Player Matchup

Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Geckomansenpai
Danzaburou
Level 148
God Stats
8W - 4L
1,408 SR
Queue Stats
86W - 104L
1,480 Elo+
Solo
Sol
Sol
Martigan2214
Sol
Level 160
God Stats
9W - 9L
1,566 SR
Queue Stats
632W - 651L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
PixelGadget
Gilgamesh
Level 99
God Stats
12W - 7L
1,556 SR
Queue Stats
35W - 30L
1,539 Elo+
Solo
Chaac
Chaac
laffytaffy5405
Chaac
Level 96
God Stats
72W - 42L
1,626 SR
Queue Stats
272W - 257L
1,562 Elo+
Solo
Team Averages
Level 126
1,531 SR
1,521 Elo+

VS

Team Averages
Level 102
1,519 SR
1,493 Elo+
Gilgamesh
Gilgamesh
BlueBerryPie206
Gilgamesh
Level 156
God Stats
51W - 57L
1,573 SR
Queue Stats
385W - 373L
1,633 Elo+
Party 1
Janus
Janus
BozoDaClown69
Janus
Level 140
God Stats
11W - 17L
1,396 SR
Queue Stats
171W - 172L
1,479 Elo+
Party 1
Nu Wa
Nu Wa
Faze Wasp2412
Nu Wa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
captainjack459
Apollo
Level 155
God Stats
3W - 3L
1,627 SR
Queue Stats
154W - 140L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
thelonebread49
Danzaburou
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 0 / 1
6,014
601
2,991
2,549
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Geckomansenpai
Danzaburou
9
2 / 0 / 0
5,976
598
2,733
5,250
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 1
5,633
563
3,151
3,965
865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
PixelGadget
Gilgamesh
8
1 / 0 / 0
4,908
491
2,112
2,647
1,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

11
1 / 0 / 0
6,427
643
4,512
6,463
3,487

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlueBerryPie206
Gilgamesh
8
0 / 0 / 0
4,606
461
641
4,641
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
5,153
515
1,503
5,368
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 0
4,335
434
548
2,888
854
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 1 / 0
4,932
493
2,309
5,841
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
thelonebread49
Danzaburou
7
0 / 1 / 0
4,076
408
646
5,046
1,808
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
5
Kills
0
0
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
1
0.5
L
Gilgamesh
BlueBerryPie206
Gilgamesh
0
0
0
0
L
0
2
0
0
L
0
1
0
0
W
Danzaburou
Geckomansenpai
Danzaburou
2
0
0
2
W
1
0
1
1.5
W
Gilgamesh
PixelGadget
Gilgamesh
1
0
0
1
L
0
1
0
0
W
1
0
0
1
L
Danzaburou
thelonebread49
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,499
Damage
5,647
20,874
Taken
23,784
8,384
Mitigated
7,487
10,514
Healing
5,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,991
175
0
876
2,549
769
0
424
2,125
46,504
0
L
Gilgamesh
BlueBerryPie206
Gilgamesh
641
177
0
784
4,641
1,805
0
1,515
3,078
0
18,424
L
1,503
227
0
1,250
5,368
1,188
0
0
5,368
34,088
0
L
548
197
0
0
2,888
854
0
721
2,105
20,779
0
W
Danzaburou
Geckomansenpai
Danzaburou
2,733
539
0
3,783
5,250
1,758
0
296
4,912
0
31,691
W
3,151
1,065
0
2,215
3,965
865
1,044
0
3,767
44,820
0
W
Gilgamesh
PixelGadget
Gilgamesh
2,112
597
0
406
2,647
1,505
0
0
2,647
0
18,349
L
2,309
1,671
0
2,690
5,841
1,832
0
989
4,826
0
25,695
W
4,512
459
0
3,234
6,463
3,487
0
1,179
5,174
0
48,827
L
Danzaburou
thelonebread49
Danzaburou
646
282
0
874
5,046
1,808
0
2,669
2,265
0
16,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,958
Gold Earned
23,102
362
Minions Killed
241
0
Camps Cleared
0
940,371
Distance Traveled
914,517
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,014
601
86
9
0
206,759
0
L
Gilgamesh
4,606
461
45
5
0
189,719
3
L
Janus
5,153
515
74
7
0
197,711
1
L
Nu Wa
4,335
434
33
3
0
183,321
0
W
Danzaburou
5,976
598
71
7
0
198,884
6
W
Sol
5,633
563
66
7
0
170,139
1
W
Gilgamesh
4,908
491
39
4
0
194,655
1
L
Apollo
4,932
493
65
7
0
161,081
2
W
Chaac
6,427
643
100
10
0
169,934
4
L
Danzaburou
4,076
408
24
2
0
182,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role