulhu
7,227
811
306
1,185
13,907
9,734
280
7,637
5,964
17,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,411
Gold Earned
26,904
122
Minions Killed
129
2
Camps Cleared
9
780,349
Distance Traveled
686,926
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,397
723
41
3
6
240,884
2
W
Bastet
10,872
836
43
3
1
289,599
2
W
Agni
11,461
882
50
4
1
244,349
3
L
Cthulhu
8,365
643
46
4
0
237,943
4
L
Tiamat
9,142
703
42
3
3
208,099
2
W
Cthulhu
9,078
698
29
2
0
246,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role