Player Matchup

Athena
Athena
Ardnael x Push
Athena
Level 18
God Stats
6W - 9L
1,351 SR
Queue Stats
10W - 21L
1,274 Elo+
Party 2
Skadi
Skadi
Artic X Nomad
Skadi
Level 58
God Stats
46W - 61L
1,457 SR
Queue Stats
46W - 64L
1,408 Elo+
Party 2
Gilgamesh
Gilgamesh
Pushyx
Gilgamesh
Level 127
God Stats
3W - 3L
1,572 SR
Queue Stats
65W - 92L
1,414 Elo+
Party 2
Team Averages
Level 68
1,460 SR
1,365 Elo+

VS

Team Averages
Level 68
1,358 SR
1,013 Elo+
Neith
Neith
ChibiFlow
Neith
Level 12
God Stats
0W - 5L
1,074 SR
Queue Stats
0W - 26L
771 Elo+
Party 1
Sol
Sol
Venurd
Sol
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 60L
1,140 Elo+
Party 1
Nemesis
Nemesis
tictic93
Nemesis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 82L
1,128 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 23
13,098
728
5,934
20,393
29,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

20
20 / 0 / 6
14,924
829
31,251
16,727
8,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Pushyx
Gilgamesh
17
6 / 4 / 15
12,511
695
19,648
19,467
15,129
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ChibiFlow
Neith
13
1 / 9 / 4
9,894
550
4,452
18,745
8,444
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
Venurd
Sol
16
3 / 5 / 3
11,278
627
23,236
26,920
13,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
tictic93
Nemesis
15
2 / 13 / 4
11,150
619
10,934
24,110
14,204
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
27
Kills
6
6
Deaths
27
44
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
2
23
6.25
W
20
0
6
23
L
Neith
ChibiFlow
Neith
1
9
4
0.33
W
Gilgamesh
Pushyx
Gilgamesh
6
4
15
3.38
L
Sol
Venurd
Sol
3
5
3
0.9
L
Nemesis
tictic93
Nemesis
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,833
Damage
38,622
56,587
Taken
69,775
52,413
Mitigated
35,908
15,721
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,934
1,488
335
3,179
20,393
29,078
222
7,620
12,773
20,498
0
W
31,251
20,643
532
8,777
16,727
8,206
2,424
6,458
8,301
0
91,042
L
Neith
ChibiFlow
Neith
4,452
2,067
0
729
18,745
8,444
0
1,857
16,888
0
14,919
W
Gilgamesh
Pushyx
Gilgamesh
19,648
4,996
129
2,769
19,467
15,129
22
8,821
10,312
0
51,788
L
Sol
Venurd
Sol
23,236
5,536
386
6,812
26,920
13,260
0
2,345
24,575
58,790
3,580
L
Nemesis
tictic93
Nemesis
10,934
4,133
454
1,698
24,110
14,204
0
2,064
22,046
0
35,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,533
Gold Earned
32,322
207
Minions Killed
143
9
Camps Cleared
4
941,606
Distance Traveled
710,861
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,098
728
29
2
0
324,028
2
W
Skadi
14,924
829
120
7
4
310,143
2
L
Neith
9,894
550
14
1
1
202,404
0
W
Gilgamesh
12,511
695
58
3
5
307,435
2
L
Sol
11,278
627
89
5
2
264,081
2
L
Nemesis
11,150
619
40
2
1
244,376
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role